Hello. I don't have a monk primary character, but have been testing and playing around with my hero monk. He seems to do ok, but still dies fairly often and runs out of enery at the last minute. I have tweaked him as much as I can, and would love some feed-back on improvements and suggestions. I use him primarily for healing to support a party of four.
Healing: 16 (12+1+3)
Divine: 12 (+1)
Inspiration: 6
Smiting: 2 (left over pts)
Orison of healing
Heal others
Woh
Dwayna's kiss (sometimes Words of comfort)
smite hex (sometimes heal party, healing touch)
Leech signet
Power drain
Resurrect
Head: Heal +3 rune, al +10 vs elements insignia
Chest: Divine +1, al +10 vs phys
Hands: Energy +2, al +10 vs phys
Legs: E+2, al+10 vs phys
Feet: HP +50, al +10 vs ele
Main hand: Dunshek's purifier (20/20), offhand (20/20)
HP=455, Energy=46
He is currently the weak link in my party of four and usually the main enemy target. I have set him to guard so he would use his mesmer abilities for energy management.
I often take just three heroes to high level areas in the game for the challenge. I can get by most areas, but often the hero monk is the deciding factor in making through and not. Any helpful suggestions is appreciated.
Please note that this pertains stricly to the hero monk build. There are skills and signets that he will not use that the human user would find very useful. Would be great if Anet fixes this. As of now, I'm having a hard time balancing him because he does not use certain skills.
K
