The Problem: A RA/TA opponant, last of his team alive, runs around the map endlessly while your team chases him, but cannot kill him. He taunts you. He tells you he has 5 hours to do this. He scoffs at his guild kicking him out. HE NEVER STOPS RUNNING.
This is a problem when you have a team that cannot do sufficient spike damage to kill a moving target. Example: 2 healer monks, 1 ritualist, 1 melee character vs. 1 wammo with sprint and self healing skills. Other common problem makers are assassins and rangers.
**Usually** there is no problem because your team has someone with either snare or sufficient ranged damage to kill the runner. But it is really not that uncommon to be in a situation where no one has snare or range direct damage or even if they have snare or direct damage it's still not enough.
This is especially frustrating when you're on say, your 9th RA match, and this runner just will not quit and you can't kill him.
Proposed Solution: Place a timer on RA/TA games. Maybe make it 10-20 mins. At the end of this timer, the AI detects how many of each team are left. The team with the most remaining alive players wins. This would prevent that one jerk runner from ruining a successful team's run in RA/TA.
Comments?
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