I've been tinkering over this build for a while, but before the update it wasn't very stable. Now, with the update its very stable
..Well lets start with the build:
Quote: Originally Posted by chessyang
here you go Mistical miss .. if you or anyone needs it
1)[skill]Way of the Assassin[/skill]2) [skill]Critical Defenses[/skill] 3)[skill]Critical Eye[/skill] 4)[skill]Way of Perfection[/skill] 5) [skill]Shadow Refuge[/skill] or [skill]Shroud of Distress[/skill]6) [skill]Unsuspecting Strike[/skill]7) [skill]Wild Strike[/skill] 8)[skill]Death Blossom[/skill] 1) Way of the Assassin (A stance that can be kept up indefinately, gives about 30% higher chance to critical)
2) Critical Defences (An enchantment that gives a 75% chance to block incoming attacks, it renews itself whenever u make a critical hit)
3) Critical Eye (An assassin skill that gives its user 1 extra energy back per critical hit and gives about 15% higher chance to critical)
4) Way of Perfection (An enchantment that grants health regain on each critical hit u make)
5) Shadow Refuge/Shroud of Distress* (Shadow Refuge is an enchantment that lasts short but gives a regeneration boost and a small heal, Shroud of Distress is an enchantment that blocks 75% of the attacks whenever the user is below 50% health)
6) Unsuspecting Strike (A lead attack that hits extra hard when hitting enemies at full health, short recharge time)
7) Wild Strike (An offhand attack with short recharge time and decent damage)
8) Death Blossom (A dual attack with AoE damage added, very short recharge time)
*Use Shadow Refuge whenever ur foes cause heavy degen or shortly blind you, it will keep u alive while u can't hit (so can't regain life with Way of Perfection). Use Shroud of Distress whenever u face evil attacks that need to be blocked or a LOT of foes.
Attribs:
14 critical strikes (mask + sup)
12 daggermastery (minor)
11 shadow arts (minor)
Weapons I used: just this: zealous daggers of enchanting (max), just enchanting mods will work as well, I do recommend getting zealous for the harder farms, so u can keep hitting hard (otherwise monks won't go down)
Ok now what will we farm?
What I have managed to kill so far:
Skree, make sure u bundle the enemies a bit so the monk has to heal his buddies as well!
Heket, kill the monks first, then necromancers (putrid explosion is highly annoying).
Kournans, don't try to take on monk + necro, nor necro + mesmer, monk + mesmer is really tough, kill the monk first, covering ur crucial enchantments.(Shroud of distress/Shadow refuge are the only non-crucial enchantments)
U can kill multiple monks, rangers last!
Spearthrowing monkeys, don't aggro too many of them, they can kill your way of the assassin stance so keep up shroud of distress!!
Mokele, these are easy with shroud of distress!
Corsairs in Moddock Crevice, u automatically aggro a lot of them, its not easy, u need to constantly have a target to attack or you will die!
Djinns, ONLY sapphires and diamonds!
Minotaurs in elona reach, wait for their wary stance to run off (few seconds) and do ur combo twice.
Dune Burrowers in elona reach
Mountain Trolls
Kirins and the things that go with em around maatu keep, u will want shadowrefuge!
Jade brotherhoods over there
Vermin
Wardens
Stardudes at napui quarter
Yeti, their blind doesnt last long enough to keep u from keeping up the critical defences
Extra note: keep up ur enchantments constantly!
When using this build, u will most likely die a couple of times because you aggro what u can't handle. (the wrong kournans for example) Don't give up on it, find something to either beat em or leave em be and rezone ^^
The A/E sliver armor build is most likely a quicker way of getting money, but this one isn't too shabby either.
This guide isn't fully finished yet, because I could really use your input in this! Try out slaying more foes with a build like this and I'll add them to the list of slain foes.
This build gets killed by enchantment removal,blindness, wildblow, non-attack interrupts when there are many of them, too heavy degeneration,too much healing, and SS sort of things.
1)[skill]Way of the Assassin[/skill]2) [skill]Critical Defenses[/skill] 3)[skill]Critical Eye[/skill] 4)[skill]Way of Perfection[/skill] 5) [skill]Shadow Refuge[/skill] or [skill]Shroud of Distress[/skill]6) [skill]Unsuspecting Strike[/skill]7) [skill]Wild Strike[/skill] 8)[skill]Death Blossom[/skill] 1) Way of the Assassin (A stance that can be kept up indefinately, gives about 30% higher chance to critical)
2) Critical Defences (An enchantment that gives a 75% chance to block incoming attacks, it renews itself whenever u make a critical hit)
3) Critical Eye (An assassin skill that gives its user 1 extra energy back per critical hit and gives about 15% higher chance to critical)
4) Way of Perfection (An enchantment that grants health regain on each critical hit u make)
5) Shadow Refuge/Shroud of Distress* (Shadow Refuge is an enchantment that lasts short but gives a regeneration boost and a small heal, Shroud of Distress is an enchantment that blocks 75% of the attacks whenever the user is below 50% health)
6) Unsuspecting Strike (A lead attack that hits extra hard when hitting enemies at full health, short recharge time)
7) Wild Strike (An offhand attack with short recharge time and decent damage)
8) Death Blossom (A dual attack with AoE damage added, very short recharge time)
*Use Shadow Refuge whenever ur foes cause heavy degen or shortly blind you, it will keep u alive while u can't hit (so can't regain life with Way of Perfection). Use Shroud of Distress whenever u face evil attacks that need to be blocked or a LOT of foes.
Attribs:
14 critical strikes (mask + sup)
12 daggermastery (minor)
11 shadow arts (minor)
Weapons I used: just this: zealous daggers of enchanting (max), just enchanting mods will work as well, I do recommend getting zealous for the harder farms, so u can keep hitting hard (otherwise monks won't go down)
Ok now what will we farm?
What I have managed to kill so far:
Skree, make sure u bundle the enemies a bit so the monk has to heal his buddies as well!
Heket, kill the monks first, then necromancers (putrid explosion is highly annoying).
Kournans, don't try to take on monk + necro, nor necro + mesmer, monk + mesmer is really tough, kill the monk first, covering ur crucial enchantments.(Shroud of distress/Shadow refuge are the only non-crucial enchantments)
U can kill multiple monks, rangers last!
Spearthrowing monkeys, don't aggro too many of them, they can kill your way of the assassin stance so keep up shroud of distress!!
Mokele, these are easy with shroud of distress!
Corsairs in Moddock Crevice, u automatically aggro a lot of them, its not easy, u need to constantly have a target to attack or you will die!
Djinns, ONLY sapphires and diamonds!
Minotaurs in elona reach, wait for their wary stance to run off (few seconds) and do ur combo twice.
Dune Burrowers in elona reach
Mountain Trolls
Kirins and the things that go with em around maatu keep, u will want shadowrefuge!
Jade brotherhoods over there
Vermin
Wardens
Stardudes at napui quarter
Yeti, their blind doesnt last long enough to keep u from keeping up the critical defences
Extra note: keep up ur enchantments constantly!
When using this build, u will most likely die a couple of times because you aggro what u can't handle. (the wrong kournans for example) Don't give up on it, find something to either beat em or leave em be and rezone ^^
The A/E sliver armor build is most likely a quicker way of getting money, but this one isn't too shabby either.
This guide isn't fully finished yet, because I could really use your input in this! Try out slaying more foes with a build like this and I'll add them to the list of slain foes.
This build gets killed by enchantment removal,blindness, wildblow, non-attack interrupts when there are many of them, too heavy degeneration,too much healing, and SS sort of things.


