Hi Y'all.
I noticed today that Cyclone Axe has been changed since last night.
Previously it would go off as soon as you hit it, now you have to be actively targeting & in range of a mob for it to engage.
I don't know if I like this or not, having it go off immediatly was great for charging through mobs if your target had moved through the ranks.
Just found this on the updates page of www.guildwars.com
Skill Updates: Aria of Zeal: Increased casting time to 2 seconds.
Cyclone Axe: Modified so that it now requires an enemy target.
Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.
"Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.
Jagged Bones: Modified so that it may now be used on allied minions.
Restful Breeze: Modified so that its behavior more accurately matches its description.
"Stand Your Ground!": Increased energy cost to 10.
"Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute.
Cyclone Axe Changed
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Could be good, I often wasted my cyclone by hitting the wrong skill key. Still, there were also some good uses for it, since you could kill the target and add a cyclone without having to search for the next target.
I think Watch yourself is a more important hit. Guess ANet decided it was too good at keeping echoes up...
I think Watch yourself is a more important hit. Guess ANet decided it was too good at keeping echoes up...
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Quote:
Originally Posted by JediKnight
I don't know if I like this or not, having it go off immediatly was great for charging through mobs if your target had moved through the ranks.
Ditto on that. I was doing the Turai's Procession quest last night and put myself in a big crowd of Margonites. My targetted Cleric runs off and I instinctively hit Cyclone Axe just because I'm a perfect position to set off a storm of damage numbers on my screen.
Instead I run out of the crowd and I literally smack myself on the forehead. Gah. I'll get used to it eventually.
As for Watch Yourself, the changes have made me dust off the Ascalon hornhead I had sitting in storage.
I feel for the other classes that were using */W though.
Instead I run out of the crowd and I literally smack myself on the forehead. Gah. I'll get used to it eventually.
As for Watch Yourself, the changes have made me dust off the Ascalon hornhead I had sitting in storage.
I feel for the other classes that were using */W though.k
Quote:
Originally Posted by klorbonde
I cant see an idea of changing cyclone axe.. But i don't care about it anyway.. Now it just have the exact funktion as triple chop..
But wasnt there a cast time on 1, both on cyclone axe and triple chop? i just checked and it seems there is no cast time on anyone of them now:S
AOE axe ftw
Couple those with Mark of Pain and you'll land a very hefty amount of AoE damage rivaling the likes of many Elementalists, until the enemy scatters of course...
But wasnt there a cast time on 1, both on cyclone axe and triple chop? i just checked and it seems there is no cast time on anyone of them now:S
AOE axe ftw
Couple those with Mark of Pain and you'll land a very hefty amount of AoE damage rivaling the likes of many Elementalists, until the enemy scatters of course...Quote:
Originally Posted by klorbonde
I cant see an idea of changing cyclone axe.. But i don't care about it anyway.. Now it just have the exact funktion as triple chop..
But wasnt there a cast time on 1, both on cyclone axe and triple chop? i just checked and it seems there is no cast time on anyone of them now:S
AOE axe ftw
Not sure bout Triple Chop, but Cyclone has always been an instant cast spell.
But wasnt there a cast time on 1, both on cyclone axe and triple chop? i just checked and it seems there is no cast time on anyone of them now:S
AOE axe ftw
Not sure bout Triple Chop, but Cyclone has always been an instant cast spell.
