All titles are hard in some way, normally when you see someone with a title of level (5) or more is amazing, incredible hard to get normally, you can see here the only title you could get to (5) or more extremely easy is the Sunspear one: http://gw.gamewikis.org/wiki/Titles
This even have some minor problems in game, like it's a fake rank title if you see it really fast in HA, or when I go with my hard earned HA rank title in Elona, people just think it's Sunspear aka super-easy-to-get-title.
The only one title anyone even the newbiest one could past from level (5) is Sunspear. My suggestion is change it to a max of (4), when you could get up to level (1) in the first island, get (2) for continue the main missions, and an extremely hard level (3) and/or (4). About the sunspear res signet, is easy, 25% of energy per rank, up to 100% in rank (4)
(1) Sunspear Captain 500 points.
(2) Sunspear General 2,500 points.
(3) Sunspear Castellan 7,500 points.
(4) Spearmarshal 15,000 points.
Change Sunspear title (this is NOT about you can't max it)
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Originally Posted by Tiny Killer
I see no problems with the Sunspear title track as it currently is.
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Originally Posted by freekedoutfish
So your p'd off because the max title isnt above (4).
I can honestly think of more important things that Anet needs to worry about, other then whether a max title can be reached by rank 4. If you want to look flashy with a max title which goes up to rank 5 or 6, then display that one instead. |

Well, I hope at least one developer read this thread, don't really matter if he/she answer or not; I hope he/she understand the big importance of the "psychology" of the title numbers. Sunspear title is indirectly decreasing the real value of the others titles; IMO all titles should be very difficult to get to that numbers.
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Originally Posted by NeHoMaR
Sunspear title is indirectly decreasing the real value of the others titles; IMO all titles should be very difficult to get to that numbers.
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Originally Posted by [KotL]Mjolnir
...IMO it sounds more like you don't want casual players running around with a title....
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Originally Posted by NeHoMaR
Another one that doesn't understand my point
![]() Well, I hope at least one developer read this thread, don't really matter if he/she answer or not; I hope he/she understand the big importance of the "psychology" of the title numbers. Sunspear title is indirectly decreasing the real value of the others titles; IMO all titles should be very difficult to get to that numbers. |
I understand your point perfectly mate. So dont try to call people stupid just because they dont agree with you.
I have 4 full titles as it is and im within inches of my 5th one. I appreciate the fact that at max they have more ranks in them, compared to titles such as Sunspear.
But the difference is.... I DONT CARE. I dont see the issue. I dont see the "psychological" issue of it.
I have 4 other full titles, and if I need one to show off I can just select it. Why anyone wants to show off their sunspear title anyway, I dont know. The only good it does is increasing dmg when using that sunspear skill.
But if they want to, then so be it. We have countless other titles which takes loads of effort to achieve, so go do them.
If you dont like how the sunspear title only takes 4 ranks to complete, then complete it and DONT SHOW IT.
What idiot is honestly going to look at you, see your title, see you have the max title for sunspear and go....
"OMG, that titles not as good because it only takes 4 ranks to be max on it...pffft"
....the answer? Vain, egotistical morons. I suspect that your one of those people. I apologise if im wrong, but from what youve wrote, you seem more bothered about whether you look good with your title, as apose to the sheer satisfaction of just completing it.
I understand your meaning, but I don't see the problem -- if any. The "psychology of the title numbers" holds no ground in the eyes of experienced players.
So new and ignorant players show it off because five is greater than three. "Yahoo, I pwnz!" *rolls eyes* However, if you've been around Guild Wars, you should know better.
The sunspear ranks meld nicely into the story of Night Fall and has a proper sense of progression. But outside of the story, that title holds no real meaning. (Except for having your rebirth signet more effective.)
To be honest, any of the titles have no real meaning to me. Albeit some have their useful effects like Wisdom, Treasure Hunter, and Lightbringer. They are just mere indications of what that player has achieved over time.
So the sunspear rank takes less time than others. But the cartographer title just requires you to explore the map. Drunkard title can be achieved by sitting in town. Big deal? Lightbringer points aren't hard to get either if you have the time to waste. Heck, even fame was farmed before.
How "difficult" are those tasks? Not very. They just take time -- like all the other titles. Of course, more experienced or "smart" players will achieve them in less time. And even that statement has its exceptions.
To make this post come to an end. There is no "psychology of the title numbers". The perception of each player on these titles is where the psychology lies. Some are perfectionists who crave ALL the titles, some like to pick and choose, AND some "just don't care".
Some believe a high rank is representative of one's skill, experience, and abilities. I hardly believe that's true after seeing what I've seen over the span of Guild Wars.
What a title truly represent, is the time and effort you yourself put into each one. If you're proud of it. That's all that matters. If you're not, slap on another one. Simple solution.
So new and ignorant players show it off because five is greater than three. "Yahoo, I pwnz!" *rolls eyes* However, if you've been around Guild Wars, you should know better.
The sunspear ranks meld nicely into the story of Night Fall and has a proper sense of progression. But outside of the story, that title holds no real meaning. (Except for having your rebirth signet more effective.)
To be honest, any of the titles have no real meaning to me. Albeit some have their useful effects like Wisdom, Treasure Hunter, and Lightbringer. They are just mere indications of what that player has achieved over time.
So the sunspear rank takes less time than others. But the cartographer title just requires you to explore the map. Drunkard title can be achieved by sitting in town. Big deal? Lightbringer points aren't hard to get either if you have the time to waste. Heck, even fame was farmed before.
How "difficult" are those tasks? Not very. They just take time -- like all the other titles. Of course, more experienced or "smart" players will achieve them in less time. And even that statement has its exceptions.
To make this post come to an end. There is no "psychology of the title numbers". The perception of each player on these titles is where the psychology lies. Some are perfectionists who crave ALL the titles, some like to pick and choose, AND some "just don't care".
Some believe a high rank is representative of one's skill, experience, and abilities. I hardly believe that's true after seeing what I've seen over the span of Guild Wars.
What a title truly represent, is the time and effort you yourself put into each one. If you're proud of it. That's all that matters. If you're not, slap on another one. Simple solution.
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Originally Posted by Thom Bangalter
Titles are for grind. The game is already carebear friendly as-is, and they need something to keep people playing so that they can keep the servers going.
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Originally Posted by mrgoat
Actually, they need something to get people to buy the next chapter to keep the servers going. The titles, taken by themselves, are financially counter-productive, as they encourage people to use more of arenanet's computing resources than they otherwise would.
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It's like saying IMDB can only index 15000 movies, or they'll start losing money due to "increased" load on servers.
The size of database and in-game features has zero (0) impact on server operations, as long as the core design of the game changes.
Changing all missions to 128 players, now that's different. But titles, inventory space, name lengths, etc, etc. Those have zero impact on anything.
Sorry if this has already been posted, don't have the time to check.
The reason it's so easy is because of Hero Skill Points. You get two of them for every new rank in Sunspear and Lightbringer that you get. Therefore, the more ranks, the more hero skill points you get, which I'm pretty sure is what Anet wants.
Besides, the military in the real world (not just America) has many different ranks...I can tell you that the American military has 26 (including "of the (service)" enlisted, warrant officers, and "of the (service)" officers) different ranks for each service. That number might be one or two off, I'm going from memory here, but you get the point.
So yeah, the more ranks, the more hero skill points, the more skills you can get, gg.
As for the psychological aspect, I don't understand why seeing a rank 5 Sunspear should be as impressive as seeing a rank 5 Gladiator. You know how easy or difficult each title is. To me, at least, the number has absolutely no effect on how impressed I am until I know what the title is, too.
The reason it's so easy is because of Hero Skill Points. You get two of them for every new rank in Sunspear and Lightbringer that you get. Therefore, the more ranks, the more hero skill points you get, which I'm pretty sure is what Anet wants.
Besides, the military in the real world (not just America) has many different ranks...I can tell you that the American military has 26 (including "of the (service)" enlisted, warrant officers, and "of the (service)" officers) different ranks for each service. That number might be one or two off, I'm going from memory here, but you get the point.
So yeah, the more ranks, the more hero skill points, the more skills you can get, gg.
As for the psychological aspect, I don't understand why seeing a rank 5 Sunspear should be as impressive as seeing a rank 5 Gladiator. You know how easy or difficult each title is. To me, at least, the number has absolutely no effect on how impressed I am until I know what the title is, too.
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Originally Posted by Antheus
This is just completely and utterly wrong. What on earth do titles have to do with computing resources.
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People that normally just run through the explorable areas now hug the walls.
People go and cap unnecessary elites.
There are MANY other examples of how titles increase the load on ANet's servers. With out them, people wouldn't play as much, which would decrease bandwidth and server capacity requirements.
Having said that, however, there's a delicate balance between giving people pointless things to do (titles) to keep them around for the next chapter and the extra server load that this causes. They obviously want people to keep playing and buy the next chapter, but if people play all day, every day, ANet probably loses money on those clients simply because of bandwidth costs.

