Vote on PvP access control over PvE areas.

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R
Rene Saliere
Frost Gate Guardian
#1
Should PvP results affect access to PvE areas of the game? Current Tally: 151 No! 43 Yes!

PvP results currently control access to the following late game PvE areas:

Fissure of Woe
The Underworld

You are voting on this question:

Should PvP results affect access to PvE areas of the game?

My vote is, as you might guess, NO.

Current Tally: 151 No! 43 Yes!

Yes: lyra song, knightsaber sith, zara, the heal0r, charqus, dgb, talon, divinius stella, xeeron, blue november, prometheus9703, phaern majes, age, geminus solis, divine chancellor, ignatius tremere, the admins bane, dione davore, hawk of storms,keli, akhellius, kanaxais scythe, grimm, ian savage, pwny ride, shady 79, viruzzz, sarevok thordin, coloneh, dzus, samcobra, emik, shadowsrequiem, cassiusdrehyg, jetdoc, spirit of the sea, mechz, maximumraver, horseman of war. elektra lucia, silly warrior, daraaksii, vahn roi.

No: rene saliere, theamazingfish, anna, racthoh, perynne, tiny killer, hell raiser, ryanryanryan0310, sixbartdart, ferret, orinn, glountz, arcane macabre, darkganni, 'the' chunk, milan, exiled mat, gli, navaros, sugar magnolya, jackassIII, commander ryker, freeked outfish, glory fox, dougal kronik, wsm casey, e v e r t , graywing, fog of redoubt, woodydotnet, bobrath, series, magicwarrior, alleji, dreamhunk, effendi westwind, rohara, bryant again, karlos, jecht scye, greendc27, mqstout, masseur, suxipo, firebaall, perkunas, forjo, smilelikeumeanit, pandora's box, tari laisi, retribution x, aceeblueeagle, kalstrand, phantomice, curse you, sidorak, mysitcalwoman, ca aok, omega x, dragon of mist, vitis vinfera, ghost900, njudson, kushiels scion, kate soulguard, xarchitect, unmatched fury, lothlorian sassun, skuld, mikkel, yarly, clone, duly thankful, priest of sin, ikpt, jcapulet, grasping darkness, master ketsu, festival merchant, wtf its a monk, npbiles66, kiddles73, tauren arcanist, haru, sibila, chris blackstar, kakumei, was a guest, jaymat, tyrnne, quozz, miss persephone, yasmina, haggard, gabazieute, swift thief, alexiel, reetkeever, meatshield, kashrlyyk, richpowers, alias x, AJD, sorata maladamir, meerkats, tomcruisejr, spydre1, malibu illusion, rsgashapon, vermilion, free runner, cosyfiep, tarun, replicant, reetkever, the omniscient, venice queen, nurse with wound, thannor, jjiinx13, bryann380, cool troll john, joeknowmo, wyldchild777, megamouse, the bloodrose, thunder79, zorglubb, redfeather1975, edge martinez, fantus, shadow 7, tromodor, boarderx, cross de lena, caleb the civl, croix_raul, cthlulu reborn, guildmaster cain, pakana, lord pharoah, teenchi, desbreko, lord bishop stone, black knight, dopple, tobasco sauce, thomas.knbk, bob whills, pompey fan, jaythen tyradel.

Undecided (but want a new system): coridan, cador, shmanka, eviance.
Consider GW Guru users' opinions irrelevant (including own? or excepting? unknown.): oznog.

EDITThis poll will be updated occasionally.
t
theamazingfish
Ascalonian Squire
#2
I like the fact that we have some baddass teams fighting for favor of the gods.

But i think that factions really messed up with the whole outpost owning thing.

Its so hard to find a person to ferry you into urgoz..

But i also dislike the fact that changes to skills effect both pvp and pve...

I mean i can understand changing an unbalanced skill in pvp... but im sure its possible to change it in pvp and leave it alone for pve.



if i had to chose.. i would choose no
lyra_song
lyra_song
Hell's Protector
#3
I vote just more PvP for PvE in general.

Player Bounties. Duels. More PvP matches to progress the primary quests.

Ya, i know. Im mean.
Age
Age
Hall Hero
#4
The only place that PvP has any influence in PvE is The UW and FoW .The Deep,Urgoz and DoA aren't considered PvP controlled areas just elite missions.When it come to Abing I really don't consider that real PvP as there is no DP or Morale boost all it is is capping shrines or Jade Quarry or Fort Aspenwood.Where should PvP players be allowed to play outside of the Battle Islands where it is right now.

They aren't ascended if you are talking about a PvP only char.
a
anna
Frost Gate Guardian
#5
Quote:
Originally Posted by Rene Saliere
Should *any* PvP results affect access to PvE areas? Yes? No? No opinion?
I never really gave it much thought, but now I don't quite see the logic in it. I'm guessing that anet wanted a way to tie the whole game together without the PvE and PvP game aspects being played in complete bubbles.

But then why not have the PvE game affect some portions of PvP game play and game access? Not doing so seems a little unbalanced, maybe even unfair.

That said, I'm not sure how PvE control over any portion of the PvP game could be implemented. I suppose one way could be skill unlocks that could only be achieved though PvE capping. Another might be tying PvP maps to the PvE campaign maps, whereby you could only access a particular PvP map if you had completed the equivalent map in PvE. There are probably better ways to achieve a PvE influence over PvP, but those are some ideas.

Brings to mind the saying, "What's good for the goose is good for the gander."

Anna
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#6
I don't have any problem with the World's at War system with fow/uw,
but I've heard that it can sometimes be impossible to get into the deep/urgoz so maybe they should make those two independant.
zara
zara
Frost Gate Guardian
#7
Edit: Since you have modified your post as to not include Urgoz and the Deep, but rather it is now about favor - then my vote is no pvp should not influence pve. But since it does, it should just be reworked since it is outdated now.
a
anna
Frost Gate Guardian
#8
Quote:
Originally Posted by zara
Umm, actually no - you are wrong. Battles between players do not control access to the Deep or Urgoz - town ownership does. And before you take the time to flame me saying that ABs do - they don't. Simply, it is the amount of Luxon or Kurzick Faction a guild/alliance can amass to own towns. In case you forgot that Luxon or Kurzick faction can be gained by several repeatable quests. Is that not PvE controlled?
You're right about that. PvE and PvP game aspects both contribute to earning faction, which determines the controlling alliance over Cavalon and House (i.e., the Canthan elite missions).

I actually find the repeatable quests (Jade Arena, and the "Scouting" Kurzick quest) to be a quicker method for earning faction, as compared to AB.

I think it's interesting that in all of the guilds (Luxon only) that I've been in, the vast majority of people earn their faction through AB (a PvP game aspect)--very very few of them ever wanted to do Jade Arena, but most of them would AB whenever an invite was sent.

However, from what I understand, many people in the alliance that owns House earn their faction through the "Scouting" quest (a PvE game aspect) because it's so darn fast.
Racthoh
Racthoh
Did I hear 7 heroes?
#9
Balthazar Faction has been introduced, the J menu, you can purchase entire skill unlocks instead of getting the PvE content in the game and JUST buy the PvP component of the game. Nearly every single advantage that a creating a PvE toon to PvP with has been done away with.

However PvE areas are limited by a factor determined by PvP influence. It doesn't make any sense why this system is still in effect except maybe for the lore issue. Well, to hell with the lore; let players in both worlds play the freaking game how they want. Just do something so the enjoyable endgame PvE content can be enjoyed at any hour of the day without some PvP crutch holding that back.


Quote:
As for favor, it is a bit outdated - but I would not want it changed. And to take a line that has been said many times before...If you want favor so bad, go win it and stop relying on others to do the work for you.
If I could get five other players at any given hour of the day to just up and win halls (then hold) so I could FoW, odds are I wouldn't be PvEing now would I?
R
Rene Saliere
Frost Gate Guardian
#10
Quote:
Originally Posted by zara
Umm, actually no - you are wrong. Battles between players do not control access to the Deep or Urgoz - town ownership does. And before you take the time to flame me saying that ABs do - they don't. Simply, it is the amount of Luxon or Kurzick Faction a guild/alliance can amass to own towns. In case you forgot that Luxon or Kurzick faction can be gained by several repeatable quests. Is that not PvE controlled? And if the AB battle line changes to where Luxons controll HzH (which I have never seen) you are still wrong - all that happens is the town switches hands and a new guild/alliance controls access to the areas.

As for favor, it is a bit outdated - but I would not want it changed. And to take a line that has been said many times before...If you want favor so bad, go win it and stop relying on others to do the work for you.
You are absolutely right regarding 'ownership' of Outposts, and it follows, Urgoz and The Deep. Apologies.

Vote: Yes noted, I'll keep a regular tally.

My response to the 'Go get it yourself' comment is: If I want to go and play a game of Monopoly, why do I have to play a Golf tournament before I can start?
t
the heal0r
Ascalonian Squire
#11
for me i dont care much because my servers have favor 90% when im online.
but i think its nice for the players to get a little fame for holding halls and getting favor for their region especially the smaller ones.
so its a yes from HIM ^^
a
anna
Frost Gate Guardian
#12
Rene, I noticed you put me in the "No" column, which I guess is accurate... sort of.

I just think that PvE should control some aspects of PvP game play, just as PvP does PvE. If not, then I don't really agree with PvP having the existing influence it does over PvE--in which case my answer would be "No."

Keep me in the "No" column. I just wanted to clarify my feelings on the matter.
t
the heal0r
Ascalonian Squire
#13
Quote:
Originally Posted by Rene Saliere
So, um, you think the Favor system is good because you have Favor 90% of the time. Well, at least you're honest.

I have no idea how that corresponds to you thinking it would be nice for smaller servers to get Favor.
no i think its a nice goal to achieve for players to get favor.a motivation to go on and get better.
i just wanted to say that it wouldnt hurt ME too much if they removed the favor system cause there wouldnt be any differences for me(cause i can go to fow 90% of the time)
t
the heal0r
Ascalonian Squire
#14
i agree you shouldnt have to but maybe you would take a lot of fun from others(who are happy if they get favor for their region) for your own fun.
when america dominated ha there were real parties in toa when europe got favor and some good teams/guilds who got it for us repeatedly were well known for it.
Tiny Killer
Tiny Killer
Lion's Arch Merchant
#15
I have commented a bit on this before, but I think i shall expand on it a bit here. First, of course, I shall preface the whole thing a bit. Due to the schedule that I keep, I rarely have a problem getting into UW or FoW. Just about any time I log into Guild Wars I have immediate access to the places I wish to spend my time. Now, that being said, I am aware that the majority of people in this game do not have that going for them. So, on with my thoughts.

I am a PvEer. I have done a bit of PvP, but it was not my cup of tea. In the future I would like to try it again as I have reached the point of having all skills unlocked and I have a level 20 everything (well, other than mesmer. still in pre...) so I feel it is time to wade into the pool of PvP to see how it goes this time around. I do not care for the fact that while I am trying out PvP again in HA, countless others are watching the lower left portion of their screen to see if they can get into Fissure.

For the life of me I cannot understand why the two events need to be related. First of all, if you are waiting for a team that would let a hack like me into their group to go out and win favor, you will be waiting for a long, long time. Secondly, if I get on a team and we somehow win, and hold HA, I do not see any PvP benefit to me by having acquired the Favor of the Gods. Trust me on this. I have killed many people in HA while we had favor and not a one of them dropped an ecto or a shard. I feel slighted by this.

Now, I reckon that a nice work around to the whole thing could boil down to PvPers having access to HA based on how many PvEers are waiting in ToA. That way both sides win. If there are no players waiting in the FoW/UW access areas for a given region, obviously there is no need for any PvP players in that region to gain admission to HA. After all, since the only reason that anybody would want to win in HA is for their fellow gamers to have the benefits of "Favor of the Gods", I am sure that they would appreciate being blocked from entering HA if there was not 100 players waiting to enter Fissure or UW in their region. See what I mean? It is a win-win for everyone!

Now, I am sure that someone may point out that my logic is a bit flawed here. Trust me, it will not be the first time. However, I do think that if a system like this were implemented, everyone would benefit and be happy as this way, PvP and PvE can have equal impact on each other. After all, what is good for the goose is good for the gander.

*EDIT* BTW, my vote is "no".
Perynne
Perynne
Site Contributor
#16
I think there should be small PvP challenges even in the PvE side. Like the part where you go from pre-searing to post-searing, or having PvP otherwise part of the actual storyline.

Still, my answer is: No. Don't let it affect entire areas. I don't do PvP all the time and I hate having FoW and Underworld access being tied to a place I've never been to and am not interested in at all. Don't get me wrong, I like PvP, but I prefer places like Aspenwood and short scrimmages with guildies.
C
Charqus
Krytan Explorer
#17
I don't mind about having PvP controlling PvE because if we don't have favour I'll just go do something else.
Maybe they should make PvE more intergrated with PvP somehow...
Anyway I vote yes.
Hell Raiser
Hell Raiser
Forge Runner
#18
Quote:
Originally Posted by the heal0r
no i think its a nice goal to achieve for players to get favor.a motivation to go on and get better.
i just wanted to say that it wouldnt hurt ME too much if they removed the favor system cause there wouldnt be any differences for me(cause i can go to fow 90% of the time)
Sorry I just had to quote this.
the heal0r, have you ever pvp'ed? ever won halls? (not saying I have, and not bashing, simple question). Trust me, if you are holding halls or HA'ing alot, your motivation does not come from the fact that you rae getting favor for your region, it is the Fame, Faction, and Gold. I can see from your posts you are only saying it should stay this way because you have favor most of the time.

Personally, I do not like the requirements for things like UW/FOW/The Deep/Urgoz' Warren (@ the person saying "Go Win it" I say "LMFAO, I would love to go to HA and hold halls but, as Racthoh put it, I wouldn't be pveing if I could.") I don't think that in order to access a PvE area you have to PvP or wait for someone to win favor in PvP for you. The Town ownership (or ferry) req to Urgoz/Deep was a terrible idea, Have you been to the deep on a normal time? How about Free Access? I can tell you there are far more people there when you can actually get there without standing in Cavalon for hours (same goes for Urgoz/HzH) asking for ferries.

That is my arguement, my vote is NO.
ryanryanryan0310
ryanryanryan0310
Desert Nomad
#19
no.........I hate favor..........
d
dgb
Jungle Guide
#20
I think more access control needs to be put in place.

If your territory doesn't have favour, then you should be barred completely from PVE areas until you personally win it back.