Interrupts are weak in PvE because there's rarely anything that you really care about interrupting.
Look at why interrupts are valuable in PvP. The biggest target for interrupts these days? Aegis. Why do people bring interrupts just to stop Aegis? Because physical attackers get wrecked by Aegis, and stopping Aegis usually lets your offense go wild for a short time. Interrupts are also important to hit hard resses, to extend your powerplays, to interrupt a Ward that's keeping a team alive, and previously were key to hit Heal Party as well to make a team on the edge start to break. What do all of these have in common? They target big, important spells on the other team that prevents you from getting kills, and landing that interrupt leaves them vulnerable.
Does that situation exist in PvE? Are there mobs that are difficult to kill until a key defensive skill is interrupted or otherwise goes down?
For disrupting offense, the biggest value of an interrupt is breaking up a spike. Most spikes have some components that are two second casts, and hitting those bigger spells takes a lot of damage out of a spike. Interrupts are also great for stopping Diversions and other nasty mes effects from landing on your Monks.
Do monsters 'spike' in PvE, using a bunch of big skills where interrupting one can be the difference between someone living and dying?
The problem with interrupts in PvE is that they just aren't that sweet. You don't need them to punch through defenses, and you don't need them to stay alive. There's rarely a high-value skill in a mob that you really want to stop - and when there is, usually a Warrior or Dervish with Distracting Blow is more than sufficient to deal with it. Don't overcomplicate the equation - interrupts just aren't that sweet against the waves of trash that you fight in PvE.
Everyone who is saying that AoE doesn't have much of an effect on PvP doesn't have a clue. Why were Searing Flames hero teams such a problem in PvP? Why did Sandstorm get a massive overnerf? Why was Spiritual Pain such a huge problem in GvG? Because AoE matters.
Spiritual Pain, as a great AoE DD, finally pushed Domination Mesmers over a brink in PvP - they stopped being *Mesmers*, that picked apart opponents with surgical mes effects, and started to simply blow people up with fast cast, high damage dom nukes. Of course, they *could* still go into shutdown mode, with Diversion, Shatter Enchant, and other surgical tools, culminating in the 8 Dom Mesmer finals to the Wintersday cup.
Dom Mesmers doing good damage creates all sorts of balance problems. Making Dom Mesmers yet another AoE nuker profession - to clear out trash better - that just happens to have awesome shutdown tools is not going to be balanced in any sense of the word.
Peace,
-CxE
How to make Mesmers more wanted in PvE
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Originally Posted by Ensign
Dom Mesmers doing good damage creates all sorts of balance problems. Making Dom Mesmers yet another AoE nuker profession - to clear out trash better - that just happens to have awesome shutdown tools is not going to be balanced in any sense of the word. Peace, -CxE |
Well, yeah, but not if the damage is conditional and comes through hexes ...
Backfire isn't very popular in high end gvg ...
Empathy either ...
If empathy would do adjacent damage, would that really create that much of imbalance? So, your diversion spammer can also screw a thumper's pet, the metagame has shifted 180 degrees
Spiteful Spirit is regarded as damage skill in pve :S
Mistrust isn't imbalancing top gvg games, so if power spike did some dmg in nearby range would it be?
Besides that, my suggestion is to add aoe dmg effect (but not turning them into aoe hexes mind it) to illusion skills like ineptitude, clumsiness, images of remorse, maybe sig of clumsiness ---> these aren't used in gvg anyways.
And btw, eurospike was much less imbalanced than rit spike.
Reworking few skills that have little to no use in high-end pvp anyways would be a lot less work for anet than redesigning all pve mobs everywhere and even if so, they will still have static skillbars and daze will wipe any overpowered AI healer faster than diversion spam, since AI can't ask other bots for draw conditions or blind on specific target, its just AI ...
Another problem: Degen flat-out SUCKS. And before you argue that "omg, -10 degen is hAXX!", consider this:
An elementalist does damage, pure and simple. No waiting around, no hex removal, no nothing. Just point, click, boom.
A mesmer? Cast a spell, cast another, finish with a deep-wound hex, and what do you have? 13 energy left, and your degen was just canceled out by the enemy shadow monk using Heal Area.
An elementalist does damage, pure and simple. No waiting around, no hex removal, no nothing. Just point, click, boom.
A mesmer? Cast a spell, cast another, finish with a deep-wound hex, and what do you have? 13 energy left, and your degen was just canceled out by the enemy shadow monk using Heal Area.
K
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Originally Posted by Redfeather1975
We sometimes joke at gwonline that Anet regrets creating the mesmer profession altogether. LOL
It could be true. You don't know. By you, I mean anyone who thinks I'm talking to them. I have no friends. It's cold here. ![]() |
Of course you'll see more yellow numbers on screen playing as a Necro, and bigger numbers playing as a Warrior, but its a lot less exciting than nasty disruption.
Three guildies of mine recently created a pve Mesmer, and they are all addicted to it, because it might not be the fastest way to kill mobs, but it IS fun.
My suggestion for more PvE groups looking for a mesmer would be to rework ennemies skills, something like reintroducing tough monk bosses like willa the unpleasant. (The lack of good monking in pve mobs in NF is ridiculous)...
Visual effects are fine as they are, they just fit the class. Well, I wouldn't mind if all interrupts had a little comic bubble like cry of frustration.
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Originally Posted by czincz
Well, yeah, but not if the damage is conditional and comes through hexes
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Originally Posted by czincz
If empathy would do adjacent damage, would that really create that much of imbalance?
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Originally Posted by czincz
if power spike did some dmg in nearby range would it be?
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Originally Posted by czincz
Besides that, my suggestion is to add aoe dmg effect
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Originally Posted by czincz
Reworking few skills that have little to no use in high-end pvp anyways would be a lot less work for anet than redesigning all pve mobs everywhere
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Peace,
-CxE
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Originally Posted by Utaku
Imho, good or bad in pve, Mesmer is the most original class I've seen in a role playing game. It's also the class I enjoy playing the most.
Of course you'll see more yellow numbers on screen playing as a Necro, and bigger numbers playing as a Warrior, but its a lot less exciting than nasty disruption. Three guildies of mine recently created a pve Mesmer, and they are all addicted to it, because it might not be the fastest way to kill mobs, but it IS fun. My suggestion for more PvE groups looking for a mesmer would be to rework ennemies skills, something like reintroducing tough monk bosses like willa the unpleasant. (The lack of good monking in pve mobs in NF is ridiculous)... Visual effects are fine as they are, they just fit the class. Well, I wouldn't mind if all interrupts had a little comic bubble like cry of frustration. |

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Originally Posted by Redfeather1975
What I meant by that was that the developers are probably struggling to find new ideas for mesmer skills and keeping things balanced. The mesmer is a tricky class to create new skills for all while trying to keep every aspect of the game balanced. I reckon.
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Well, Ensign made very good points, as usual.
Please, no "purple elementalists", that would not make any sense at all.
Mesmers are good at shutting down stuff, they just need some more valid targets.
W
It's so true... 95% of PvE really can be done by simply sitting back and flagging heroes and henchies into mobs.
A Mesmer is best suited at shutting down enemies, well, question is, what's to shut down? If your heroes and henchies can kill everything for you, why do you need a Mesmer? All you really need is a way to kill things faster, more effenciently, in order to get drops faster, and get through to your goal faster. A Mesmer simply doesn't fit into any of those gameplans.
That is the entire bone of contention, here. Mesmers need a way to help kill things faster. OR, there needs to be a shift in the way PvE works. One of those two things need to happen for people to actively invite more Mesmers into their teams.
A Mesmer is best suited at shutting down enemies, well, question is, what's to shut down? If your heroes and henchies can kill everything for you, why do you need a Mesmer? All you really need is a way to kill things faster, more effenciently, in order to get drops faster, and get through to your goal faster. A Mesmer simply doesn't fit into any of those gameplans.
That is the entire bone of contention, here. Mesmers need a way to help kill things faster. OR, there needs to be a shift in the way PvE works. One of those two things need to happen for people to actively invite more Mesmers into their teams.
P
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Originally Posted by Ensign
Interrupts are weak in PvE because there's rarely anything that you really care about interrupting.
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There are however things that undo the necessity of interrupting. Minions and pets can absorb the high damage from mob elementalists. Healing and protection of mobs is only rarely done by more than one monster (some places in SF you find more than one dwarf priest, and that's already making the group harder to kill).
I, like many others, have said from the beginning mobs need more skills and better AI: now you can work your way through with damage output. But having played a lot PvE mesmer, I just cannot agree with you that interrupting is weak, or that there isn't anything you would care to interrupt. I'd want an interruptor (a mesmer or a ranger) every time to a mixed composition UW, FoW or Tombs team!
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Originally Posted by Ensign
Does that situation exist in PvE? Are there mobs that are difficult to kill until a key defensive skill is interrupted or otherwise goes down?
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Originally Posted by Ensign
Do monsters 'spike' in PvE, using a bunch of big skills where interrupting one can be the difference between someone living and dying?
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Originally Posted by Ensign
The problem with interrupts in PvE is that they just aren't that sweet. You don't need them to punch through defenses, and you don't need them to stay alive.
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The one thing I really have not seen touched on in this thread is that mesmers are great at shutting down casters and for me the few areas in PvE that give my hero/hench party trouble is dealing with high level caster bosses. I think people just are not that familiar with what mesmers strengths are so they tend to be hesitant about taking up a party slot with a class that they don't really understand and doesn't do highly visible damage.
Might have been helpful to make Norgu unlock earlier in NF or not give people an option to pick Goren or Norgu. If people had to spend a little time using mesmers (and hero's might not be the answer since many people don't have a lot of mes skills unlocked) they would better understand why bringing a mesmer along can have a lot of benefits.
Might have been helpful to make Norgu unlock earlier in NF or not give people an option to pick Goren or Norgu. If people had to spend a little time using mesmers (and hero's might not be the answer since many people don't have a lot of mes skills unlocked) they would better understand why bringing a mesmer along can have a lot of benefits.
P
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Originally Posted by GrimWizard
Your Entire Arguement is so wrong I don't even know where to begin. I guess i'll just have to simplify.
Mesmers already have skills that lengthen casting times of opponents. Ever heard of Arcane Conundrum? What about Migrain? I guess not. There is no need to naturally increase casting times of other classes' spells. These skills haven't saved the mesmer. The simple fact is a Mesmer's strength does not come from their interrupts. Every class can interrupt infact I would have to say that Rangers make the best interrupters. |
Yeah I said it too that ppl consider rangers better interrupters. And I don't necessarily disagree with that. Interrupting is however a part of what a mesmer does. But we were talking about Fast Casting, and interrupting is where you would think Fast Casting would come handy. I made an observation, that when enemy casting times are already so short, Fast Casting attribute goes wasted since you can't possibly be fast enough. And Fast Casting would be more useful, if enemy spells took over that 1 second to cast. Where am I in error about this?
s
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Originally Posted by Priest Of Sin
Another problem: Degen flat-out SUCKS. And before you argue that "omg, -10 degen is hAXX!", consider this:
An elementalist does damage, pure and simple. No waiting around, no hex removal, no nothing. Just point, click, boom. A mesmer? Cast a spell, cast another, finish with a deep-wound hex, and what do you have? 13 energy left, and your degen was just canceled out by the enemy shadow monk using Heal Area. |
i have just finished nightfall with my mesmer, all the time while i played her i felt this class was secondary.
my ranger interupts better and at a lower mana cost.
my necro degens better.
i will still take her through prophecies and factions and buy and capture every skill, but this is only because i want a charactor from every profession.
i can never see a mesmer becoming a party player, they just don't have worthwhile skills or if they do then they cost to much to attivate and have a recharge time that is too long.
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Originally Posted by Pakana
Interrupting is actually the part of mesmer that works BEST in PvE. It's the using of hexes, life and energy drain that do not generally work good in PvE! (Yes, life drain works in UW - yes, hexes work where no hex removals - I said: generally). And no, you don't NEED to use mesmers anywhere. But it works. And interrupting works best. Admittedly, my emphasis is in the later or end game areas.
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Ranger interrupts are more spammable and can also shut down.
I play Illusions most of the time with the clumbsiness / ineptitude combination.
Casters will attack right through them.
Interrupt with Leach and P-drain for energy. Combine with Spirit of Failure if you run Ineptitude.
When I want an interrupter, I take ranger.
When I want to have fun, I take mesmer



