QUIT COMPLAINING.
Now, with that said, I think this is wonderful. And to whoever said it above, Cruel spear is NOT the only paragon skill that causes deep wound.
L
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Originally Posted by dargon
Changes != Nerf
They could just as easily decide that some of the previous changes went a little too far and buff them and/or other skills. |
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Originally Posted by Gaile Gray
we’ve made a few adjustments:
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Originally Posted by CagedinSanity
In reply to healing: By investing into Anet (IE: buying the games) we have the right to complain.
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| nvestment or investing[1] is a term with several closely-related meanings in business management, finance and economics, related to saving or deferring consumption. An asset is usually purchased, or equivalently a deposit is made in a bank, in hopes of getting a future return or interest from it. |
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Originally Posted by Gaile Gray
Up to 20 players per town will be able to show off their miniatures in town. I frankly didn't see this one coming, and I know it'll be really fun to be able to take your miniature for a walk through Ascalon City or Droknar's Forge. And can you say "Miniature Racing," anyone?
![]() You can now log out to the character selection screen, instead of the log-in screen. No need to enter a password every time you change characters. (I know a few people are going to cheer for the added convenience of this change. )Several changes have been made to the Skills and Attributes panel to offer you more customization options. Even little things like being able to swap the order of the skills in your skill bar will make things a bit easier, and there are several other functionality improvements beyond that. Cantha New Year's Event – Details have already been posted, of course, but there has been a change that doubled the reward in the Roller Beetle Arena. Now, rather than the top 50 players getting a special prize in the rollerbeetle racing events, the top 100 will receive prizes. Good PvE options for Mesmers. Bow skills for rangers. Ranger pet adjustments. We're pleased to say we have a rudimentary version of pet controls up-and-running on our test servers. We’re looking forward getting those into the live game as soon as we’ve examined all of the play balance issues this might introduce. |
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Originally Posted by Zinger314
Limiting to 3 per class per group in PvP would fix that easily without completely breaking a class for all other types of gameplay.
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Originally Posted by Antheus
The only right you have as a customer is the right to choose whether to buy a product or not.
The only place where you have the *right* to complain is the complaints department. Everywhere else in this world, that's considered imature. |
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Originally Posted by CagedinSanity
Ahem;
that's mainly what I was referring to. In reply to healing: By investing into Anet (IE: buying the games) we have the right to complain. |
| You're not investor ffs. You're a customer. |
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Originally Posted by Feminist Terrorist
The log out to char selection screen is awesome, and I'm certainly looking forward to pet controls. But...WTH was Anet thinking about the mini pets? Now, I'm not one to get really hard core on Anet, but IMO that was completely pointless, and it would have been nice for that time to be used on something far more important. (And yes, I know that what's important is different for everyone, but you can't seriously think that mini pets in towns is important?)
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