I dont think this has been done before, but if it has sorry. Using Mantra of Recovery, you can use smiting spells over and over again, and also cast SoA fast enough not to die. Energy may look like a problem, I havent tested this. Maybe someone else can? If against conditions maybe switch out a smite spell for mending touch or something. Mending touch is nice, it removes 2 at once.
SoA Smiter (Me)
Mesmer/Monk
Level: 20
Fast Casting: 14 (10+4)
Illusion Magic: 4 (1+3)
Protection Prayers: 10
Smiting Prayers: 11
- Shield of Absorption (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Mantra of Recovery [Elite] (Fast Casting)
- Symbol of Wrath (Smiting Prayers)
- Kirin's Wrath (Smiting Prayers)
- Balthazar's Aura (Smiting Prayers)
- Balthazar's Spirit (Smiting Prayers)
- Essence Bond (Monk other)
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I hope it does work because on paper/GWfreaks it looks nice. I dont have a mesmer or NF myself so i cant test it.
SoA Smiter (Me)
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Quote:
Originally Posted by RebelHero
SoA + Blessed aura... and for getting a high Blessed Aura use Signet of Illusions?
...dude do you know what mantra of recovery is????
He doesn't need to make SoA last longer because its recharge time is halved
This is a pretty good idea, giving mes class more utility, although you might want have more healing, as you will take damage even if SoA doesn't end and when you renew it the damage number go back up
He doesn't need to make SoA last longer because its recharge time is halved
This is a pretty good idea, giving mes class more utility, although you might want have more healing, as you will take damage even if SoA doesn't end and when you renew it the damage number go back up
Quote:
Originally Posted by sage tank
...dude do you know what mantra of recovery is????
He doesn't need to make SoA last longer because its recharge time is halved
This is a pretty good idea, giving mes class more utility, although you might want have more healing, as you will take damage even if SoA doesn't end and when you renew it the damage number go back up It is a 55 build, how does damage get through?
He doesn't need to make SoA last longer because its recharge time is halved
This is a pretty good idea, giving mes class more utility, although you might want have more healing, as you will take damage even if SoA doesn't end and when you renew it the damage number go back up It is a 55 build, how does damage get through?
K
K
As I said before, I dont have NF yet, but acourding to what the skill says and what is writen on wiki, "The damage reduction is cumulative. It reduces 5 damage from the first hit, 10 from the second, and so on. However, if the spell is recast before it's duration ends (possible with an extension of 50% for enchantments) the amount of damage absorbed resets at 5 rather than continuing from the last amount."
When you reset it, the first hit will still be reduced by 5 will it not? Or does it start on the second hit, because thats what im getting mixed up in. Why would you take damage when you recast it?
When you reset it, the first hit will still be reduced by 5 will it not? Or does it start on the second hit, because thats what im getting mixed up in. Why would you take damage when you recast it?
Quote:
...dude do you know what mantra of recovery is????
He doesn't need to make SoA last longer because its recharge time is halved dude chill... I was just giving input. If you use SoI you only need to cast blessed aura with that. Meaning you can bring a hero with the elite and mimic it from him. This way you can bring something like IW or.. well anything...
He doesn't need to make SoA last longer because its recharge time is halved dude chill... I was just giving input. If you use SoI you only need to cast blessed aura with that. Meaning you can bring a hero with the elite and mimic it from him. This way you can bring something like IW or.. well anything...
K
Quote:
Originally Posted by Hyprodimus Prime
As I said before, I dont have NF yet, but acourding to what the skill says and what is writen on wiki, "The damage reduction is cumulative. It reduces 5 damage from the first hit, 10 from the second, and so on. However, if the spell is recast before it's duration ends (possible with an extension of 50% for enchantments) the amount of damage absorbed resets at 5 rather than continuing from the last amount."
When you reset it, the first hit will still be reduced by 5 will it not? Or does it start on the second hit, because thats what im getting mixed up in. Why would you take damage when you recast it?
You will take damage from the first hit, always, even at 55 HP. The higher your HP, the more damage you take before the damage reduction reduces it to 0.
When you reset it, the first hit will still be reduced by 5 will it not? Or does it start on the second hit, because thats what im getting mixed up in. Why would you take damage when you recast it?
You will take damage from the first hit, always, even at 55 HP. The higher your HP, the more damage you take before the damage reduction reduces it to 0.
The only disadvantage I see with this (the following build with SoI) is that it doesnt get in as much damage, and you have 1 less energy regen, and at what cost? I dont see any advantages over simply recasting SoA a little more. I think it was a cool idea, maybe it can be expanded into more, but atm, I dont see any advantages whatsoever.
Quote: Originally Posted by Kelson
Quote: Originally Posted by Kelson
You will take damage from the first hit, always, even at 55 HP. The higher your HP, the more damage you take before the damage reduction reduces it to 0.
Oh I see....hmmm
Im pulling a skill out of my hat, and it is....Shielding hands! WIth a 20% enchant mod and half recharge, you can use this instead of SoA. However, you do have a .14 second window that monsters can hit you. At 50% recharge reduction, the 25s, becomes 12.5 rounded to 12, with 20% on 10s from SH, you also get 12 also. You constantly gain regen aslong as you dont take damage and dont use a skill that targets a foe, therefore you have 12 seconds to regen whatever did hit you in that small .14s time window. Thats lets us keep the insane damage power of 3 smite skills, lowers the energy use because you are no longer spamming SoA every 7s and takes care of the healing issue.
SH-miter (Me)
Mesmer/Monk
Level: 20
Fast Casting: 14 (10+4)
Illusion Magic: 4 (1+3)
Protection Prayers: 10
Smiting Prayers: 11
[skill]Shielding Hands[/skill][skill]Protective Spirit[/skill][skill]Mantra of Recovery[/skill][skill]Symbol of Wrath[/skill][skill]Kirin's Wrath[/skill][skill]Balthazar's Aura[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill]
Im pulling a skill out of my hat, and it is....Shielding hands! WIth a 20% enchant mod and half recharge, you can use this instead of SoA. However, you do have a .14 second window that monsters can hit you. At 50% recharge reduction, the 25s, becomes 12.5 rounded to 12, with 20% on 10s from SH, you also get 12 also. You constantly gain regen aslong as you dont take damage and dont use a skill that targets a foe, therefore you have 12 seconds to regen whatever did hit you in that small .14s time window. Thats lets us keep the insane damage power of 3 smite skills, lowers the energy use because you are no longer spamming SoA every 7s and takes care of the healing issue.
SH-miter (Me)
Mesmer/Monk
Level: 20
Fast Casting: 14 (10+4)
Illusion Magic: 4 (1+3)
Protection Prayers: 10
Smiting Prayers: 11
[skill]Shielding Hands[/skill][skill]Protective Spirit[/skill][skill]Mantra of Recovery[/skill][skill]Symbol of Wrath[/skill][skill]Kirin's Wrath[/skill][skill]Balthazar's Aura[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill]
Quote:
Originally Posted by MercenaryKnight
I don't think shielding hands works with the protective spirit and low life. I thought it always reduced damage before protective spirit.
Awe....you're right. I was so hyped for the moment I fogot all about that. Simple solution, use reversal when u get low. I guess that takes out a damage skill, but 2 smiting skills at half recharge is enough right? You can pretty much keep Balthazar's aura up at all times, tho energy might be a problem lol.
Alright, that means SoI has more weight now. What are the options?
Alright, that means SoI has more weight now. What are the options?
T
K

