.IW for PvE?
1 pages • Page 1
It really depends what skills the enemy creatures have. If there is lots of evade, block, blindness, weakness, high armors, adrenaline denial, other physical or elemental damage reductions or things like that, IW might be a good secondary melee character or maybe even primary if you can cover enchantments and boost their protection somehow. Otherwise warrior will always outdamage them.
Monks will hate you. They'll start the mission thinking they have a mesmer along who can screw with monsters and reduce damage...but they'll find out shortly that they actually have a squishy on the front lines playing tank. When I play monk, I don't want eles going to the front casting PBAoE, and I don't want mesmers going to the front with IW when you could very well be doing a lot more good with your spells.
I have done some Tyrian missions with an IW build.
Informed the monks before we started, they did not mind.
Basic build with 16 illusions, rest split on Inspiration (most) and Fast casting.
Something with IW, Distortion, Spirit of Failure, Ether Feast, Clumsiness.
Monks won't hate you, but make sure the tank aggroes first.
It's a fun build, but works in high end shiverpeaks.
Never tried the last 3 missions with IW.
Informed the monks before we started, they did not mind.
Basic build with 16 illusions, rest split on Inspiration (most) and Fast casting.
Something with IW, Distortion, Spirit of Failure, Ether Feast, Clumsiness.
Monks won't hate you, but make sure the tank aggroes first.
It's a fun build, but works in high end shiverpeaks.
Never tried the last 3 missions with IW.
If your a Me/W then if you use a skill such as flurry then at 16 Illusion magic you would be hitting 42 dmg every 0.88 seconds which isn't bad. If you have healing signet and/or illusion of weakness then you will have a way of healing yourself. The only danger is an enchantment stripper. I don't know how much dmg a Warrior can do as I have never been one.
R
Razz L Dazzle
Frost Gate Guardian
Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
R/Mo
Joined Nov 2006
Mesmers weren't meant be up in melee range. Their armor is weak and distortion also took a big hit in nerfs. Mesmers are more utility characters, interrupts, support and shutdown is what make them fun. If you want to use IW you probably are more suited on a warrior.
No respectable mesmer would take IW into serious consideration in a 'team' environment. If you use a solo build with it, by all means farm away.
No respectable mesmer would take IW into serious consideration in a 'team' environment. If you use a solo build with it, by all means farm away.
K
L
I don't think it is really a viable option for most PvE team situations although I had some decent success with it a while back.
It seemed that my teams kept having a few monsters that would drop back into the backline and start mashing on the squishies, and then the tank would feel the need to come rushing back to help out (bringing everything with him/her), so I brought IW as a backup for when this happened. It worked ok becuase the monsters were usually targeting someone else and I had a good amount of damage with it so I could kill them off quickly and the team's tank didn't feel the need to come back and "assist" us in the backline. Also, it helped because the AoE nukers didn't feel the need to waste a MS or other large spell on one or two baddies that were running around...
Like I said, it worked decently but wasn't excellent, and I still prefer other setups. I do think that this is a better use to some degree than trying to stay up on the front line because you aren't quite the liability to the team.
It seemed that my teams kept having a few monsters that would drop back into the backline and start mashing on the squishies, and then the tank would feel the need to come rushing back to help out (bringing everything with him/her), so I brought IW as a backup for when this happened. It worked ok becuase the monsters were usually targeting someone else and I had a good amount of damage with it so I could kill them off quickly and the team's tank didn't feel the need to come back and "assist" us in the backline. Also, it helped because the AoE nukers didn't feel the need to waste a MS or other large spell on one or two baddies that were running around...
Like I said, it worked decently but wasn't excellent, and I still prefer other setups. I do think that this is a better use to some degree than trying to stay up on the front line because you aren't quite the liability to the team.
42 dam/0.88sec. To one target. Without domination caster shutdown. With 60 base AL. At melee range.
You do not want to be even remotely close to mobs, especially ones that can quite literally devour you in seconds. While IW is an interesting gimmick skill, it is vastly ineffective due to it's range, the reliance on the enchant, and the Illusion line in PvE in general.
You do not want to be even remotely close to mobs, especially ones that can quite literally devour you in seconds. While IW is an interesting gimmick skill, it is vastly ineffective due to it's range, the reliance on the enchant, and the Illusion line in PvE in general.
N
Quote:
Originally Posted by Richo
there is to much enchant removal in PvE so its very hard to keep up IW and be able to tank with a 60 al armor
Not all PvE has enchantment removal. Its heavier in Elona but fairly tame on Cantha and Tyria.
As for the current topic. I'd say IW is more effective on a A/Me when it comes to a team situation.
Not all PvE has enchantment removal. Its heavier in Elona but fairly tame on Cantha and Tyria.As for the current topic. I'd say IW is more effective on a A/Me when it comes to a team situation.
u
http://gw.gamewikis.org/wiki/Build:Me/D_Mystic_IW
This is the most capable IW build I've seen. If you're under attack, slots 4-6 have your back. Because of all the enchants in this build, you're pretty much covered 24/7. Dwayna's Touch works as a nice spike heal, too.
However, if you're still running a flurry build, I'd leave IW at home. These builds are usually low on survivability, and on top of that, just generally easily counterable and able-to-be-seen-from-a-mile-away.
This is the most capable IW build I've seen. If you're under attack, slots 4-6 have your back. Because of all the enchants in this build, you're pretty much covered 24/7. Dwayna's Touch works as a nice spike heal, too.
However, if you're still running a flurry build, I'd leave IW at home. These builds are usually low on survivability, and on top of that, just generally easily counterable and able-to-be-seen-from-a-mile-away.
N
