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Originally Posted by Curse You
Are you the same person?
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No Tarun and I are different people, but it is simple common sense that no additional lag would result from this... IF people are forced to go to a "Market Place" district... or... could only have 10 people AFK with Stores per district.
and the "networking 101" thing is just a term we both used without noticing... ever heard of the term "Biology 101" "Chemistry 101" etc... it's basically us saying, if you don't know the fundamentals of networking, don't complain.
I say:
"WTS Victo's Battle Axe 10k or 1 ecto" = 36 bytes..
say theres 150 people in the district... = 5400 bytes or 5.27kb for just my 1 message.
but.. i would spam this... say 10 times... = 54000 bytes or 52.7kilobytes
(that is excluding extra data such as name, header to the message, and any extra data they throw on each packet..)
so everytime i spam my message it's generating 52.7kb of traffic on the server comp. (not to mention other people spamming)
now..... say I open a Shop:
Shop Title: "WTS Victo's Battle Axe 10k or 1 ecto" = 36 bytes..
say theres the same 150 people in the district when i open my shop... = 5400 bytes.. or 5.27kilobytes.
no other data has to be sent to the client until i close my shop.
and... every time someone loads in the district they receive my 36 bytes for the name of my shop...
but.... let me take this a step further... say theres 9 other people with the same name of their shop..
36 * 9 = 324bytes whenever someone loads in from the 10 shops.
now... simple logic.... which do you think would be better on a server...
52.7kb from 1 person spamming a message 10 times to 150 people..
or
5.27kb for sending the message to 150 people getting the name of the shop, and not having to send out additional data until shop is closed, or people load in (in which case it's 324 bytes, and distributed slower)
oh.. and since i know this may be coming... turning off the checkbox for trade/normal chat does NOT change the amount... you're still receiving the packets, the client just doesn't display it.
oh.. and i played Knight online and RYL (Risk Your Life) both had player shops, and both had very little lag, even with around 100 shops open.