The "Battle of Turai's Procession" is a perfect example of how Anet has sacrificed the joy of playing to make the game harder.
That quest in particular is reduced to nothing more then grindingly dyeing, resssing, picking one off, dyeing, ressing, picking one off.
Its not fun and its not satisfying due to the VERY low reward for completing it.
It can take ages of repeating the same actions and it reduces you to frusatration.
For anyone who doesnt know, you basically have to take on around 4 groups of about 15 margonites.
Each with 3 clerics, lots of warriors, 3 reapers and 3 sears.
Taking out the clerics is hard enough due to spell-breaker.
Your reduced to -60dp long before youve taken out the first group and you dont last more then 30 seconds each time you attempt to make a strike.
As much as I love a challenge. There just isnt any joy in this quest.
The main reason I say that is because of the reward for doing this "master" quest;
4,000 experience.
400 gold and a kournan coin!
You get more experience for doing easier quests in factions.
And no lightbringer points or sunspear points?
Anyone explain how this seems satisfying?
I dont mind Anet making things harder, but they have to increase the rewards to match the effort we put in.
This is just an example of this, and im in now way picking at this quest alone. There are probably countless other "master" quests around NF which dont reward enough to feel satisfying.
[Edit]
I appreciate everyones suggestions on how to defeat this quest. I'll no doubt try them all out and eventually do it.
How ever I wasnt suggesting the quest was impossible, whether it be with a PUG or henching.
Can we try to avoid posting suggestions about the quest and "pictures" of you having completed the quest, because that is moving away from my original post and the point I was making.
To those who said to simple ignore the quest; I cant really do that as I only have about 6 left to do in the whole of NF.
2 of which are collecting stuff,
3 are in DoA and this one.
So ive not alot else to do.
Maybe im just weird, but i'm sure you all know how frustrating it is when youve completed all 3 games but you still have the odd one or two quests still to do on each one?
My OP was trying to make the point that its not fun to do and it pushes you to the point of frustration.
Its not because I have issues with hard quests or mission, but more due to lack of a reward for doing it and the inconsistency between the "master" quests in NF.
Some being hard and some being stupidly easy. So why the "master" bit?
But this quest does actually live up to the "masters" title, which is a good thing. Its a challenge and it requires thinking.
But if you make the assumption that the "master" quests are meant to be the hardest ones in the game and then compare them to Tyria's hardest quests such as the Titan quests, or SF;
The rewards for doing the NF ones arent worth it.
Compare 4k xp in NF to 10k xp in Tryia.
Now I would personally say that 3/4 of the Titan quests are no harder then most "Master" quests in NF, but they are still a challenge.
But if you look at the last Titan Quest, which ive yet to complete, which is frusatrating and VERY hard. Im willing to endure it due to the reward you get of 10,000 xp.
That may make me sound greedy, but I dont see how.
Is it really that bad to expect more then 4k experience from a "master" quest, which by its own name should be a challenge worth rewarding well.
The crunch is that the reward doesnt meet the quest. We need a greater reward for "master" quests otherwise why call them "master" quests, other then the odd one of them being difficult?
I love 99% of the game and all the campaigns. But Anet is having a laugh at our expense by naming things as "master" and then giving us nothing in return.
f


) to level up faster while in NightFall they want you to actually work for your experience to level up and the fact you have 3 additional party members you can control all the way down to their attribute point I think deserves you to have to do more work it is an equal trade off.