See that's the problem.. it doesn't matter how good the chapter is. It doesn't matter if the people on the team have are any different.. people already hate it and are now going to find every little reason not to like it.
I'm excited about Chapter 4. I don't think there is anything yet that makes chapter 4 good or bad. I would just wait... and frankly I'm looking foward to it.
As someone said Factions tried something different.. it didn't work as well as they hoped... and Guild Wars listens to it's players far more than any game I've played so I'm sure it won't be bad.
The problem with the next campaign
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So if we follow the logic and opinions of the op and others (which i don't):
Proph = good = a
Factions = bad = b
NF= good = a
The pattern thus far is a...b...a...?...?...?...?
Therefore based on analysis of this pattern with only 3 data points we can conclude without any shadow of a doubt that the 4th point can only be b = bad? This is ridiculous even in pure statistical terms.
Each team will build upon the experience and expertise of the other. Nightfall wasn't better because it was a different team, but because anet was better at what they do with Factions under their belt. IMO because Nightfall was such an improvement over Factions, the next chapter will be better than Nightfall, and hopefully each one will improve upon the last all the way up to ch15+. I will REALLY need some more storage by then though...but that's another thread.
Proph = good = a
Factions = bad = b
NF= good = a
The pattern thus far is a...b...a...?...?...?...?
Therefore based on analysis of this pattern with only 3 data points we can conclude without any shadow of a doubt that the 4th point can only be b = bad? This is ridiculous even in pure statistical terms.
Each team will build upon the experience and expertise of the other. Nightfall wasn't better because it was a different team, but because anet was better at what they do with Factions under their belt. IMO because Nightfall was such an improvement over Factions, the next chapter will be better than Nightfall, and hopefully each one will improve upon the last all the way up to ch15+. I will REALLY need some more storage by then though...but that's another thread.
Another thing is that it's not like the teams are so creatively separate that there's zero overlap. Sure, there's some people that work on one or the other, but there's a lot that work all across the board, too, and in the end, any major decisions go through a higher authority regardless of which "team" is developing.
Also on this topic, the search feature would have worked wonders, as I think this has been discussed a number of times already. :P
Also on this topic, the search feature would have worked wonders, as I think this has been discussed a number of times already. :P
Yea by no means would I have given factions a failing grade. it was a top rate game in and of it self. its just the people that played the first chapter and came to chapter 2 expecting more, ended up getting more of the same, and if they were not expecting that they were disappointed. Nightfall has so much new going on in it that it really is a expansion on top of a story progression. Plus its a larger map size and larger general campaign. But even still people are not happy with it in some ways I hear.
IDK... At its worst Factions was still a good game, Prophecies was a great game, and Nightfall is also a great game. I tend to buy the GW titles the day of release, and will continue to do so. I enjoy the game for what it is too much. So I'll be one that buys it either way. BUT I don't think its fair to the teams involved to jump to any conclusions on Chapter 4 based of the chapter 2 result. Because it really was not Bad it was just not what some expected I think... thats all. I think the multi path design works fine but it gives the illusion of less missions. I still know people that have only played the Kurzick side and have never gone back to finish the game on the Luxon side. Which is silly... thats a good 1/3 of the game right there... anyways... I don't know, this time around so its going to be interesting I'm sure.
IDK... At its worst Factions was still a good game, Prophecies was a great game, and Nightfall is also a great game. I tend to buy the GW titles the day of release, and will continue to do so. I enjoy the game for what it is too much. So I'll be one that buys it either way. BUT I don't think its fair to the teams involved to jump to any conclusions on Chapter 4 based of the chapter 2 result. Because it really was not Bad it was just not what some expected I think... thats all. I think the multi path design works fine but it gives the illusion of less missions. I still know people that have only played the Kurzick side and have never gone back to finish the game on the Luxon side. Which is silly... thats a good 1/3 of the game right there... anyways... I don't know, this time around so its going to be interesting I'm sure.
The real problem with Factions to me was alliance battles. They couldve taken it and made it so much better then it is now was a huge let down to me. I agree on the factions armors looking better then the Nightfall armors as I personally dont like any of the NF armors. What I would like to see in the 4th chapter is no new classes and better and more useful skills for the current classes. We cant judge chapter 4 until its released so until then think what you want.
Underwater campaign.
Your ship gets sucked down a whirlpool and you discover....
Orr survived the cataclysmic explosion and is protected under magical airtight domes!
From there they started carving out huge undersea caverns and awakened dark forces that have been dormant for a millenia. The undead now fight alongside these powerful awakened nightmares.
Just when you thought that losing your ship was bad enough, not only do you come face to face with your old enemies from Kryta, but you are faced with the prospect of fighting a new evil too.
Mission 1 - establish a beachhead in one of the domes.
Blah blah **fill in the blanks Anet**
Last mission - capture the portal to make your escape to the surface.
GENIUS!!
Your ship gets sucked down a whirlpool and you discover....
Orr survived the cataclysmic explosion and is protected under magical airtight domes!
From there they started carving out huge undersea caverns and awakened dark forces that have been dormant for a millenia. The undead now fight alongside these powerful awakened nightmares.
Just when you thought that losing your ship was bad enough, not only do you come face to face with your old enemies from Kryta, but you are faced with the prospect of fighting a new evil too.
Mission 1 - establish a beachhead in one of the domes.
Blah blah **fill in the blanks Anet**
Last mission - capture the portal to make your escape to the surface.
GENIUS!!
Quote:
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Originally Posted by Tactical-Dillusions
Underwater campaign.
Your ship gets sucked down a whirlpool and you discover.... Orr survived the cataclysmic explosion and is protected under magical airtight domes! From there they started carving out huge undersea caverns and awakened dark forces that have been dormant for a millenia. The undead now fight alongside these powerful awakened nightmares. Just when you thought that losing your ship was bad enough, not only do you come face to face with your old enemies from Kryta, but you are faced with the prospect of fighting a new evil too. Mission 1 - establish a beachhead in one of the domes. Blah blah **fill in the blanks Anet** Last mission - capture the portal to make your escape to the surface. GENIUS!! |
But seriously, just because Factions wasn't quite as good as prophecies doesen't mean Chapter 4 will be the same. Factions was an experiment - one that, in the eyes of many, just didn't pay off. When you think about it, NF introduced just as many new concepts - but they were more fun. Now that A-Net has seen what works and what doesen't, their campaigns will (hopefully) continue to climb in quality.
manitoba1073
Desert Nomad
(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Joined Jan 2006
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Quote:
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Originally Posted by Tactical-Dillusions
Underwater campaign.
Your ship gets sucked down a whirlpool and you discover.... Orr survived the cataclysmic explosion and is protected under magical airtight domes! From there they started carving out huge undersea caverns and awakened dark forces that have been dormant for a millenia. The undead now fight alongside these powerful awakened nightmares. Just when you thought that losing your ship was bad enough, not only do you come face to face with your old enemies from Kryta, but you are faced with the prospect of fighting a new evil too. Mission 1 - establish a beachhead in one of the domes. Blah blah **fill in the blanks Anet** Last mission - capture the portal to make your escape to the surface. GENIUS!! |
K
First... Factions was pretty dang good IMO atleast for it's sexy armor. For two, Mr Cynical you said Assume... Assume makes an @$$ outta u and me, and ima go ahead na leave me out. I think you can predict the rest with your magical psychic skillz(gamer title pun intended). So in conclusion this thread eats it, kthxbai
stop this arugment already, is pointless, factions team only made one game, who knows, in one year, they might hire some new people that have good ideas(plz skip teh exploding).
Such as the ahhhhh,*brain overload*
Quote:
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Quote: Originally Posted by RTSFirebat People complain about Factions, but remember Nightfall would have never been if it wasn't for Factions. That and many features that did work in Factions were moved over to Nigthfall and improved upon. Such as? |
Such as the ahhhhh,*brain overload*



