Let's have some real paladins, jesus, what's this healing breeze nonsense? Paladins holy a silly blunt weapon, use lay hands spells and smite evil by RPG tradition.
Anyway, I was told that this concept died off from top games as soon as faction was released, due to stuff such as fierce blow, shadow stepping, thumper/smite craze, but here's just a little attempt to revive it.
Hammer 11+1+2
Smiting Prayers 11
Strength 7+1
Healing Prayers 5
Enraging Charge
Tiger Stance (Frenzy)
Backbreaker
Crushing Blow
Holy Strike
Stonesoul Strike
Restful Breeze
Resurrection Signet (Mending Touch, for splits)
As far as I know, it provides a heavier spike than Dev>Fierce mathematically speaking, provides decent buildup with EC, and I love backbreaker.
/Mo, of course opens up possibilities with Mending Touch, and I maintain that Restful Breeze is usable. Then again, you can have a monk splitter along and just carry the rez.
Mmm, I don't see why not, though this would be something of a flamebait. 4 second KD makes for decent coordinated offspikes, it packs enough damage to kill an Infuser, or a 600hp with a tiny bit of help (but shield bash/discipline/balanced stnace issue applies, of course). Speccing is decent too, as we all know strength is a crappy attribute anyway. -1 mastery is bad, but not that bad in this case, and the lack of tactics means only lack of heal sig. In flagstand, it wouldn't be that necessary, and then again, restful breeze is great for splits. So really, diverting all those points to smiting doesn't really do that much to lower the build's pressure. A spike of this length is stupid, but considering the KD element, and its impact on a split, I don't think it's that bad. Then again, it would be coordinated with another melee/spiker anyway. As mentioned before, it should deal a decent amount of damage.
Then you have zealous hammer for the build up.
So here's an honest attempt to make a Paladin, seriously, thoughts?
S
