Build on healer's boon
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Dwayne's kiss go berserk with healer's boon, there should be a limit with how much condition heal can be give, in DOA a with a bonder on my team my heals with dwayne never goes under 300...
The skill description should be like
This spell heals ally for xx hp, for each enchantment or hex on that ally, it heals an additionanl xx (maximum xxx)
The skill description should be like
This spell heals ally for xx hp, for each enchantment or hex on that ally, it heals an additionanl xx (maximum xxx)
A
Quote:
Originally Posted by sage tank
Dwayne's kiss go berserk with healer's boon, there should be a limit with how much condition heal can be give, in DOA a with a bonder on my team my heals with dwayne never goes under 300...
The skill description should be like
This spell heals ally for xx hp, for each enchantment or hex on that ally, it heals an additionanl xx (maximum xxx) nerf kiss because in DoA your allies get sick hex stacks and are enchanted to crap. sound logic there. why don't we make all conditional healing skills have static efficiency under all conditions while we're at it..
The skill description should be like
This spell heals ally for xx hp, for each enchantment or hex on that ally, it heals an additionanl xx (maximum xxx) nerf kiss because in DoA your allies get sick hex stacks and are enchanted to crap. sound logic there. why don't we make all conditional healing skills have static efficiency under all conditions while we're at it..
Quote:
Originally Posted by Amok Affinity
nerf kiss because in DoA your allies get sick hex stacks and are enchanted to crap. sound logic there. why don't we make all conditional healing skills have static efficiency under all conditions while we're at it..
dont nerf kiss, its the est monk spell ingame, and the only thing that helps pugs get any further than the first mob in DoA
dont nerf kiss, its the est monk spell ingame, and the only thing that helps pugs get any further than the first mob in DoA
Quote:
Originally Posted by sage tank
Dwayne's kiss go berserk with healer's boon, there should be a limit with how much condition heal can be give, in DOA a with a bonder on my team my heals with dwayne never goes under 300...
The skill description should be like
This spell heals ally for xx hp, for each enchantment or hex on that ally, it heals an additionanl xx (maximum xxx) why would you want to nerf one of the most efficient skills in the healing line, especially considering the line is so substandard to begin with?
The skill description should be like
This spell heals ally for xx hp, for each enchantment or hex on that ally, it heals an additionanl xx (maximum xxx) why would you want to nerf one of the most efficient skills in the healing line, especially considering the line is so substandard to begin with?
B
I don't use Etheral Light, because with 1 sec. cast, one be easily interrupted by any attack hit. However, it seem very nice under Healer's boon. And good substitute of lost elite-spell word of healing. So build will may this (PvE):
Ethereal Light - base healer spell
dwayna's kiss - for hex/enchantments
healer's touch - for himself
Healer's boon {E}
healer of party - for poor party or panic
something for hex remove, f.e. holy veil, inspired hex and etc.
empty - may be energy management from your second profession
rebirth
I think, under healer's boon, first 3 spell will be enough for healing. If you lost enchantment, recast healer's boon or continue to heal without one. However, this build is good vs foes without draining of enchantments.
And one more note: under healer's boon, and big divine favor, signet of devotion will be 1 sec. cast and heal about 150 heal each 5 sec. without any energy , so you can use it as energy management.
However for this build you must have all 3 parts of game: Prohecy/Factions/Nightfall.
Ethereal Light - base healer spell
dwayna's kiss - for hex/enchantments
healer's touch - for himself
Healer's boon {E}
healer of party - for poor party or panic
something for hex remove, f.e. holy veil, inspired hex and etc.
empty - may be energy management from your second profession
rebirth
I think, under healer's boon, first 3 spell will be enough for healing. If you lost enchantment, recast healer's boon or continue to heal without one. However, this build is good vs foes without draining of enchantments.
And one more note: under healer's boon, and big divine favor, signet of devotion will be 1 sec. cast and heal about 150 heal each 5 sec. without any energy , so you can use it as energy management.
However for this build you must have all 3 parts of game: Prohecy/Factions/Nightfall.

