[Dev Update] Heroes' Ascent Changes Coming
10 pages • Page 2
D
Quote:
|
Originally Posted by LagunaCid
I hope it involves having a newbie area where R3- degladiate.
|
K
Thanks for the update, hopefully it will keep us happy 
erm new chapter every 6 month, new elite mission, new professions, winterdays festival.. etc etc. the last change HA had was removal of a map and the introduction of a lever.

Quote:
|
Originally Posted by Crom The Pale
Sounds Fantastic for pvp people......
Are pve players ever going to get something like this?? not likely... |
N
C
-needs more non-altar maps in HA ... more 1v1 killing
-8v8
-balance skills like grenth sf etc
-more maps for better potential for higher fame streaks without holding hoh over and over
6v6 sucked. i get the impression that anet thought that is was popular cause alot of poeple were playing HA when they started 6v6 ... did anet forget that there was also double fame that weekend? ...silly anet
-8v8
-balance skills like grenth sf etc
-more maps for better potential for higher fame streaks without holding hoh over and over
6v6 sucked. i get the impression that anet thought that is was popular cause alot of poeple were playing HA when they started 6v6 ... did anet forget that there was also double fame that weekend? ...silly anet
Please do not implement double fame in this testing weekend. Just like the 6v6 weekend, it will:
- bring a load of people to HA who don't know anything about it, who will then give mindless feedback
- positively skew the majority of the feedback you receive.
I'm trying to look forward to this. Whatever you do, just don't remove a map, and please bring Burial Mounds back (in a new form).
- bring a load of people to HA who don't know anything about it, who will then give mindless feedback
- positively skew the majority of the feedback you receive.
I'm trying to look forward to this. Whatever you do, just don't remove a map, and please bring Burial Mounds back (in a new form).
O
Quote:
|
Originally Posted by King Symeon
Please do not implement double fame in this testing weekend. Just like the 6v6 weekend, it will:
- bring a load of people to HA who don't know anything about it, who will then give mindless feedback - positively skew the majority of the feedback you receive. I'm trying to look forward to this. Whatever you do, just don't remove a map, and please bring Burial Mounds back (in a new form). |
People like me (who played some HA, but not alot) can judge if there's an improvement or not. This game was made as a mixture of PVE and PVP. If they wouldn't want players to play across both they would sell it as seperate games without either influencing each other.
I own all 3 campaigns, been playing 1 year and am looking forward to what changes will be made.
F
I think in order to be fair... they should make something like segreating the ranks, like in gvg... unranked vs unranked.
Example:
Group of 6 / 8 with rank 0 will play with groups that are of their rank... that will encourage them to be pvp more. "Elitism" will no longer be that much of an issue.
If the group consists of differents ranks, they could average out the rank [eg. (rank 9 + 3 + 6)/3 = rank 6) ] .. so the group would be placed in an environment that is within their own league.
--> This would promote players to get stronger, as the competition would be tougher. (instead of those rank 9+ vs those rank 0).
I think this would translate to faster transfer of favor too... hmm... o well... just a rant that anet won't see lol.
Else they could also implement something pve into pvp.
Remember how pvp affects favor, and gets complained by pve?
They could implement a pve environment as the last stage as bonus to get items.
so the last stage would be like monsters + pvp groups inside.
u have to deem priority of whether to kill de monsters hitting u.. or the enemy pvp team that is beside u.
I think FoTM won't work well in here, since its been proven that it doesn't work in pve environment as well.
Example:
Group of 6 / 8 with rank 0 will play with groups that are of their rank... that will encourage them to be pvp more. "Elitism" will no longer be that much of an issue.
If the group consists of differents ranks, they could average out the rank [eg. (rank 9 + 3 + 6)/3 = rank 6) ] .. so the group would be placed in an environment that is within their own league.
--> This would promote players to get stronger, as the competition would be tougher. (instead of those rank 9+ vs those rank 0).
I think this would translate to faster transfer of favor too... hmm... o well... just a rant that anet won't see lol.
Else they could also implement something pve into pvp.
Remember how pvp affects favor, and gets complained by pve?
They could implement a pve environment as the last stage as bonus to get items.
so the last stage would be like monsters + pvp groups inside.
u have to deem priority of whether to kill de monsters hitting u.. or the enemy pvp team that is beside u.
I think FoTM won't work well in here, since its been proven that it doesn't work in pve environment as well.
Yeh id have to agree on not having double fame, i think peoeple interested in HA will play even if theres no fame that weekend.
The skill rebalance and map change sounds good, song of concentration has gotta change before altar maps become as good as they were before, more relic runs and 1v1 and itll be awesome.
The skill rebalance and map change sounds good, song of concentration has gotta change before altar maps become as good as they were before, more relic runs and 1v1 and itll be awesome.
j
T
Y
Quote:
|
Originally Posted by Firestone
I think in order to be fair... they should make something like segreating the ranks, like in gvg... unranked vs unranked.
Example: Group of 6 / 8 with rank 0 will play with groups that are of their rank... that will encourage them to be pvp more. "Elitism" will no longer be that much of an issue. If the group consists of differents ranks, they could average out the rank [eg. (rank 9 + 3 + 6)/3 = rank 6) ] .. so the group would be placed in an environment that is within their own league. --> This would promote players to get stronger, as the competition would be tougher. (instead of those rank 9+ vs those rank 0). I think this would translate to faster transfer of favor too... hmm... o well... just a rant that anet won't see lol. Else they could also implement something pve into pvp. Remember how pvp affects favor, and gets complained by pve? They could implement a pve environment as the last stage as bonus to get items. so the last stage would be like monsters + pvp groups inside. u have to deem priority of whether to kill de monsters hitting u.. or the enemy pvp team that is beside u. I think FoTM won't work well in here, since its been proven that it doesn't work in pve environment as well. |
I don't want more NPC's in PvP, a ghostly interupting key skills is enough, maybe even 2 much>.>
T
Quote:
|
Originally Posted by Firestone
Else they could also implement something pve into pvp.
Remember how pvp affects favor, and gets complained by pve? They could implement a pve environment as the last stage as bonus to get items. so the last stage would be like monsters + pvp groups inside. u have to deem priority of whether to kill de monsters hitting u.. or the enemy pvp team that is beside u. I think FoTM won't work well in here, since its been proven that it doesn't work in pve environment as well. |
That's like saying when you're pveing, you are transfered to the Hall of Heroes where you have to cap and win in order to complete the mission.


