Being new to GWs, as I have been playing WoW since beta, I would like to make a few comparisons and suggestions.
Firstly, The new Net Store. I had a bit of trouble figuring out how to download the game as the Client said something like, "For Existing Accounts only" but fortunately I ignored this and was able to enter the store and finally purchase a campaign, Maybe add a Download for Dummies link. Instead of Download Client link, stop using Tech speak and say, Download "Game" also had trouble setting up an account, as I was a bit confused. More hand holding here would help.
Once in the store I was unsure whether the campaigns were stand alone products or needed the original GWs, again better info for Dummies so we can jump right in.
First thing I wanted to do, was create a Nordic style warrior in (Prophecies), then start campaigning in Nightfall with this Warrior (RP thing) -- Couldn't do this, was a bit disappointing. Consider allowing models to cross campaign -- If player owns rights to said campaign models. The Avatar is everything to some people.
There should be some feature that decompresses the game, the load screens are very cumbersome, give players an option to run the -image command overnight, or at least let them know the command exists.
A few complaints about GW from friends who play WoW; lack of character movements: jumping, swimming, falling to your death, stealth abilities (accompanied with stealth detection skills).Need more weather effects, as well night/day effect would be nice. More attention to interior environments and other things that would ground outposts and Towns to make em feel safe, real, eventful -- stuff women like, lot a women gamers in WoW, more women means more men, means more gamers ...
Some things could be better explained by NPCs in-game: Talents, Skills, how to access different features such as profession changes, weapon upgrades How-to.
I'm not sure about PvP yet, just started playing PvE to learn the ropes. PvP is why I left WoW, and PvP in WoW, quite frankly, sucks.
Instancing in GW is amazing. Consider a separate PvP instance for some of the PvE zone, to be capturable and controllable by guild alliances, (persistent battles) perhaps a total of 5 alliances available. Maybe Alliance aligned NPCs to populate these zones while under control. Perhaps control deteriorates over time, and must be maintained.
I'm hoping Factions is something like this, a persistent PvP environment, but I still can't figure out how to get into these areas. Again your Gaming for Dummies Reps need to give things like this more attention. Perhaps I'm not the right race to enter Factions. A quest showing me how to get here would make sense.
Everything else is amazing in GW, combat, outdoor environments, player/creature models, quests, loot progression. Quests are excellent.
Skill bar could use some customizing options, to allow better viewing (Active, not active) when skill becomes available, and allowing the bar to be separated into different bars, Stance bar, attacks bar, enchant bar, etc.
Great game, glad I finally tried it, Net downloads was a great idea.
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