Quote:
Originally Posted by Nexus Icon
Oh for God's sake Thom, just try the damn build. IT REALLY ISN'T AN ISSUE.
I did. Flail already starts to eat into your adrenaline gain, but as long as FGJ is up it becomes a non issue. FGJ+enraging charge is absolutely incredible to gain adrenaline, but Rage of the Ntouku, when unleashing your adrenaline skills, becomes a huge hindrance. There's too much of a delay before you gain adrenaline again, making Rage of the Ntoku pretty decent for quickly gaining adrenaline to unload a spike, but unbearable when used consistently. Furthermore, it used in conjunction with a skill that causes 'lose all adrenaline' is problematic--you already struggle to regain everything you've lost, and having your skills disabled enhances this.
As I already posted, enraging charge+fgj is incredible, Rage of the Ntokou actually detracts from this. I also don't like flail on Dragon Slash, because all I want is for that skill to light up, and flail makes it take longer to get this done--In pve it's less of an issue because the alternatives are hard to work around (you can't really use enraging as a cancel to frenzy because you usually want to use it on recharge and flurry is, well, flurry) so it becomes a desirable IAS that you can spam to your heart's content with only a couple slight drawbacks that are far less obvious in groups.
On a side note, the Dragon Slash build Nexus posted is a ton of fun. I still have issues with flail there because you get to a point where you're just alternating between sun+moon and d slash and hitting flail becomes a conflict with me...do I want to IAS or just spam these two skills until FGJ wears off? I opt for the latter.