Title name: Sage
Title tiers: Pioneer, Adventurer, Globetrotter, Swashbuckler, Voyager, Sage, Expert Sage, Grand Sage
Title purpose: To show the amount of PvE experience a player might have.
Title type: Character based.
Title pre-requisites: None. It starts when you make a character.
Title requirements: (0) 0 Exp, (1) 250,000 Exp, (2) 500,000 Exp, (3) 750,000 exp,(4) 1,000,000 exp,(5) 1,250,000 exp, (6) 1,500,000, (7) 1,750,000, (8) 200,000++
Title details: A marker of the amount of experience someone has. This would be a good way to tell how much time someone has devoted into their character(s). It might be another benefactor of elitism, but Id personally like it. It would be like the rank titles, except for PvE.
Title reward: Bragging rights. ^_^
Title reasoning: It could be a good 'decider' for things like challenge missions, high-end areas (FoW, UW), and missions.
Invent a title!
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Originally Posted by kang
Title name: master attribute titles
Title tiers: student of *attribute*, adept of *attribute*, teacher of *attribute*, master of *attribute* Title purpose: It displays that you know what you are doing. Title type: Account, class based Title pre-requisites: Every time you kill an enemy player (pvp) with a skill/spell of that attribute you get 1 point. Also (if melee class) if you kill them with a weapon of that attribute. Title requirements: student of *attribute*: 1000 kills adept of *attribute*: 3000 kills teacher of *attribute*: 6000 kills Master of *attribute*: 10000 kills Title details: This title is basicially a way to verify that players actually know the class they are playing. I came up with this when we got a r10 to guest for us in a GvG, assuming that he knew enough about PvP. When he got there we found he couldnt play the class to save his life. This title is somewhat of a way to check if they have played the class. So if you want a KD warrior, if they have "Master of Hammers" then you know that they have cracked a few skulls before. Title reward: A cool title, I dont know one necro who wouldnt want "master of death" under their name, also peoples knolege that you play that attribute to a certain degree Title reasoning: I want it implemented because I dont want a person who normally plays a monk playing a warrior. Needs some work I know, also anet would need to make sure that it is non-farmable, so the zaishen wouldnt count, nor would scrrimages or unrated GvG's. I know it would be a bit hard for monks, so there would need to be alternate ways to get "master of healing" and such. Just a small Idea I came up with a while ago. BTW I also made it alot of kills to get the title in order for people to have to work hard for them, it wouldnt help you decide who to pick if they were all masters. |
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Originally Posted by Carl Butanananowski
Title reasoning: It could be a good 'decider' for things like challenge missions, high-end areas (FoW, UW), and missions.
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One look at the title, and the leader decides not to bring a player because he doesn't have a certain level of the sage title. It'd be a bit unfair to the people who don't have as much time to devote into playing Guild Wars.
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Originally Posted by titan0987
O great, even more prejiduce in PvP
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Also, it'd make it harder for the new players. If it were me, I'd be glad to invite any player as long as they aren't being assholes and such etc etc, but sadly, not everyone has the same mindset. If a new player wanted to join a group for PvPing, people would ask him to show his title. If he didn't have his title, then people would reject him, thus resulting in the new player unable to get any PvP experience and the title. Sure there are nice players out there, but they're hard to find.
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Originally Posted by luftwaffe
Title name: Related To Death (Bad at names)
Title tiers: 1. Related To Death Title purpose: People who cant get titles easily can die alot and get this title.(lol) Title type: Character Title pre-requisites: Die alot Title requirements: Die 1500 times Title details: when you reach 500 the bar begins, when u reach 1000 your halfway through. Title reward: Wear this title to show you die with pride and never give up. Title reasoning: im not sure lol |
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Originally Posted by Carl Butanananowski
Title name: Sage
Title tiers: Pioneer, Adventurer, Globetrotter, Swashbuckler, Voyager, Sage, Expert Sage, Grand Sage Title purpose: To show the amount of PvE experience a player might have. Title type: Character based. Title pre-requisites: None. It starts when you make a character. Title requirements: (0) 0 Exp, (1) 250,000 Exp, (2) 500,000 Exp, (3) 750,000 exp,(4) 1,000,000 exp,(5) 1,250,000 exp, (6) 1,500,000, (7) 1,750,000, (8) 200,000++ Title details: A marker of the amount of experience someone has. This would be a good way to tell how much time someone has devoted into their character(s). It might be another benefactor of elitism, but Id personally like it. It would be like the rank titles, except for PvE. Title reward: Bragging rights. ^_^ Title reasoning: It could be a good 'decider' for things like challenge missions, high-end areas (FoW, UW), and missions. |
2 titles
PvP Title: Bloodthirsty
Oppertunist: 1-100 Kills
Deathbringer: 101-200 Kills
Cold-blooded: 201-400 Kills
Murder Machine: 401-1000 kills
Habringer of the Apocalypse: 1000 kills +
PvP/PvE Title
Dead Man Walkin'
Unfortunate: 1-100 Deaths
Common Corpse: 101-200 Deaths
Necro's Best Friend: 201-400 Deaths
Veritable Zombie: 401-1000 Deaths
Grenth's Drinking Pal: 1000+ Deaths
PvP Title: Bloodthirsty
Oppertunist: 1-100 Kills
Deathbringer: 101-200 Kills
Cold-blooded: 201-400 Kills
Murder Machine: 401-1000 kills
Habringer of the Apocalypse: 1000 kills +
PvP/PvE Title
Dead Man Walkin'
Unfortunate: 1-100 Deaths
Common Corpse: 101-200 Deaths
Necro's Best Friend: 201-400 Deaths
Veritable Zombie: 401-1000 Deaths
Grenth's Drinking Pal: 1000+ Deaths
Title Name: Munchie
Title Tiers: lvl 1:Munchie. lvl 2: Grumpy Munchie. lvl 3:Grumpier by the miniuite. lvl 4: hello sonny! lvl 5: Retired
Title Purpose: To show that youve been playing the game for a long time each year youve been playing is one level.
Title Types: account based
Title Pre-requisites: wait a month
Title Requirements: listed in the tiers section
Title Details: pretty much listed in the tiers section too
Title Reward: limited edition (non traderball) walking stick
Title Reasoning: just a bit of a laugh
Title Tiers: lvl 1:Munchie. lvl 2: Grumpy Munchie. lvl 3:Grumpier by the miniuite. lvl 4: hello sonny! lvl 5: Retired
Title Purpose: To show that youve been playing the game for a long time each year youve been playing is one level.
Title Types: account based
Title Pre-requisites: wait a month
Title Requirements: listed in the tiers section
Title Details: pretty much listed in the tiers section too
Title Reward: limited edition (non traderball) walking stick
Title Reasoning: just a bit of a laugh
Title name: Weapon master
Title tiers:
Title type: Account-based.
Title pre-requisites: Identify a green item so it show it's price on a last line.
Title details: Green items that bosses drop can be actually identified. For each different green item you identify, this title is granted one point, just like identifiying gold items, but only once per each different green.
Title reward: +0.5% chances of green drop for each rank. To a maximum of 2.5% per party member, this may increase chances up to 10% (4), 20% (8) and 40% (12). This will only affect the rate of green drop, not the chances of you getting it instead other party member.
Title reasoning: Istan and Shing Jea green items are mostly useless, and they are almost always gifted to newly created characters. THey even get discarded just after getting them. This would make them at least identifyed. Or people may go to Newbie cities to buy inidentified green items from newbies and identify them.
People would also go get all the green ones, becuse a point is only granted with each single different green. You identify 100 Flint's wands and you get one point. So it would also help getting very different greens into the market, and not only the most wanted.
Title tiers:
- Weapon Seeker (10 different green weapons identified)
- Weapon Collector (50)
- Weapon Specialist (125)
- Weapon Expert (250)
- Weapon Master (500)
Title type: Account-based.
Title pre-requisites: Identify a green item so it show it's price on a last line.
Title details: Green items that bosses drop can be actually identified. For each different green item you identify, this title is granted one point, just like identifiying gold items, but only once per each different green.
Title reward: +0.5% chances of green drop for each rank. To a maximum of 2.5% per party member, this may increase chances up to 10% (4), 20% (8) and 40% (12). This will only affect the rate of green drop, not the chances of you getting it instead other party member.
Title reasoning: Istan and Shing Jea green items are mostly useless, and they are almost always gifted to newly created characters. THey even get discarded just after getting them. This would make them at least identifyed. Or people may go to Newbie cities to buy inidentified green items from newbies and identify them.
People would also go get all the green ones, becuse a point is only granted with each single different green. You identify 100 Flint's wands and you get one point. So it would also help getting very different greens into the market, and not only the most wanted.
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Correction: all Campaigns can be fully completed using only henchmen. It's really just a matter of individual player skill, and how well you can handle them (also, how fast you are at flagging
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It'd be an interesting title, for those that play with henchmen anyways, but it would encourage some behavior that wouldn't exactly be appreciated by the community as a whole (reclusive tendencies would skyrocket amongst players, and Guild Wars is about playing as a group, not as a loner (to borrow the title for the sake of relative example)).
).It'd be an interesting title, for those that play with henchmen anyways, but it would encourage some behavior that wouldn't exactly be appreciated by the community as a whole (reclusive tendencies would skyrocket amongst players, and Guild Wars is about playing as a group, not as a loner (to borrow the title for the sake of relative example)).
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