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Instant or 1/4 second healing spell?
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From my experiences in running, healing is for safe spots only. When you're actually running past enemies, you need to protect yourself instead of heal yourself. This can be done via. regen, armor boosts, hex/condition removal, etc.
As previously mentioned, Healing Signet is one of the best options for healin in safe spots.
As previously mentioned, Healing Signet is one of the best options for healin in safe spots.
Healing Hands casts in 1/4 second, but is only good if you're getting pelted by attacks while running, as it only heals when you take damage. And it's no good if there's enchant removal about. It's elite too.
Healing Breeze might be better; 1 second cast for constant regen while running through an area (good for degen) and works fine for healing you when you have to stop as well. But again, if there's enchant removal about, you're in trouble.
One alternative is to take a Ranger secondary for troll unguent - which cannot be shattered - slap it on before you head into a tough area and let the regen give you a head start. Some good stances for running as a ranger too (Storm Chaser probably being the best one you have practical use for).
As far as direct heal spells, you really are better off with your healing signet once you reach safety - Monk heals are only situationally useful unless you're actually a monk.
Oh, and don't forget mending, the answer to all problems.
Healing Breeze might be better; 1 second cast for constant regen while running through an area (good for degen) and works fine for healing you when you have to stop as well. But again, if there's enchant removal about, you're in trouble.
One alternative is to take a Ranger secondary for troll unguent - which cannot be shattered - slap it on before you head into a tough area and let the regen give you a head start. Some good stances for running as a ranger too (Storm Chaser probably being the best one you have practical use for).
As far as direct heal spells, you really are better off with your healing signet once you reach safety - Monk heals are only situationally useful unless you're actually a monk.
Oh, and don't forget mending, the answer to all problems.

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I was playing a Rezmer in RA once with 16 fast casting and I casted Healing Hands so fast (1/4 second cast) I didn't even see my guy move his hands >_> No joke go try it cuz it's lightning fast, and it was nice healing my team with fast cast heals like a Healing Breeze that's about 1/4 second cast or 1/2 cast at most with +9 regen... rofl
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Quote:
Originally Posted by aZn invaZn
Avatar of balthazar!!! 33% run speed, +40 armor, lasts for more than a minute. godlike skin, u dont even need to avoid agro they run away in fear!!!
jk.
but yeh its a good running skill. just run for a minute, stop, recharge, go for another minute. simple its only a minute if you're a dervish primary. since he's using endure pain, i'm assuming that he's a warrior so his avatar of balth will only last 15 seconds.
jk.
but yeh its a good running skill. just run for a minute, stop, recharge, go for another minute. simple its only a minute if you're a dervish primary. since he's using endure pain, i'm assuming that he's a warrior so his avatar of balth will only last 15 seconds.
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