What's the deal with Divine Boon?
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The nerf to recharge wasn't too bad, it just meant you couldn't CoP as much, and heavy enchantment removal could be a pain. The nerf to how much it healed wasn't nice, but didn't kill it. It was still very effective healing and protection. What really finished it off was the nerf to Inspiration Magic. With only 3 pips of energy, and losing 2 energy whenever you cast a spell, it was very energy intensive, and the only reason it was possible was the energy management. The energy management is now inefficient, and in most cases can't keep up with the amount of energy you are using for very long.
Quote:
Originally Posted by Jetai12
does anyone know of a semi-spammable hex removal? my friend and i have found a way around the nerf...but we need a semi-spammable hex removal...
http://gw.gamewikis.org/wiki/Hex_rem...uick_reference
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Quote:
Originally Posted by Jetai12
does anyone know of a semi-spammable hex removal? my friend and i have found a way around the nerf...but we need a semi-spammable hex removal...
Divert hexes.....remove up to 3 hexes....5 sec recharge
You can still run boon with OoB. The biggest problem with boon is they dropped the healing on boon itself and they nerfed divine favor. It heals about 20 less than it used to making you cast more. Avatar of Grenth will absolutely destroy a boon prot.
You can still run boon with OoB. The biggest problem with boon is they dropped the healing on boon itself and they nerfed divine favor. It heals about 20 less than it used to making you cast more. Avatar of Grenth will absolutely destroy a boon prot.

