heros on offensive will run away from the flag, and they will NOT break aggro until they die.....I have had this happen tons of times....I now no longer have any heros on offensive; they now are all on defensive.
I have also found that heros will aggro groups you are running past (when on defense as well)....and lets not forget the minions who will aggro ANY enemy that gets within 2 aggro bubbles.....
otherwise agree with most of this....
on the caster moving problem, the target on the hero skill bar is SUPPOSED to lock them on a target, this however, doesnt work either...
(I have also often found that my heros will use the skill in number 8 or 7 before the one in number 1.....I have been training them to use them in the order I requested/put them in).
State of the Game
2 pages • Page 2
I will comment on some of your concerns, but it just seems like you not trying to help , but are resistent to change.
There is no probelm with 1-7 thousands of people are making it though the game with no issues.
On these they gave you the flag, so try using it. We wanted more control and with that comes the responsibility of using it, not be on autopilot.
Very good point, if heros are taken out of HA it will also revitalize the Hero battles because people would go there to use their heros like they should.
Also, with no titles for HB its a wash. A shame because the strategies and tactics used their are rich and deep, but why explore that when you can heroway right?
First on the economy its called balance, and its a good call. Now a guy playing 15-20 hours a week can equip his toons and heros with a little style not just collectors gear. I dont see a probelm with that.
Secondly on chests its a matter of opinion. I am glad to get a purple from a chest cause its still a unlock for pvp and still worth the price of the key imo. Also it advances my treasure seekers title as well as gives me some loot back from selling mods or just the merchanting. Your expectations may not be realistic thus causing undo disappointment.
Please dont. Try posting something in a more positive tone cause 95 percent of your whines are not really issues. One or two good points but basically subjective.
There is no probelm with 1-7 thousands of people are making it though the game with no issues.
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Originally Posted by Nero
8) Neither heroes or henchman will run from AoE damage. With any AoE they will just stand around untill you flag them out or they die.
9) Heroes do not prioritize the rez on the closest target, but they prioritize the other casters first. Often times this leads to heroes bypassing an easy rez, and charging straight into aggro. |
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Originally Posted by Nero
11) Hero battles are there for a reason, to PvP with heroes. They don't belong in other types of competitive play, such as HA.
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Also, with no titles for HB its a wash. A shame because the strategies and tactics used their are rich and deep, but why explore that when you can heroway right?
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Originally Posted by Nero
14) The fall of the economy. With the sudden decline in the worth of items due to the inscription feature, items that used to be worth 100k+ecto can now be seen sold for as little as 20k. The cost of keys can also be a problem because with items being worth so little, and the random rarity drops from chests effecting your items, the value of what you get often isn't enough to compensate for the cost of the key itself.
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Secondly on chests its a matter of opinion. I am glad to get a purple from a chest cause its still a unlock for pvp and still worth the price of the key imo. Also it advances my treasure seekers title as well as gives me some loot back from selling mods or just the merchanting. Your expectations may not be realistic thus causing undo disappointment.
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Originally Posted by Nero
Feel free to add anything you think is necessary to this list, and i will try to update this post to keep everything in the same area.
Flame Away. |
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Originally Posted by Antheus
14) Prices fluctuate. GW is not a trading game. The new system is great, since it allows easy (not unexpensive, but easy) access to perfect items.
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The former prices of 100k+ectos on a very select few items were due to sheer rarity of the skin and the low chances of getting one with good inherent mods. If you found one, you were set for a good long while in most cases.
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Originally Posted by Shadowspawn X
Please dont. Try posting something in a more positive tone cause 95 percent of your whines are not really issues. One or two good points but basically subjective.
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S
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Originally Posted by Nero
11) Hero battles are there for a reason, to PvP with heroes. They don't belong in other types of competitive play, such as HA.
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Originally Posted by KamikazeChicken
This is already in the process of being changed.
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Originally Posted by Trakata
His "whines" are not personal objections from what I can gather, but rather a collection of "whines" by members of the community. Obviously some of these are subjective, it does not mean they are not issues. Whining, as you call it, is what encourages reconsideration and change. If a lot of people don't like feature X, then as good business sense you would want to do something about it. This list facilitates that process, and I think it's a good list of common complaints/"whines". |
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Originally Posted by Shadowspawn X
I will comment on some of your concerns, but it just seems like you not trying to help , but are resistent to change.
There is no probelm with 1-7 thousands of people are making it though the game with no issues. On these they gave you the flag, so try using it. We wanted more control and with that comes the responsibility of using it, not be on autopilot. Very good point, if heros are taken out of HA it will also revitalize the Hero battles because people would go there to use their heros like they should. Also, with no titles for HB its a wash. A shame because the strategies and tactics used their are rich and deep, but why explore that when you can heroway right? First on the economy its called balance, and its a good call. Now a guy playing 15-20 hours a week can equip his toons and heros with a little style not just collectors gear. I dont see a probelm with that. Secondly on chests its a matter of opinion. I am glad to get a purple from a chest cause its still a unlock for pvp and still worth the price of the key imo. Also it advances my treasure seekers title as well as gives me some loot back from selling mods or just the merchanting. Your expectations may not be realistic thus causing undo disappointment. Please dont. Try posting something in a more positive tone cause 95 percent of your whines are not really issues. One or two good points but basically subjective. |
Before this thread gets closed can we please be less harsh when dissagreing..
thank you.
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Originally Posted by Narutoscryed
you should try to keep your arguments civil.. the opp did nothing to deserve your harsh post..
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Originally Posted by Narutoscryed
Before this thread gets closed can we please be less harsh when dissagreing..
thank you. |
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Originally Posted by Nero
14) The fall of the economy. With the sudden decline in the worth of items due to the inscription feature, items that used to be worth 100k+ecto can now be seen sold for as little as 20k. The cost of keys can also be a problem because with items being worth so little, and the random rarity drops from chests effecting your items, the value of what you get often isn't enough to compensate for the cost of the key itself.
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Originally Posted by Shadowspawn X
On these they gave you the flag, so try using it. We wanted more control and with that comes the responsibility of using it, not be on autopilot.
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K
S
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Originally Posted by KamikazeChicken
Go search for the post Gaile made? There's a handy Search feature you could use, or that little subform about all posts made by Anet employees.
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Originally Posted by Gaile Gray
Annnyyyway, here's the skinny, and it's brief, but it's timely: The designers have read your thoughts on today's HA, and we are aware that a goodly number of you feel that Heroes are having too much impact upon the gameplay. So, early notice: We're going to take a look at setting a limit on the number of Heroes that can be included in a game in Heroes' Ascent. No numbers, not exact timeline for the decision to be finalized, but there you are.
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I love how you all assume their taking it out read it carefully
"Were going to take a LOOK AT LIMITING THE NUMBER OF HEROES THAT CAN BE INCLUDED IN A GAME OF HEROES ASCENT"
That just means theres gonna be a little less heroes in a game, the will still be there.
Gaile if ur reading can you expand upon my theory.....im sure im not the only one confused
"Were going to take a LOOK AT LIMITING THE NUMBER OF HEROES THAT CAN BE INCLUDED IN A GAME OF HEROES ASCENT"
That just means theres gonna be a little less heroes in a game, the will still be there.
Gaile if ur reading can you expand upon my theory.....im sure im not the only one confused

My 2 cents:
I would like to see Heroes made into PvP like characters that can be equipped decently without having to spend lots of plat on them.
I would also like to see less grind points in the game such as the sunspear point farm quest (it's not bad for elonian characters, but is a bit of a p.i.t.a. for foreign characters...especially if you have a lot of em).
I would like to see skill nerfs in inspiration delt with by increasing cast time rather than decreasing energy gained in order to maintain the effectiveness to mesmers who have fast casting while making inspiration energy gain skills less abused by other classes.
I'm still waiting on an auction house function.
With this said, I have thoroughly enjoyed NF and am still content with the current state of the game. And yes, I am one of those freaks who thinks there is nothing wrong with the AI and is actually enjoying the challenge and diversity in gameplay it provides.
I would like to see Heroes made into PvP like characters that can be equipped decently without having to spend lots of plat on them.
I would also like to see less grind points in the game such as the sunspear point farm quest (it's not bad for elonian characters, but is a bit of a p.i.t.a. for foreign characters...especially if you have a lot of em).
I would like to see skill nerfs in inspiration delt with by increasing cast time rather than decreasing energy gained in order to maintain the effectiveness to mesmers who have fast casting while making inspiration energy gain skills less abused by other classes.
I'm still waiting on an auction house function.
With this said, I have thoroughly enjoyed NF and am still content with the current state of the game. And yes, I am one of those freaks who thinks there is nothing wrong with the AI and is actually enjoying the challenge and diversity in gameplay it provides.
First off those AI issues 1-7. ARE real. The fact that you're not encountering them, means you're blind or not in the right place. I'm assuming it's the latter.
Prophecies is so messed up with the chasing AI that it's really ridiculous. 1-3 casters, not warriors, casters with their natural speed enhancements (but only when chasing) will follow you now for a very very long amount of time, more than before the first change to AI back when Griffons were still farmable that said enemies will not chase you forever...it seems to be reinstated and it looks stupid.
Now this only happens when running from them whether you're fighting and retreating or actually running. Examples: I was getting a run to Grotto from Iron Mines, and we were in Ice Floe, right past the Ice Imp groups that are there or not there, they randomly spawn. I was ahead of almost everyone else and right behind my warrior runner and this Mursaat Mesmer that was aggroed in a group of casters about a 3-5 radars (yes radars not aggro bubbles) away well it was following him and I was behind him and this Mursaat, although I avoided it and went off to the side. About 10 seconds or so later I see a Mursaat Elementalist coming by, this guy was no where in my sight of view at all, and I'm assuming he came from the group the Mursaat Mesmer came from. But he went and kept on following the runner, even though the Mursaat Mesmer had stopped and went back before the 3 Ice Imps close to Grotto. Then about 5-10 seconds later, a Mursaat Necro and the same Mesmer com by following the Warrior still. The other party members had caught up to me, or died by now from the Mursaat group the Warrior aggroed. The Warrior by now, was about 5 or so radars ahead of his chasers, they couldn't even see him, yet they continued to follow him until out of my radar. That is plain and simply ridiculous they should never ever follow that long especially when their target is greyed out.
Another example today, I was getting a run to Droks on my Dervish and well, I got passed the big group of Avicara in Talus Chute. I was in the clear and running forward..right around where that level 10 Ice Golem or Summit spawns, and I see an Avicara Guile running back, no other Avicara around, I presume he was chasing the runner. He targets me, even though I'm not in he's not in my aggro circle and hits me with his spell..not bother, but when he does that his friends start chasing me so I hurry and use my 5 (other is 7) second running skill. I run ahead of the Guile and I'm staying ahead of him, his friends went back or so I thought cause they weren't on my radar. So I'm running past the Crafter there, and I'm nearing the troll cave. The Guile is till chasing me, that's about 5 radar lengths from his group and he's casted on me 3 times or so now but he will not give up. I'm using my 25% running skills and he's keeping up with me..like he has that same amount of movement. My runner entered Droks by the time I got past the troll cave..and the Guile was still chasing me. I'm certain, that unless I could get even farther ahead of him that he would have chased me to Droks. That's from one end of the map to the other and shouldn't be happening at all. It's stupid. Doesn't hurt me at all but the logic is stupid.
I don't see this as much in Nightfall, with them chasing you. The aggro locks for a while, sometimes they give up, sometimes they don't. Kournan Priests are a bit stupid, but other than that, it seems fine there. Cantha is free of problems mostly, the trouble is in Prophecies, and it's only casters chasing that far. Dolyak Masters, Mursaat casters, Bog Skales, Summit casters..I've seen them all do it. That's a persisting problem that I've noticed. The occurrences in Nightfall are 50/50. Like a gold from a chest.
Prophecies is so messed up with the chasing AI that it's really ridiculous. 1-3 casters, not warriors, casters with their natural speed enhancements (but only when chasing) will follow you now for a very very long amount of time, more than before the first change to AI back when Griffons were still farmable that said enemies will not chase you forever...it seems to be reinstated and it looks stupid.
Now this only happens when running from them whether you're fighting and retreating or actually running. Examples: I was getting a run to Grotto from Iron Mines, and we were in Ice Floe, right past the Ice Imp groups that are there or not there, they randomly spawn. I was ahead of almost everyone else and right behind my warrior runner and this Mursaat Mesmer that was aggroed in a group of casters about a 3-5 radars (yes radars not aggro bubbles) away well it was following him and I was behind him and this Mursaat, although I avoided it and went off to the side. About 10 seconds or so later I see a Mursaat Elementalist coming by, this guy was no where in my sight of view at all, and I'm assuming he came from the group the Mursaat Mesmer came from. But he went and kept on following the runner, even though the Mursaat Mesmer had stopped and went back before the 3 Ice Imps close to Grotto. Then about 5-10 seconds later, a Mursaat Necro and the same Mesmer com by following the Warrior still. The other party members had caught up to me, or died by now from the Mursaat group the Warrior aggroed. The Warrior by now, was about 5 or so radars ahead of his chasers, they couldn't even see him, yet they continued to follow him until out of my radar. That is plain and simply ridiculous they should never ever follow that long especially when their target is greyed out.
Another example today, I was getting a run to Droks on my Dervish and well, I got passed the big group of Avicara in Talus Chute. I was in the clear and running forward..right around where that level 10 Ice Golem or Summit spawns, and I see an Avicara Guile running back, no other Avicara around, I presume he was chasing the runner. He targets me, even though I'm not in he's not in my aggro circle and hits me with his spell..not bother, but when he does that his friends start chasing me so I hurry and use my 5 (other is 7) second running skill. I run ahead of the Guile and I'm staying ahead of him, his friends went back or so I thought cause they weren't on my radar. So I'm running past the Crafter there, and I'm nearing the troll cave. The Guile is till chasing me, that's about 5 radar lengths from his group and he's casted on me 3 times or so now but he will not give up. I'm using my 25% running skills and he's keeping up with me..like he has that same amount of movement. My runner entered Droks by the time I got past the troll cave..and the Guile was still chasing me. I'm certain, that unless I could get even farther ahead of him that he would have chased me to Droks. That's from one end of the map to the other and shouldn't be happening at all. It's stupid. Doesn't hurt me at all but the logic is stupid.
I don't see this as much in Nightfall, with them chasing you. The aggro locks for a while, sometimes they give up, sometimes they don't. Kournan Priests are a bit stupid, but other than that, it seems fine there. Cantha is free of problems mostly, the trouble is in Prophecies, and it's only casters chasing that far. Dolyak Masters, Mursaat casters, Bog Skales, Summit casters..I've seen them all do it. That's a persisting problem that I've noticed. The occurrences in Nightfall are 50/50. Like a gold from a chest.
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Originally Posted by garethporlest18
I'm using my 25% running skills and he's keeping up with me..like he has that same amount of movement.
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I have seen this behavior on mobs like Mursaat however, a pair of Mursaat monks tailed me for ages while running to Grotto... makes no difference, but is rather odd

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Originally Posted by Avarre
Haven't Avicara had an innate movement speed boost since forever? There are quite a few mobs that cannot be outrun/matched without boosts.
I have seen this behavior on mobs like Mursaat however, a pair of Mursaat monks tailed me for ages while running to Grotto... makes no difference, but is rather odd ![]() |
Quote:
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Originally Posted by garethporlest18
First off those AI issues 1-7. ARE real.
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Quote:
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Originally Posted by garethporlest18
Now this only happens when running from them whether you're fighting and retreating or actually running. Examples: I was getting a run to Grotto from Iron Mines, and we were in Ice Floe, right past the Ice Imp groups that are there or not there, they randomly spawn. I was ahead of almost everyone else and right behind my warrior runner and this Mursaat Mesmer that was aggroed in a group of casters about a 3-5 radars (yes radars not aggro bubbles) away well it was following him and I was behind him and this Mursaat, although I avoided it and went off to the side. About 10 seconds or so later I see a Mursaat Elementalist coming by, this guy was no where in my sight of view at all, and I'm assuming he came from the group the Mursaat Mesmer came from. But he went and kept on following the runner, even though the Mursaat Mesmer had stopped and went back before the 3 Ice Imps close to Grotto. Then about 5-10 seconds later, a Mursaat Necro and the same Mesmer com by following the Warrior still. The other party members had caught up to me, or died by now from the Mursaat group the Warrior aggroed. The Warrior by now, was about 5 or so radars ahead of his chasers, they couldn't even see him, yet they continued to follow him until out of my radar. That is plain and simply ridiculous they should never ever follow that long especially when their target is greyed out.
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Quote:
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Originally Posted by garethporlest18
I run ahead of the Guile and I'm staying ahead of him, his friends went back or so I thought cause they weren't on my radar. So I'm running past the Crafter there, and I'm nearing the troll cave. The Guile is till chasing me, that's about 5 radar lengths from his group and he's casted on me 3 times or so now but he will not give up.
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http://gw.gamewikis.org/wiki/Aggro
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Originally Posted by Rahja the Thief
Me attempting to rez my party. Ignore that flag near the group, that was a test to see if aggro was locked on me or on all of us. It was all of us... @_@
Need I say more on the AI? |
I think the aggro here was not on your party but on the location of the battle where your party members died. Sometimes if you go back to a battle scene to rez someone you notice the foes hoover around and return when you come back to rez. When this happens you gotta let them get completely out of radar range of the location then come back. Sometimes if you go out of radar range they will reset and you can go back and rez.
