Personally I hate grind. That's why I'm playing Guild Wars instead of World of Warcraft. That's why I was a little miffed when I bought Nightfall and started playing.
There are a few things that are driving me crazy about Nightfall.
1. The ten thousand necessary side quests. That's just a way to lengthen the game in a cheap fashion. Personally I hate that. I'd like to play through the missions and advance the story. True the side quests advance the story, but there are just too many in Nightfall. I had to do around a dozen side quests to get from one mission to the next, maybe more.
2. Hero requirements. Doesn't seem like grind at first, but then you look at your hero's level and realize, oops, he's level 10 in a level 20 zone. Personally I don't like using Koss. Just my preference. But I constantly have to use him to advance the story, and he wasn't exactly my highest level hero. Acolyte Jin, Tahlkora, and Dunkoro were all my preferences over Koss. So his level was low and I had to do a bunch of sidequests to level him before he could actually survive, and it messed up my team combos a bit which sucked too. This is more of an annoyance than grind factor, but there is some grind in it hence the reason for its inclusion.
3. Sunspear Points. Possibly the MOST annoying of all, I have to gain thousands of points to advance the storyline? What kind of idiot thought this up? What is the point? To force us to do a thousand side quests before we can actually play the game? To me side quests are a diversion, optional and most of the time useless. If you want people to do side quests so badly, don't force them, entice them. Offer something up like rare materials, weapon mods, or keys. Those are all things that people would jump at to gain. I can guarantee that that is a better solution than adding in grind and forcing people to do something they really don't want to do. Oh, and high amounts of gold would be nice, considering that 200 gold can be gained by selling 4 or 5 pieces of junk to a merchant.
All three of these things are extremely annoying. I'll probably play through Nightfall once and refuse to do it with another character. Unless I come across armor I want or something. But here's my simple suggestion. Make it more like factions. I know factions was more pvp based, but they did a bang up job on pve as well. Admittedly the quests aren't as diverse as the ones you find in Nightfall, but the fast paced pve more than makes up for it. I'm in love with the get to level 20 in 4 hours idea. Of course it has always taken me two days because I like to take breaks, but you get the idea. I think that factions had the concept right in making it so that it was easy to get to missions, and then making some of them really hard (that statement is open to debate, but for some people, me included, there are hard ones).
I've talked our ears off I'm sure. Any thoughts on this?
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