I found it rather sucks when you become a wurm if you're of the monk class. I've found w/ anet's constant AI tweaking that once again the enemy mobs aggro hard on the monk in a party. This usually isn't a problem for me when I'm playing w/ my regular monk skills, but it does really suck when I'm playing as a wurm in the later areas.
With a party of 8 wurms, everyone has the same skills and the same high hp, however I've noticed that if I charge the huge enemy mobs together with the rest of the party, they still prioritize their target based on your character's class. Thus I become the aggro for enemy focus fire, which makes wurm life a bitch when their heal skills are rather lacking, and the #2 and #3 skills take so long to use. I've noticed the hench monks are usually targeted next after I go down.
Generally I've found that I have to either hang back and let someone else take fire first or run away and do virtually nothing my wurm is low on hp. WIth 3k total hp it take forever to regen. If I charge back in the mob invariably all focus fire on me again giving me virtually no chance to use the hp regaining attacks. While dp doesn't effect the wurm, it does suck once you pop out of the wurm w/ 60dp because you were a monk in the wurm.
I've grown to hate the wurms because of this lopsided aggro. All wurms have the same skills, hp and abilities, yet I'm singled out by AI monk hate. And I don't get my monk skills to keep myself alive, so it's either die repeatedly and accumulate dp, or sit out of the action.
It's sort of like playing the dragonball arena games, but imagine if whenever you were in range, every enemy player would immediately target and attack you.
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