Why does everybody pick on Elementalists?
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Originally Posted by FelixCarter
I play a Monk and she gets a lot of guff from groups... Things like, "omg ur a 55munk arnt u n00b?" and "the only thing munks r goot 4 is meatshield lol."
Assassins have it worse than any class in the game, however. When I play on my Monk, I usually try and find at least one SinX to help out in a mission, because no one else will. Anyways, yes. This is in the incorrect section. This needs to be moved or something. |
Dervish's are getting the same treatment, no one wants them either! ;-;
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Originally Posted by Queen Christie
Dervish's are getting the same treatment, no one wants them either! ;-;
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It's odd, since SinXs do so much damage to a single target. When in PvP, my Monk can usually last a good 10 seconds against a SinX. In PvE, I've seen a SinX take down a lone lvl24 in a matter of seconds like it was something to do.
Dervish have their own strengths as well. But what people fail to see is that these classes can only pwn if their team does their duty. A SinX cannot tank against 3 lvl20s... Just because Dervish have Mysticism does not mean the Monk doesn't have to heal them.
>.>
Okay. I'm done ranting.
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Originally Posted by lightblade
Elementists are NOT craps...It's player behind them that's crap!
Elementist have 5 trees, but most players only use 2.. |
Also, ele's don't suck. Tell my ele who solo's uw, fow, titans and any other place that's farmable.
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Originally Posted by Velvet Wing
The paper they have on as armor is not really usefull, but a 80 armor ele would just be way to overpowered
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Originally Posted by Queen Christie
I agree with Felix on the Assassins :/ no one wants them. And it seems like the
Dervish's are getting the same treatment, no one wants them either! ;-; |
I confess I was one of those people who thought that Dervishes would be the "Nightfall Assassin"...Since I had been in a few groups with them I actually think they're ok...so I started one. Yes, sometimes it's hard getting into a group in Elona (although Tyria and Cantha are much easier)...so I just go with hench. The Grand Court of Sebelkah, I feel, is a pretty notorious mission but I managed it with hench first time. So I offer my services once or twice in a town....after that I load up with hench and go. There are still lots of Dervishes around but seem to be slightly less than when the game first came out...which is the reason I never created a Paragon or Dervish straight away.
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Originally Posted by Xenex Xclame
About the overpowered part, its just the overall feeling right now, yes i also hate SF but im not saying nerf it to the litterbox, but i didnt get the impresion you were mad at me, just using my post to explain your opinions.
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Originally Posted by Yanman.be
Why does everybody pick on Assassins? Same question.
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I got really cross yesterday - I was playing as necro in a group for Abbadon's Mouth. We were 6/8 with no monk. The leader accepts a second Wammo and a Monk...the Wammo says "Kick a necro"...so I got kicked. I REALLY hate wammos.Well, the community does seem to want them as a secondary gas station though. Before Nightfall they were just that and with the release of Nightfall that changed a bit. People don't like that (just look at all those "NERF THem ALLREAdY!" threads). They like the elementalist as an easy to pick, almost no danger at all, target (aka Blind Bitch).
Elementalists are insanely easy to shut down and unlike warriors their primary offers little to make up for the insane amount of weakness they were loaded with.
In PVE they suck even more. Casting 3 full seconds, losing 25 Energy, gaining Exhaustion and all to deal 19 AOE Damage and knock the foes down. Like... seriously. The problem here is armor. In a scenario where an elementalist COULD shine, he is severly gimped by the high armor and ridiculously high hitpoints of the AI.
If I have the choice of a fast casting mesmer that deals armor ignoring damage, can inflict a deep wound and gimps the enemy or a slow casting armor reliant elementalist. Well, all hail the mesmer.
Elementalists are insanely easy to shut down and unlike warriors their primary offers little to make up for the insane amount of weakness they were loaded with.
In PVE they suck even more. Casting 3 full seconds, losing 25 Energy, gaining Exhaustion and all to deal 19 AOE Damage and knock the foes down. Like... seriously. The problem here is armor. In a scenario where an elementalist COULD shine, he is severly gimped by the high armor and ridiculously high hitpoints of the AI.
If I have the choice of a fast casting mesmer that deals armor ignoring damage, can inflict a deep wound and gimps the enemy or a slow casting armor reliant elementalist. Well, all hail the mesmer.
I wouldn't say they suck, they can do more then just spam heal party and blind, they do weakness and KD as well, and all 4 in the same build as well if they have to. Theyre easy to shut down, yes, but new nightfall skills made them quite a bit more durable. Stuff like Searing Flames and Mystic Regeneration makes them quite a bit more dangerous. Strange enough I see hordes of people crying for a nerf of these particular skills. Do people want eles to be removed from the game or do they want them to be powerful? make up your mind because I completely lost it :P
As for nuking, nuking still doesn't suck, try to let zhed cast deep freeze while you cast MS at the same time, my idea of fun exactly. To it off with searing flames and you have a perfectly dead mob...
As for nuking, nuking still doesn't suck, try to let zhed cast deep freeze while you cast MS at the same time, my idea of fun exactly. To it off with searing flames and you have a perfectly dead mob...
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Originally Posted by Celestial Beaver
No, I wasn't getting at you...but you do see a lot of people complaining eles are overpowered...but in my view it's not a bad thing even if they are.
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Originally Posted by Celestial Beaver
...and Mesmers...and Wammos... Ok...so not everyone picks on wammos...only me
I got really cross yesterday - I was playing as necro in a group for Abbadon's Mouth. We were 6/8 with no monk. The leader accepts a second Wammo and a Monk...the Wammo says "Kick a necro"...so I got kicked. I REALLY hate wammos. |
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Originally Posted by lightblade
Elementists are NOT craps...It's player behind them that's crap!
Elementist have 5 trees, but most players only use 2.. |
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Originally Posted by Amity and Truth
Well, the community does seem to want them as a secondary gas station though. Before Nightfall they were just that and with the release of Nightfall that changed a bit. People don't like that (just look at all those "NERF THem ALLREAdY!" threads). They like the elementalist as an easy to pick, almost no danger at all, target (aka Blind Bitch).
Elementalists are insanely easy to shut down and unlike warriors their primary offers little to make up for the insane amount of weakness they were loaded with. |
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Originally Posted by Amity and Truth
In PVE they suck even more. Casting 3 full seconds, losing 25 Energy, gaining Exhaustion and all to deal 19 AOE Damage and knock the foes down. Like... seriously. The problem here is armor. In a scenario where an elementalist COULD shine, he is severly gimped by the high armor and ridiculously high hitpoints of the AI.
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However aside from That Eles are amazing, A Good one can even get around the above issue with a good build. I would take an Ele over a Wammo anyday
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Originally Posted by Yanman.be
Why does everybody pick on Assassins? Same question.
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You have tanks which hold agro, nukers that nuke, and monks that heal. A brave group will put a ranger in there.
Now... Assassin needs to go into the backlines, potentially spilling agro, possibly getting a lot of heat requiring healing, causing the monks to need to move forward, causing even more agro spill, causing the backline to get wiped, having tanks crying about being unable to control agro, and requesting "Agro Magnet" skills, forums exploding all over the place, people calling each other noob, ....
Same thing with mesmers. Spiritual pain helped give mesmers an AoE nuke. And, well, here we are. Mesmer nuker. SP is great skill, but mistrust is just as good if not better under many circumstances.
In order for a class to be "useful", they need to be able to either perform unconditional tanking (no matter how long it takes, with windows of no support from team), deal unconditional damage (eles, barrage, ss or MM), and heal unconditionally (duh. monks).
Assassins, mesmers paragons and ritualists don't fit into that. They are powerful, but almost all of their skills are conditional or timed. As such, they cannot, by design, fit into the unconditional builds. So players who do use those classes prefer to go on their own, and be, for most part, much more efficient, even with henchway.
It's the same thing as conditional weapons. Farming builds use them a lot, yet they aren't popular in pvp.
And nobody wants dervishes because there's still too many of them. Supply, demand, and all of that. And also, because spamming "AoE dervish LFG" will not get you many sympathies. It's about the same as "Ele damage dealer LFG".
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Originally Posted by Amity and Truth
If I have the choice of a fast casting mesmer that deals armor ignoring damage, can inflict a deep wound and gimps the enemy or a slow casting armor reliant elementalist. Well, all hail the mesmer.
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