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Not very many people playing propechies anymore?
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Well ANet didn't release sales numbers like they did with Factions and I notice most of my friends list (full) has been empty for quite some time so while more people may be playing factions and/or nightfall, there may be an overall fewer number of people playing. Splitting those remaining up between three campaigns makes it appear to be even fewer than it actually is. If you get and level up some heroes then you should have no problem playing around in Prophecies. If you are looking for company then you may need to look towards one of the other campaigns.
I have noticed there are less people.
Had to hero/hench a couple of Desert missions because of that.
Don't know how the Shiverpeaks are (just kicked dopple, now at dragon).
But the Desert always was abandoned during early weekend mornings (except the bots and those are gone), perhaps it's better in the evening.
Had to hero/hench a couple of Desert missions because of that.
Don't know how the Shiverpeaks are (just kicked dopple, now at dragon).
But the Desert always was abandoned during early weekend mornings (except the bots and those are gone), perhaps it's better in the evening.
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It depends on time of day. On American servers I noticed that outside of prime time population is scarcer. But in afternoon - evening hours it fills up.
Population is of course getting dilluted. Add to that the addition of heroes, which make everything before RoF trivial (3 maxed out 20 vs. 17 henchies) and the answer is obvious.
Tyria, with all the additions since release, is simply too easy. New classes, new skills, new AI and new heroes make almost all content there look like pre-searing did, especially to vets.
Add to that the green weekend, multiple characters to bring through and it gives even a bleaker picture.
But above all, it's getting old. I do still feel that shortly, some of the higher end missions will start getting attention again, just like they did after Factions. Either for exploration or protector titles, simply for gaining access to map, it will liven up.
But Prophecies is getting old, and will eventually become much more desolate.
Population is of course getting dilluted. Add to that the addition of heroes, which make everything before RoF trivial (3 maxed out 20 vs. 17 henchies) and the answer is obvious.
Tyria, with all the additions since release, is simply too easy. New classes, new skills, new AI and new heroes make almost all content there look like pre-searing did, especially to vets.
Add to that the green weekend, multiple characters to bring through and it gives even a bleaker picture.
But above all, it's getting old. I do still feel that shortly, some of the higher end missions will start getting attention again, just like they did after Factions. Either for exploration or protector titles, simply for gaining access to map, it will liven up.
But Prophecies is getting old, and will eventually become much more desolate.
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Quote:
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Originally Posted by Griff Mon
I've gone back to some of the missions in Prophecies with my Dervish and some heros and areas that used to be tough with strong lvl 20 Prophecies characters are now much easier.
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But, other than fun little surprises like that, yeah, heroes do make Prophecies and Factions ridiculously easy.
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After completing proph 3 times and getting to the Ring with a 4th PC, I'm burned out. Plus the fact they nerfed farming means I have less incentive to go back for that purpose. Unless I want to make a PC with a tyrian look (assuming I had a free slot) or I need to get tyrian class skills, I really wouldn't feel like going back right now.
IMO they really need to do a free update or a sequal for the original.
IMO they really need to do a free update or a sequal for the original.
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think it really does depend on the time of day-----I am still running my last 2 canthan characters around tyria; my monk is in the ring of fire and my mesmer just got to the jungle.....saw about the same amount of people I have been seeing since factions. And when people get done with their new nf toons they will be taking them back to tyria as well (now factions is another story---was in levianthan pits the other day and I was the only one there, I logged off and then next day when I logged on again I was STILL the only one there----). So wait awhile, I think people will move back to prophecy when they get done with nightfall.
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One problem is Chapter1 starts off really slow compared to Factions and Nightfall. This will drive away people who bought another chapter first.
Pre-Sear - You either love it or hate it (Marmite)
Ascalon - Dull
Northern Shiverpeaks - Time consuming if you do all quests like me
Kryta - Gets a little more interesting, still no real challenge.
Jungle - Pretty but still lacking in any real challenge
Desert - Dull IMO but starts to get a little more difficult
Southern Shiverpeaks - Interesting, finally some high end action.
RoF Islands - Challenging
Now if you move onto NF..
Noob Island - easy to begine with but unlike pre-sear has some mid range mobs
Mainland - Straight into high end action, level20+ mobs
15k armor available shortly after arrival (Not the prettiest armor but what NF armor is?)
I still have a char in Tyria but I'm having trouble convincing myself to go back and play there now.
Pre-Sear - You either love it or hate it (Marmite)
Ascalon - Dull
Northern Shiverpeaks - Time consuming if you do all quests like me
Kryta - Gets a little more interesting, still no real challenge.
Jungle - Pretty but still lacking in any real challenge
Desert - Dull IMO but starts to get a little more difficult
Southern Shiverpeaks - Interesting, finally some high end action.
RoF Islands - Challenging
Now if you move onto NF..
Noob Island - easy to begine with but unlike pre-sear has some mid range mobs
Mainland - Straight into high end action, level20+ mobs
15k armor available shortly after arrival (Not the prettiest armor but what NF armor is?)
I still have a char in Tyria but I'm having trouble convincing myself to go back and play there now.
