I posted my entire critique
here, to check it out. It's not on GWguru, but it loads faster than this forum so it's cooler :P
Anyway, in a nutshell:
Prophecies: Utter CRAP.
Factions: Decent at first, but if you keep re-creating PvE characters on it, it'll get very old very fast. (I suggest making one rit or asn, stick with one, and maybe one other core class and STAY WITH THAT.)
Nightfall: I love it by an insane amount. Has a better replayability value and lovely designed armor.
for more elaboration, check my link.
edit: Damn, i think you have to be a member to view. Nevermind.
Full post:
On Prophecies:
I know this is the favorite of most people, but I must say it is aweful. I am usually good with keeping up with storylines, but the Proph one makes no sense.
First, you're in Pre-searing ascalon. You do quests for kids, actors, and princes. A hostile army comes alone and bombs the place. So far, so good. A generic "fall of the empire" template storyline. Unoriginal, but decent and popular.
So now you're in post-searing Ascalon, apparently your mission as a band of heros is to stop the invasion (or at least postpone is some more?) Kill as many charr as you can, and perhaps even save ascalon.
So far, so good.
Then this is where the game loses me. After the discovery of stormbringer, you make your way into the shiverpeaks and end up getting all in the dwarves business. I fail to realize why. You muddle through their little civil war to gain passage to kryta (even those there's plenty of water underneath it all. It would have been as simple as getting a boat ride from ascalon to kryta.) rorik dies, and you make your way to Kryta. Suddenly you're taking orders from a fanatical religious group called the White mantle, for some reason that escapes me. Suddenly, they turn evil (yay for killing innocents?) you escape, and BAM suddenly the undead want to kill you as well, for a reason that escaped me as well.
WHAT THE HELL?
Somehow I did make it to the desert, again I have no idea what I'm doing there, only to ascend for some reason. And that's as far as I've gone in prophecies. I never want to make a prophecies character again due to the nonsense and complete boredom the campaign gives me.
On Factions
I was extremely excited when I got this. The storyline is most definately a lot more original, but the entire thing is obviously PvP based, as one could get to level 11-15 in a day of gameplay. I honestly don't think Factions is good for new players, even during the tutorial, I bet most of them chat with party members rather than paying attention. As the game pins you against level 8's and 11's in almost no time. (The leveling speed in prophecies to me is a tad slow, but I think it was too speedy in factions. Call me picky.) Which I don't think is healthy for new players, it may even discourage them, "omg level 11's already! I'm only level 7!"
all in all, the storyline is decent and it flowed throughout the whole game. In prophecies the main enemy shifted way too much for me to keep up. Charr? no wait, the stone summit! damnit no, it's the mantle! CRAP NOW THE UNDEAD? At least in Factions you knew who the enemy was the entire time. Shiro. although the lack in enemy diversity wasn't that great.
On Nightfall
I do believe, they finally know what they're doing.
The storyline flows, a central enemy is established while still giving you plenty of side-enemies to worry about. The storyline is a political war-time debate that everyone of all ages can relate to. Are you, as a sunspear, working for the greater good? Or have you just taken orders from a mad leader who wants a war? It's hard to tell, which I think is brilliant.
Although the question shifts quickly when you discover the famous Warmarshal Varesh want's to, uh, for lack of a better way of saying it, end the world in this event called "Nightfall" And thus revealing the source of the expansion title.
Short, simple, to the point. Awesome storyline.
Nightfall also introduced heros, which are henchmen on crack. Which is good, mind you. Each player/party member can equip 3 heros each of their choice, which are generally unlocked as you progress through the storyline. you can equip weapons of your choice, customize their skill bar, edit their attributes, and install runes into their armor. You cannot change their actual armor, but it does improve as the heros level. You can order them around making them attack, guard, or avoid combat altogether. You can order them and the heros to stop and stay in a certain area, too, untill you cancel the order. BRILLIANCE?
Let me take a second to comment on the armor that nightfall gives. In prophecies, the armor was relatively bland, and only the best looking armor went to the high levels who are deep into the island of fire and farm a hundred ectos a day or something. And in factions, you had a couple more creative types, but you were stuck with one style or another throughout most of the same (That much I didn't like.) In nightfall, you almost WANT to end the game with starter-styled armor. The armor is just beautifully crafted. Sadly, there is only two types again but that doesn't matter much as the armor is wonderfully created.
The nightfall storyline is so innovative and fast paced, that I've progressed farther in the NF campaign in a week or two than I have in any others over the course of 6 months.
I hope they take the best of all worlds and put it into Chapter4. Prophecies with their slow and easy pace for learning, nightfall with the leveling speed (Heros would be nice but I'm not worried about them too much) and nightfall again for their perfect storyline.