Ok I have just come up with this and have only tried it in a couple places so bear with me.
Uber-Adrenaline Hammer
Use
PvE
Idea
The thoery is to have constant adrenaline, without having to build it up, and combining it with a hammers huge dps.
Equiptment
Armour - Dreadnoughts + Stoneskin Gauntlets
weapon - Max, 15^50, Zealous Summit Hammer of Hammer Mastery +1 (20%)
*(note this is just my set-up i think anything will do)
Attributes
Hammer mastery ~ 16 (12+1+3)
Strength ~ 13 (11+2)
Tactics ~ 5 (4+1)
Skills
Mighty blow
Yeti smash
Hammer bash
Mokele smash
Enraging charge
Rage of the ntouka
Flail
Lions comfort
Useage
Select your target -> Hit enraging charge and mokele smash -> When you engage you instatly have 7 adrenaline -> Engage flail -> Throw off your attack skills -> Then hit rage of the ntouka -> Instant 6 adrenaline -> Hit -> Attack chain again -> Rinse and repeat .
It rocks!
You can replace the attack skills if you want and add a chain or something, but with no elite attack I coulnt be bothered to think one up. But repeated damage with a handy KD works quite well for me. Remember if you want to make full effect of the adrenaline gain you should take high adrenaline skills. Also enraging charge helps a lot if you need to break out of flail to charge across the battlefeild to a new target.
Please try this build then post back with your findings/critism/problems/changes. ^^
And Please, Please, Please dont just mouth off about it unless you have tried it and it was a big flop.
thanks
~A Leprechaun~
Uber-adrenaline build
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Quote:
Originally Posted by Tan Blademaster
when I see that a warrior build has no rez, outside of ABs and farming, I just stop reading...
Haha. You can take out Lion's for a rez, of course. I love your reply, Leprechaun. I also love the build idea. To me, skills like Dragonslash are way over rated. There's too much downtime, and it seems to me like you could do more damage with heavy adrenaline gain. You've done just that here, good job.
N
M
@ Nickhimself + Munanko Roha ~ Yeah i could try to add in another attack skill like, as you suggest, either cruishing blow or counterattack. I would probably go with crushing if i had to pick, as energy doesnt seem to be a problem for me as i have a Zealous hammer. Also the other trouble would be what skill to sub, it seems to me that my only options would be an attack skill or lions comfort. Which do you think?
Thanks everyone the feedback and support. It sounds like this is a new idea, so i think I'll credit myself for its creation. ^^
Keep it coming in.
~A Leprechaun~
*added*
useage
After using RotN remember to wait the 5 seconds for the cooldown on the adrenaline skills before using Enraging Charge + Mokele Smash.
Thanks everyone the feedback and support. It sounds like this is a new idea, so i think I'll credit myself for its creation. ^^
Keep it coming in.
~A Leprechaun~
*added*
useage
After using RotN remember to wait the 5 seconds for the cooldown on the adrenaline skills before using Enraging Charge + Mokele Smash.
P
Leprachaun, is it just me or can you not put more points into Tactics. I think you should have 26 points after 12 and 11 into Hammer and Strength respectively. 6 points to make Tactics level 3, so wouldn't you be able to make it like 5 + 1 minor rune afterwards?
Otherwise it sounds like a very nice build.
I would drop Hammer Bash and pickup Irressitable Blow. Only because Hammer Bash drops all adrenaline.
Otherwise it sounds like a very nice build.
I would drop Hammer Bash and pickup Irressitable Blow. Only because Hammer Bash drops all adrenaline.
Quote:
Originally Posted by Munanko Roha
Really like the build, the only thing I don't like is the absence of Crushing Blow, Deep Wound is always a big pro. But for PvE it should work well even without it.
Tan, a Ress in PvE is not needed 'cause you shouldn't die if you are a half-good player. Neither should do the rest of your team. The thing with resses is... nineteen out of twenty times you won't need it. Even if someone goes down, you'll usually be able to get someone with a hard res to bring them back up. However... it's the one in twenty times where you DO that you end up with egg on your face if you don't have it.
In explorables, you may be able to get away with that at the cost of a little more DP. In a mission, though, you should try to have a res if your build has ANY leeway in order to incorporate it. And in PvE... I've heard the line "In PvP, the rezsig is king" spoken. Especially if it's a map where you have the potential to recieve regular morale boosts.
Tan, a Ress in PvE is not needed 'cause you shouldn't die if you are a half-good player. Neither should do the rest of your team. The thing with resses is... nineteen out of twenty times you won't need it. Even if someone goes down, you'll usually be able to get someone with a hard res to bring them back up. However... it's the one in twenty times where you DO that you end up with egg on your face if you don't have it.
In explorables, you may be able to get away with that at the cost of a little more DP. In a mission, though, you should try to have a res if your build has ANY leeway in order to incorporate it. And in PvE... I've heard the line "In PvP, the rezsig is king" spoken. Especially if it's a map where you have the potential to recieve regular morale boosts.
H
If you've got 13 strength, I see no point in Dreadnought's armour when you could have Sentinel's.
As for there being too much downtime on Dragon Slash, that really made me chuckle.
That's what "For Great Justice!", Sun & Moon Slash and Enraging Charge are for
Oh, and conditions are over-rated for PvE where enemies can be completely immune to bleeding / poison etc.
Hammers are great fun, but I've always found swords and axes to be more effective in PvE.
I did come up with a nice, permanently interrupting hammer build once, but it was quite energy intensive and very fiddly. I might have another look at it now actually...
As for there being too much downtime on Dragon Slash, that really made me chuckle.
That's what "For Great Justice!", Sun & Moon Slash and Enraging Charge are for

Oh, and conditions are over-rated for PvE where enemies can be completely immune to bleeding / poison etc.
Hammers are great fun, but I've always found swords and axes to be more effective in PvE.
I did come up with a nice, permanently interrupting hammer build once, but it was quite energy intensive and very fiddly. I might have another look at it now actually...
Well I had no luck with the Perma-interrupt build (still FAR too energy-intensive, even with full Glad's and a +5e hammer), but I came up with an interesting knockdown build thanks to the OP making me reconsider Rage of the Ntouka:
16 Hammer
13 Strength
Frenzy
"You Will Die!" / Enraging Charge
Counter Blow
Hammer Bash
Rage of the Ntouka (E)
Staggering Blow
Heavy Blow
Res
and the more PvE one:
"For Great Justice!" (Optional really; probably better replaced with res TBH)
Enraging Charge
Flail
Counter Blow
Hammer Bash
Rage of the Ntouka (E)
Staggering Blow
Heavy Blow
Armour is Gladiator's for energy with Stoneskin Gauntlets, hammer, well, whatever is your favourite, but with any perma-stance build, I prefer a +15% while in stance.
I'm also a massive fan of elemental mods over both Vamp and Sundering, although a Zealous mod could prove useful. I usually dismiss Zealous mods on hammers, but with an IAS, they're more viable.
Give these builds a shot, see what you think, but I was pleasantly surprised at the number of knockdowns
16 Hammer
13 Strength
Frenzy
"You Will Die!" / Enraging Charge
Counter Blow
Hammer Bash
Rage of the Ntouka (E)
Staggering Blow
Heavy Blow
Res
and the more PvE one:
"For Great Justice!" (Optional really; probably better replaced with res TBH)
Enraging Charge
Flail
Counter Blow
Hammer Bash
Rage of the Ntouka (E)
Staggering Blow
Heavy Blow
Armour is Gladiator's for energy with Stoneskin Gauntlets, hammer, well, whatever is your favourite, but with any perma-stance build, I prefer a +15% while in stance.
I'm also a massive fan of elemental mods over both Vamp and Sundering, although a Zealous mod could prove useful. I usually dismiss Zealous mods on hammers, but with an IAS, they're more viable.
Give these builds a shot, see what you think, but I was pleasantly surprised at the number of knockdowns

Haha, try the build before criticising it.
You yourself should know the value of Rage of the Ntouka, and NEVER underestimate Enraging Charge.
Enraging Charge, then Flail.
Counterblow is knockdown number 1 if they're attacking (and EVERYTHING in PvE attacks)
Then when they get up, Hammer Bash should be charged.
WHACK, another KD.
Damn, no adrenaline, what to do?
I know! Rage of the Ntouka!
6 adrenaline, enough to charge Staggering Blow AND Heavy Blow, so hit them with both in succession for another KD.
Hopefully, Enraging Charge should have cooled down and you can start the whole thing over :P
You yourself should know the value of Rage of the Ntouka, and NEVER underestimate Enraging Charge.
Enraging Charge, then Flail.
Counterblow is knockdown number 1 if they're attacking (and EVERYTHING in PvE attacks)
Then when they get up, Hammer Bash should be charged.
WHACK, another KD.
Damn, no adrenaline, what to do?
I know! Rage of the Ntouka!
6 adrenaline, enough to charge Staggering Blow AND Heavy Blow, so hit them with both in succession for another KD.
Hopefully, Enraging Charge should have cooled down and you can start the whole thing over :P
M
