leech signet
decapitate
burst of aggression
berserker stance
for great justice
signet of strength
ether signet
enraging charge?
15 strength, 14 axes, 3 inspiration
this build relies on fast attack speed to decapitate frequently
please take a look here:
http://gw.gamewikis.org/wiki/Build:W...f_Decapitation
thanks
please give this build a look
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T
Hmm in my eyes they tried to make a build around 1 skill: in casu 'decapitate'
I havent tried it out but i dont believe this is a good combo it drains your energy like madd...and ether signet has like a recharge of 'to much' + leech signet only works on a spell. So wot u go vs warriors - rangers - assassins -etc If u fail with leech then your a sitting duck...
= trash build
I havent tried it out but i dont believe this is a good combo it drains your energy like madd...and ether signet has like a recharge of 'to much' + leech signet only works on a spell. So wot u go vs warriors - rangers - assassins -etc If u fail with leech then your a sitting duck...
= trash build
Some recommendations, go with a 16/10/10 axe/str/tactics split. For your stances I suppose enraging charge can stay although for decapitate I would recommend rush and flail as your stances. Take out those mesmer skills, they're trash on a warrior. You can keep for great justice if you want, but add some more adrenaline skills like executioner's strike and whatever. You should also use healing signet for a self heal, since it won't be gimped by decapitate.
No, just... no horrible i mean you rely on one attack, a good mesmer can and WILL keep you down in the dirt whether you like it or not, and you rely to heavily on stances plus, signet of strength is one of the, if not the worst skill on the warrior line, total waste of a space, nice try my friend, but didn't work out to well :|
Quote:
Originally Posted by Thom Bangalter
15 strength=auto suck. It's the least useful attribute line for pretty much anything. I actually can't think of any line worse than it to spec heavily into.
my rule of thumb--keep strength at 10-12. it give 1% armor penetration per level, which increases damage drasticaly.
I think he means that it'd be nice if it gave a boost to your attack skills, something like this.
Decapitate: You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. For each point in Strength, this attack deals +1...2 more damage.
Or, maybe more accurately...
Strength: When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength. Each point also grants 1 extra damage to your attack skills.
Or better .. Each point also grants 1 extra damage to your attacks.
Decapitate: You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. For each point in Strength, this attack deals +1...2 more damage.
Or, maybe more accurately...
Strength: When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength. Each point also grants 1 extra damage to your attack skills.
Or better .. Each point also grants 1 extra damage to your attacks.
U
