Quote:
Originally Posted by Dzus
Sometimes you've gotta look at it this way: If your party is dead except for the warrior, you may want a new warrior, not a res.
Well, I don't think I'd want to try again, anyway.
And I ran a similar build with swords, I'll give this a whirl as well. ^.^
In a perfect scenario, everything would be kept alive and well controlled.
However, they rarely happen, and sometimes somebody dies. It's for the good of the whole party that that person gets back up, getting your group up to full efficiency (or at least in a position that's a lot better than if you had seven).
Quote:
It's funny how people complain about the 5s selfblackout from rage of the Ntouka on adren skills, since anyway if you do it right you'll completely charge those skills like 10 seconds after... Disabled for 5 secs, who cares, are you going to reuse it in the 5s gap ? They wouldn't be fully charged anyway.
The 5s recharge is significant because the lack of adrenaline building during that period, as you probably well know. While the normal Warrior might not be able to build enough adrenaline for the attacks in 5 seconds, he might have it readily after, something like 2-3 seconds after.
I look at a single skill (7 adren), so to take an easy way out of judging this build first.
The numbers in the ()'s are the finish-cast times (i.e. when the skill resolves), in seconds.
Point A in time
Rage of the Ntouka (0)
Mokele Smash (1.17)
Initial usage of skill (2.34)
Downtime/Building (15.21)
Usage of skill (16.38)
Adrenaline Building (21.06)
Mokele Smash (22.23)
Usage of skill (23.4)
...And, your sweet little RotN combo can't be used, so...
Point B
Rage of the Ntouka (23.4)
Usage of Skill (24.57)
Downtime/Building (37.44)
Usage of skill (38.61)
Adrenaline Building (43.29)
Mokele Smash (44.46)
Usage of skill (45.63)
Point C
It's basically Point A, with the skill being used 3 times in 23.4 seconds, then Point B-C recurring, with the skill used 3 times every 22.23 seconds.
Without RotN you would have:
Mokele Smash (1.17)
Adrenaline Building (5.85)
Usage of skill (7.02)
Adrenaline Building (14.04)
Usage of skill (15.21)
Adrenaline Building (19.89)
Mokele Smash (22.23)
Usage of Skill (23.4)
Adrenaline Building (30.42)
Usage of Skill (31.59)
Adrenaline Building (38.61)
Usage of Skill (39.78)
Adrenaline Building (43.29)
Mokele Smash (44.46)
Normal Attack (45.63)
Usage of Skill (46.8)
This is slower than the RotN version by one single attack, at the count of 6 of a single attack skill.
Granted, the scenario changes when you have 2 7-adrenaline attack skills on your bar, and 1 6-adrenaline attack skill on your bar, with Mokele Smash.
With RotN:
Rage of the Ntouka (0)
Mokele Smash (1.17)
Mighty Blow (2.34)
Yeti Smash (3.51)
Hammer Bash (4.68)
Downtime/Adrenaline Building (15.21)
Mighty Blow (16.38)
Attack (17.55)
Yeti Smash (18.72)
Hammer Bash (19.89)
RotN (19.89)
Mokele (21.06)
Recurring, with every 19.89 seconds being a cycle.
Without RotN:
Point D
Mokele Smash (1.17)
Adrenaline Building (5.85)
Mighty Blow (7.02)
Yeti Smash (8.19)
Hammer Bash (9.36)
Adrenaline Building (17.55)
Mighty Blow (18.72)
Yeti Smash (19.89)
Hammer Bash (21.06)
Normal Attack (22.23)
Point E
Mokele Smash (23.4)
Adrenaline Building (26.91)
Mighty Blow (28.08)
Yeti Smash (29.25)
Hammer Bash (30.42)
Adrenaline Building (38.61)
Mighty Blow (39.78)
Yeti Blow (40.95)
Hammer Bash (42.12)
Normal Attack (43.29)
Point F
Mokele Smash (44.46)
Basically, Point D to E is the chain 2 times in 22.23 seconds, and Point E-F is a recurring sequence, having 2 chains in the course of 19.89 seconds.
As you can see, it really does nothing except speed up the first chain by 3~ seconds. With Rage of the Ntouka, you also lose a lot of flexibility.
Plus the Hammer elites are too tasty (Backbreaker? Earth Shaker for PvE? Devastating?).
I just wrote that? I really have no life...