1. Shadow Form
2. Glyph of Elemental Power
3. Sliver Armour
4. Optional 1
5. Optional 2
6. Optional 3
7. Shadow of Haste
8. Dark Escape
As for the Optionals.
Gale, Shock, Aftershock, Rust, Shadow Refuge, Obsidian Flame, Crystal Wave, Tenai's Crystals, Deaths Charge (any others you feel may be useful).
Deaths Charge is almost always required if your running E/A unless your fighting very fast, melee range targets that you can take down easily.
Stats are:
E/A
Earth Magic: 12 + 1 + 3
Shadow Arts: 12
Energy Storage: 3 + 1
16 Earth Magic is pretty much a req, its your damage, theres no reason to lower it. If you want you can use a Sup ES too but it could be expensive health wise if you DP.
A/E
Shadow Arts: 12 + 1 + 3
Earth Magic: 12
Water Magic: 3
If your using Gale (only ever if your against a monk boss you feel needs a bit more kick than just Shock) drop to 15 Shadow Arts to make 5 Air Magic.
Equipment:
Anything with 20% enchantments. Sword/Foci could be better if your using a +1 (20%) earth focus but a simple staff is fine. Alot of energy will be needed if your using Crystal Wave/Tenai's Crystals.
Method:
Set Shadow of Haste at a safe point some distance from the mob (they really like to chase you off nowadays). Stand at the edge of the mob(s) and use Glyph of Elemental Power. Cast Shadow Form. Deaths Charge to the boss (or whatever you have to do, running around with SoH causes things to run around and screw everything up). Use Sliver Armour and any optional skills you need. If the mob has hex removal don't use Rust unless theres more than 1 thing nearby the boss. If your using AL-Ignoring earth skills let them rip. If your using Shock try to predict when the boss may use a skill to interrupt it such as if its chaining.
If Shadow Form/Sliver Armour are running out and the boss is clearly standing. Cancel SoH with Dark Escape then run off if you need. Heal up if you brought Shadow Refuge (Death Nova is a REAL pain if you don't).
If you still can't kill the boss either assume it aint happening or you need to agro more (which given the state of some areas of Tormentville aint hard).
If you suceed in killing the boss, all your skills will recharge, hence you can recast Shadow Form, pick up any drops, maybe recast Sliver Armour and kill any other minons nearby for loot before vanishing SoH cancelling style (thanks for reminding me to point that out VitisVinifera)
Bosses:
This section is a work in progress. I only recently brought my ele into factions and personally with the new Paragon bosses (and the assassin bosses for some reason) having extremely high armour an Ele is alot better.
I've been testing it in the Realm of Torment mostly. Some bosses are serious pains in the ass and require multiple deaths, lots of luck, just the right break or an insanely large mob agro.
Depths of Madness
Reaper of Agony
Consort of Ruin
Ravager of Dreams
Master of Misery (i've only attempted this boss in 1 run and it ended in disaster as it could Taste of Death its minions off all day long after getting 1 corpse but with the right mob agro should be able to be killed)
Nightfallen Jahai
Onslaught of Terror
Shepherd of Dementia
Chimor the Lightblooded
Domain of Pain
Fahralon the Zealous (MUST use Dark Escape when agroing, not SoH, this bosses Mystic Twister hits extremely hard)
Bringer of Deceit (For a monk healer boss its bizarrely easy to kill, or at least it was)
Domain of Secrets
Shakahm the Summoner
This place is tricky with the massive 40% increase in skill costs. I think i killed
Exuro Flatus - but don't remember now, titans seem to have really high AL against Earth and relatively small mobs nearby. More coming when i attempt it.
Domain of Fear
Shrieker of Dread (This is an extremely valuable spear, and for the time i spent trying to kill the boss it should be. Using Crystal/Tenai's it took 3-4 entire mobs assisting to let me kill this. And even then i got lucky as it survived with 1% health left i got HSR thanks to QZ and it charged me again letting me finish it off, would probably be easier if you knew the patrols better).
Sunward Marches
Eshim Mindclouder (it was outside of town and i was bored
)Any additions would be nice.
I have no idea how you get Gems in the Domain of Anguish. But this build can quite easily solo pretty much any creature (bar Stygian Hungers and there dark aura spiking) with ease aslong as it has a mob.
Additional Note:
As SongofSerenity reminded me. Lightbringer Rank helps killing Torment bosses extremely well. As for its effect on bosses, it even increases the damage of Obsidian Flame/Crystal Wave/Tenai's Crystals. All skills with a set damage and its still boosted so Sliver Armour is definatly boosted too.

