I wouldn't mind being able to use 7 heroes. Honestly, I usually try to team up with people for missions and even quests, but with the exception of a few times (mostly PUGs for FoW, and once for Consulate Docks), the people in them were absolutely mindless. They had no apparent concept of the relative usefulness of skills (and spread their attributes so far that none of their skills actually did anything anyway - I saw an ele with water,fire,air,earth AND estorage), put so many sup runes on that they'd die in one hit, etc etc. I've tried doing Nahpui Quarter with a full group - of course we died - four different tries
in a row. Finally I just took henchmen and finished it easily.
Of course, the converse is true as well. I played Eternal Grove with myself (as rit) and another ritualist, using henchmen to flesh out the team because there was zero other people there (we won handily even though we didn't speak any languages in common). The Consulate Docks try I mentioned above was incredibly easy due to player experience. I've had great PuGs before, and I would love to have more of them, all the time. I do ask if people want to do the mission or quest or whatever - but usually no one responds. :/
So I have to hench mostly everything from the first two campaigns, and NF is filled up with 1) idiots (yeah, IDK what else to call them), 2)dedicated henchers and 3) people like me that want to find a decent pug - but are unlikely to actually find one in any reasonable amount of time.
So that's why I support 7 heroes. PvE's balance is really not all that important, so long as it generally is fairly reasonable to beat with some skill. Obviously PvP would hate to have 7 heroes and there are already restrictions for that anyway, so I don't really see a problem.
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Originally Posted by Zinger314
I'll rephrase; making it so that other PCs can be Heroes would remove the focus on the individual character and place it on the account. An individual character would have much less worth; and that is what contradicts the RP style.
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Doesn't this already occur when someone switches characters to fit the team build? I do that all the time; having almost all the classes, it's quite a useful thing to do. I've never felt that that decreases the worth of any individual character; I still have to put in the time to level it up, get the skills, etc etc. Some characters I like to play more than others, sure - my monk, rit and necro get the most action - but all of them are seperate characters. Still, when people PM me for a group, it's not like they're asking specifically for the character I was playing ATM; they're asking
me for my abilities, in whichever character that is needed.