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Originally Posted by Zinger314
Paragons are (or should I say "were") balanced when there were only 1-2 in a group. The problem with Paragons is that they are only degenerate when there are 5-6 in a group.
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Incorrect.
Paragons became degenerate when there were 5-6 *physicals* in a group. Every physical you added made Paragons better.
Paragons, coincidentally, are physicals.
Paragon builds became ridiculous because you were running 5-6 different versions of a degenerately good physical in a 5-6 physical build. Note the distinction. Each of the Paragons in a 5-6 Paragon build is *individually* too good. You could replace 3 of those Paragons with Warriors, and the Paragons would *still* be too good. It made sense to run more Paragons instead of Warriors, because Paragons are the strongest physical in a 5-6 physical fight.
As it happens, Paragons are *still* very strong characters in builds sporting 5-6 physicals. With the changes, however, there is less value in some of the subsequent Paragons, and similarly limits some of the other Paragon builds that were only made viable by all of the other Paragons in the build.
I still run through PvE consistently sporting 1-2 Paragons, and I don't forsee any reason to change that in the near future.
Paragons are mediocre to weak characters in a typical PvE pug group, which tends to skimp on physicals and neuters the physicals it does have. That Paragons do not thrive in such environments should be obvious.
Peace,
-CxE