Best Guild Wars?
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Even though i liked NF for many things like the new Cuts, better story and the new classes. Having completed Nightfall once and working on my second toon through, i choose Prophecies because depsite the good points of Nightfall, its not really fun to play after a while in comparison to good old Prophecies where all my fond fun memories are.
Even though i like Nightfall very much, the only things i am reminded of are thoughs of frustration and anger.
Hence i chose Prophecies for the fun/replayability factor as the best in the series so far.
Even though i like Nightfall very much, the only things i am reminded of are thoughs of frustration and anger.
Hence i chose Prophecies for the fun/replayability factor as the best in the series so far.
Prophecies all the way! I would of picked Nightfall because its actually is better than Prophecies but Heroes negate all positive aspects it has. If NF didn't feel like such a single player game then yeah it would be the best. Hope Anet learns from this, don't try to replace real players with AI characters.
A
It's definitely Prophecies. The only mission in that chapter that ever seriously pissed me off was THK. I can think of several missions in both Nightfall and Factions that make me mad. Plus, I find myself returning to Prophecies constantly. Not only is it the original, but I find it's the most enjoyable chapter of the series.
C
Factions was challenging, replayable, original, and introduced new game dynamics and encouraged group play. I loved not waiting for the actual playable content and just diving right into the fun missions. Nightfall already has me bored, and I haven't even finished the campaign once yet. I have no clue what I'm going to do when i do finish it, I don't see any things that would be fun to go back for. It feels like I bring the heroes and henches, click two or three times, and then I win. Prophecies was ok, but being the first, needed a bit of ironing out. The early missions are kind of meh (Does anyone really do missions like frost gate who aren't going for the title?), and farming gets stale for me really quickly.
In short, Factions ftw
In short, Factions ftw
w
I voted for Nightfall. Just yesterday I had the opportunity to do play through the Gates of Kryta and Naphpui Quarter missions again. I have to admit I got a bit melancholic running around in Kryta again, but I still prefer Elona for it's well developped story and the pace the game lets you go through the campaign. Your free to do a lot of exploring on your own, but at some point to move on you have to follow the primary. I really like the way this works ingame. The only I thing I really miss in Elona is Devona and Co. Yes, you can have them as henchmen, but they don't play a role in the campaign whatsoever. It's nice that you are the hero now but still I miss them.
Kryta "feels" like "home". I still move my characters to Fishermen's Haven before logging out.. but from a gaming experience Nightfall is the "better", the more developped and thought through campaign. Gates of Kryta especially is such a nice place. The moment you exit the gate and the beach opens up in front of you still is breathtaking. But the game itself is not as well designed and developped as it could be. Elona is a huge step forward regarding game development and "feeling".
As for Nahpui.. I felt alienated the moment I set my foot on canthan ground again. The city theme is just not very great. It's so dark and repetitive and I just don't feel like an explorer in there. I also don't like the canthan approach to the coops, that makes you rush through just to get master's reward.
Anyway just my view on the 3 chapters. The perfect Guild Wars chapter for me would have to "feel" like Kryta and have the well thought through gameplay of Elona.
Kryta "feels" like "home". I still move my characters to Fishermen's Haven before logging out.. but from a gaming experience Nightfall is the "better", the more developped and thought through campaign. Gates of Kryta especially is such a nice place. The moment you exit the gate and the beach opens up in front of you still is breathtaking. But the game itself is not as well designed and developped as it could be. Elona is a huge step forward regarding game development and "feeling".
As for Nahpui.. I felt alienated the moment I set my foot on canthan ground again. The city theme is just not very great. It's so dark and repetitive and I just don't feel like an explorer in there. I also don't like the canthan approach to the coops, that makes you rush through just to get master's reward.
Anyway just my view on the 3 chapters. The perfect Guild Wars chapter for me would have to "feel" like Kryta and have the well thought through gameplay of Elona.

Ultimately, I have to go with Prophecies. The story was crappy, and I don't even like most of the PvE. But it drew me into the game, and ultimately, even if Nightfall is technically better, the nostalgia factor is overwhelmingly hard to beat.
I guess what I mean to say is, playing Guild Wars for the first time, ala Prophecies, had a spark of magic that no future chapter has really managed to recapture.
I guess what I mean to say is, playing Guild Wars for the first time, ala Prophecies, had a spark of magic that no future chapter has really managed to recapture.
Prophecies got some areas what look very good.
Factions focused to Mhenlo, Togo, Emperor and Shiro not to player's character.
Nightfall is good but hero system was not enough limited (Using 3 heroes during missions effect so that most from missions in each campaign are easier than before Nightfall release).
Factions focused to Mhenlo, Togo, Emperor and Shiro not to player's character.
Nightfall is good but hero system was not enough limited (Using 3 heroes during missions effect so that most from missions in each campaign are easier than before Nightfall release).
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