SKILLS NEVER/WRONG USED BY HEROES - List all skill-bugs found here -
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i also noticed heros put emphasis on elite skills too much, for example mydunkoro always seems to use blessed light as a pure heal even when gift of heal would have healed more for less energy, and there was not a single hex or condition on target ally...and this always happens, he seems to wait till b-light is recharged to use even when he could have used goh, never uses signet of devotion, and seems to cast prot spirit and all 10 energy skills too much and i have to tick sig of devotion for him to use it even at 0 energy...im sure they will improve hero Ai for whent he ladder is realeased though
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vapor blade only does half damage vs enchanted targets, so if its the same kind of logic as only targeting foes with defile/desecrate enchants maybe the heroes will not use it against enchanted targets...
Melonni will use signet of piety (probably all ench. removing spells but she only had SoP on her bar atm when this happened) to cancel bonds and maintained enchantments which is very annoying ...
Melonni will use signet of piety (probably all ench. removing spells but she only had SoP on her bar atm when this happened) to cancel bonds and maintained enchantments which is very annoying ...
Quote:
Originally Posted by richirich
i also noticed heros put emphasis on elite skills too much, for example mydunkoro always seems to use blessed light as a pure heal even when gift of heal would have healed more for less energy
I haven't noticed an overuse of elite skills and some here noted that they wanted heroes to make more use of their elites. [wiki]Gift of Health[/wiki] disables healing prayer skills and perphaps that is why the Hero's give it a lower priority.
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Mostly encounter a few probs with Olias:
He'll use sacrifice spells (ie blood o master) even when WAY to low on health.
He'll happily use rotting flesh on any target even those human targets that spread the disease right back to your party.
Rezes can be a bad idea on him since he'll drop everything to rez and break the important animate/jagged/d nova cycle.
But hey give him healing circle and he prob wont sac himself and just disable rotting if there is a chance of facing human enemies.
He'll use sacrifice spells (ie blood o master) even when WAY to low on health.
He'll happily use rotting flesh on any target even those human targets that spread the disease right back to your party.
Rezes can be a bad idea on him since he'll drop everything to rez and break the important animate/jagged/d nova cycle.
But hey give him healing circle and he prob wont sac himself and just disable rotting if there is a chance of facing human enemies.
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Quote:
Originally Posted by Turbobusa
my zhed uses Vapor blade just fine, and mending touch is used by any heroe whenever they are affected by a condition
My dragon slasher also does wonders...
I've hardly ever seen my monk heroes using signets (leech signet apart) mine are different. They use drain power and leech signet at the beginning of combat when they're at full energy, not in the middle of combat to replenish themselves.
My dragon slasher also does wonders...
I've hardly ever seen my monk heroes using signets (leech signet apart) mine are different. They use drain power and leech signet at the beginning of combat when they're at full energy, not in the middle of combat to replenish themselves.
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Quote:
Originally Posted by Amy Awien
I haven't noticed an overuse of elite skills and some here noted that they wanted heroes to make more use of their elites. [wiki]Gift of Health[/wiki] disables healing prayer skills and perphaps that is why the Hero's give it a lower priority.
i dont use any other healing skills but i guess the hero could still see a disadvantage on it and not use it, even so it shouldnt take it as a disadvantage on a primarily divine favour and prot bar
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Give your heroes [skill]Illusion of Weakness[/skill] with high [wiki]Illusion[/wiki] attribute (mesmer skill) and see what happens. My Melonni is using [skill]Illusionary Weaponry[/skill] with scythes and IoW as one of her enchants (with handy heal on removal).
Hero AI seems to cause them to activate IoW as soon as it is not present on them. Unfortunately, if they have high DP, activating it results in a suicide.
To summarise, IoW makes heroes suicidal on high DP. They respawn, they cast it, they die. You res them and the cycle continues untill you disable the skill. Quite funny too: Res, hara-kiri, dead hero, enemies die of laughter...
Hero AI seems to cause them to activate IoW as soon as it is not present on them. Unfortunately, if they have high DP, activating it results in a suicide.
To summarise, IoW makes heroes suicidal on high DP. They respawn, they cast it, they die. You res them and the cycle continues untill you disable the skill. Quite funny too: Res, hara-kiri, dead hero, enemies die of laughter...

