Tactics are tactics.
Game or not, not only should the same basics apply, but they do apply. The AI running in circles and routing itself has made the game very easy for someone like me who is not normally that skilled at video game play. I simply don't "click" fast enough - but I no longer need to when they are now so amazingly easy to outthink because their tactics are so bad.
If you tell me something stupid, and tell me I am wrong, and I have the experience to know I am right, I'm going to call you on it.
The idea that fleeing to save your own skin at the expense of your goal, missions, and unit is a good tactic is just absurd. Not only will your goal fail, not only will you be responsible for the deaths of your unit mates, but split up and fleeing around like that you will no longer have their support and you will die as well.
AI fixed?
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Originally Posted by Enchanted Warrior
Well considering most here are "kids", you can hardly expect them to deal from any personal experience. To draw real life parallels to the game is truly stretching things a bit. I do not need to have fired an "m16" to know what killing is. I have worked the other end and put bodies into the morgue, and seen what their death did to those left behind. The fact is this is just a game, so as I said.. Try decafe..
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Enchanted Warrior- Are you a paramedic or Firefighter? Professional Firefighter/EMT here. We don't have to deal with the morgue where I work (the private ambulances take care of body removal here), but I have seen more than my share of death and it's effect on others.
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its all designed to stop/ruin farming but for some reason they dont have a problem with us farming, they just dont want us to do it anymore. but we can if we find a new way cause all the old ways/skills were "fixed" ironically. but theyll give us a special green farming event or some other event that requires farming. yet they make things extremely rare/expensive (gems/ecto) so the avg joe's chances of becoming rich or getting his fav armor or weapons are reduced to ash. I dont understand anets way of thinking but one thing about it, its making me rethink buying the next installment.
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Originally Posted by ectospasm
its all designed to stop/ruin farming but for some reason they dont have a problem with us farming, they just dont want us to do it anymore. but we can if we find a new way cause all the old ways/skills were "fixed" ironically. but theyll give us a special green farming event or some other event that requires farming. yet they make things extremely rare/expensive (gems/ecto) so the avg joe's chances of becoming rich or getting his fav armor or weapons are reduced to ash. I dont understand anets way of thinking but one thing about it, its making me rethink buying the next installment.
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pm Narutoscryed, one of the major farmers, and maybe he'll share one of his farming builds/locations.
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Originally Posted by X Earth X
Would you stand in the same place when a meteor shower or fire storm was cast on you? I don't think so.
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kk thank you genius
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Originally Posted by arcady
If I thought having my unit hold the line there would be the best tactical choice for taking down the enemy over routing and getting taking out with ease due to lack of any structure...
yes. Good troops don't flee the moment they come under fire. |
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Originally Posted by PrismOfRedLight
To say something about the AI of heroes/henchys, phew do they love AoE or what. Several times my groups got hit with 2 Sandstorm and all the heroes do is sit there and die, man standing your ground is smart
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Originally Posted by Thallandor
I just had 10+ charr shaman chasing me for 6 mins across the Diessa lowland while on speed boast all the time without breaking aggro at all.
FIX YOUR GAME FFS. |
As for this whole stand your ground vs. flee AoE debate, I think everyone can agree on this point:
If you are taking damage because of your location, it is wise to choose another location unless the cost of taking that damage is outweighed by the benefit of weathering the storm.
I.e. tanking a MS is fine if you can finish off your enemy by doing so without causing a team whipe, but is foolish if you can deal the same damage from a safer location.
I think arcady is just pointing out that the new AI was supposed to be more "real", but honestly its just odd. I've had them run without an AoE happening at all so I know the frustration.
Watching a mob run from a lone wammo with nothing but sword skills (not even hundred blades) is just silly!
Obviously they should be going out of the range of AoE but to scatter and run like chickens with their heads cut off is just ... well... wrong lol
Watching a mob run from a lone wammo with nothing but sword skills (not even hundred blades) is just silly!
Obviously they should be going out of the range of AoE but to scatter and run like chickens with their heads cut off is just ... well... wrong lol
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Originally Posted by XvArchonvX
Umm, so the fact that it's not easy to run low level players through the game because enemies want to kill you indicates that the game is broken? lol. Yea, I'm sure A-net is in a big hurry to "fix" this problem so they can make runners' lives that much easier.
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Allright, this will fix everyone's problem with whether or not it really is an AI update.
A group of warriors gangs up on a ritualist. The ritualist casts arcane echo with vengeful was khanhei. Now, is it stupid or smart for them to systematically run away and wait for the duration of them to end?
Same with a monk's Shield of Judgement. If you REALLY have such a big problem with it, adapt and learn to farm different groups. I already have, the update didn't affect me very much.
A group of warriors gangs up on a ritualist. The ritualist casts arcane echo with vengeful was khanhei. Now, is it stupid or smart for them to systematically run away and wait for the duration of them to end?
Same with a monk's Shield of Judgement. If you REALLY have such a big problem with it, adapt and learn to farm different groups. I already have, the update didn't affect me very much.
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Originally Posted by Thallandor
So casters that refuse to break aggro and tag along with you even when you are at 25%+ speed boost across the entire map is NORMAL? (similar problem with the IDS area) Go troll some where else.
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Originally Posted by XvArchonvX
Umm, so the fact that it's not easy to run low level players through the game because enemies want to kill you indicates that the game is broken? lol. Yea, I'm sure A-net is in a big hurry to "fix" this problem so they can make runners' lives that much easier.
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I've had the same thing happen and we are not talking a droks run here, we are talking piken sq to nolani. Being chased by 4 charr shaman.
If they "want to kill you" and that's all it is, then WHY is it just the monks that chase you for miles? Are they secret ninja monks that wand you for 5dmg to give a false sense of security before they open a can of whopass on you? NO?!?!?
Then why are only the monks chasing you? I tell you why... because the AI is screwed up. A.I = artifical inteliigence. You tell me where the 'intelligence' is in the logic for a monk to leave the safety of the group he is in and chase you, on his own, all through a zone. Doesn't seem very smart to me.
Oh and the best bit, considering they are trying to kill a player, is that when I stopped running the shaman also stop but don't attack. Instead they stood there and posed for some screenies with me. Maybe that's it, maybe they were just being overfriendly. lol
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