The way it plays...

1 pages • Page 1
T
Tauren Arcanist
Academy Page
• #1
I sit back and I wonder which direction Arenanet is trying to take Guild Wars in. I remember when I first returned from a break I took from this game and was offered to buy a "Green", I thought it was some kind of scamm : )
I miss the way this game used to be when it was just Prophecies. There was a level of difficulty to the latter area's of the game but nothing compared to what Nightfall and Factions are. Certainly not DoA level. However there was a major difference that made the game much more fun. The fact that you could get a balanced group of buddies and go out there and pwn some monsters. You could take a balanced group into FoW and UW and just enjoy yourself, get some shards/ecto's, and maybe some cool drops. However it doesn't really feel that way in the rest of the game. In the factions elite missions you need to use a specific build, B/ps, nukers, 2 monks, a BiP, etc etc, however even with urgoz there was some mediation to be done to the build. You can drop a nuker, take a necro, etc etc. Not to the degree you could do with the god's realms but still a little.
I dont get why Arenanet doesn't want to continue with the style that UW/FoW/ and SF are made. I can understand upping the difficulty to keep up with the un-balanced skills but I really enjoy those zones. Even though, just like every one else, I've played through them all a million times.
Any thoughts? Comments? Oh the flaming begins?
Agyar
Agyar
Frost Gate Guardian
• #2
Quote:
Originally Posted by Tauren Arcanist
I sit back and I wonder which direction Arenanet is trying to take Guild Wars in. I remember when I first returned from a break I took from this game and was offered to buy a "Green", I thought it was some kind of scamm : )
I miss the way this game used to be when it was just Prophecies. There was a level of difficulty to the latter area's of the game but nothing compared to what Nightfall and Factions are. Certainly not DoA level. However there was a major difference that made the game much more fun. The fact that you could get a balanced group of buddies and go out there and pwn some monsters. You could take a balanced group into FoW and UW and just enjoy yourself, get some shards/ecto's, and maybe some cool drops. However it doesn't really feel that way in the rest of the game. In the factions elite missions you need to use a specific build, B/ps, nukers, 2 monks, a BiP, etc etc, however even with urgoz there was some mediation to be done to the build. You can drop a nuker, take a necro, etc etc. Not to the degree you could do with the god's realms but still a little.
I dont get why Arenanet doesn't want to continue with the style that UW/FoW/ and SF are made. I can understand upping the difficulty to keep up with the un-balanced skills but I really enjoy those zones. Even though, just like every one else, I've played through them all a million times.
Any thoughts? Comments? Oh the flaming begins?
I don't really know what there is to flame, I can't really understand the point of your post. Something about how the game was better in Prophecies but it was easier? Just seems like some ill-thought out reminiscing to me. Kind of a pointless thread, really. Oh hey I just figured it out.
cellardweller
cellardweller
Likes naked dance offs
• #3
<-- Agrees completely
T
Tauren Arcanist
Academy Page
• #4
Read the name of the thread. Im talking about the difference in the way plays now. Atleast how they have been designing the zones and monsters.
L
Lotrfish
Krytan Explorer
• #5
Those zones still exist, you can play them all you want. Now for those of us who actually want a challenge, we have what we want.
T
Tauren Arcanist
Academy Page
• #6
Getting 1 hited by a monk wanding you in Foundry is not challenging -.-