Created by [Wi] iirc
Shadow Prison {E} (Deadly Arts)
Black Spider Strike (Dagger Mastery)
Twisting Fangs (Critical Strikes)
Disrupting Dagger (Deadly Arts)
Shadow of Haste (Shadow Arts)
Dash
Feigned Neutrality (Shadow Arts)
Mending Touch (Protection Prayers)
Dagger Mastery: 10 + 1 + 2
Critical Strikes: 11 + 2
Deadly Arts: 8 + 1
Shadow Arts: 6 + 1
Attributes and runes can be switched around a bit. This is a useful solo character for GvG and AB/CMs.
Use Shadow of Haste, Dash as a cancel for mobility.
Chain Shadow Prison -> Black Spider Strike -> Twsiting Fangs
Disrupting Dagger to interrupt Breeze, healsig, troll etc
Get out of danger with SoH; Feigned Neutrality can be used to help escape if you get into trouble, aswell as used for an out-of-combat regen.
Shadow Prison can be used defensively to protect allies.
More fun than a shock A/E :]
A/Mo Black Widow
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Quote:
Originally Posted by Mokone
you will lack of damage; your target will have enough left left when your combo ends. check the other thread about it; it got the better build.
A frenzy assassin with no healing or defensive skills, gg using that as a ganker.
Quote:
Quote:
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Originally Posted by Saider maul
a little over protected and only 3 attack skills? I thought you said an assassin should be able to finish its target, or at least have it near dead an degening and escape to safety. Dunno i havent tried it yet. But looks flawed to me. Well, it's the same damage, give or take shock and 4 points; as a shock assassin. |
This build works. Disrupting dagger also gives you teh interupt on trolls or heal sigs when you need it. If you want another attack, malicious strike is nice. The other build is fine as well, but I would never take frenzy over burst on an assassin -- just makes no sense to me. There's also a shadow step that works like shadow of haste that can fit in teh same slot. All variations on the same idea though. Anyhow, I would call it all preference as to which mod works best.
Quote:
Originally Posted by Skuld
A frenzy assassin with no healing or defensive skills, gg using that as a ganker.
Well, it's the same damage, give or take shock and 4 points; as a shock assassin. could have bothered to read the whole thread.
Burst of Aggression was mentioned. so no Frenzy.
Dash or Feigned Neutrality is totally enough to survive after a spike. or just the speedboost from Dash to escape from battle; personal preferance i guess.
ive tested this enough in Arenas; id much rather teleport in, SPIKE A TARGET AND KILL it and risk my own death than teleport in, deal a crap amount of damage and then do that over and over being completely useless.
GG for not killing anyone on your own - what the build is made for.
doubt youll even be able to kill a priest in RA/TA on your own. xD
EDIT: ran it in RA as explained above, tried to spike various targets on my own - failed. so no to the build imo.^
Well, it's the same damage, give or take shock and 4 points; as a shock assassin. could have bothered to read the whole thread.
Burst of Aggression was mentioned. so no Frenzy.

Dash or Feigned Neutrality is totally enough to survive after a spike. or just the speedboost from Dash to escape from battle; personal preferance i guess.
ive tested this enough in Arenas; id much rather teleport in, SPIKE A TARGET AND KILL it and risk my own death than teleport in, deal a crap amount of damage and then do that over and over being completely useless.
GG for not killing anyone on your own - what the build is made for.
doubt youll even be able to kill a priest in RA/TA on your own. xD
EDIT: ran it in RA as explained above, tried to spike various targets on my own - failed. so no to the build imo.^
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W.T.B a better build, that's a 55 monk without PS killah, other than that it only kills lvl 10 wammos without mending.
A assassin is about fast killing in a short period of time, not likely other classes, such as warriors, wich are made for pressure. A assassin can easly take out a target by it self, a warrior or a thumper (without bestial maulling, sometimes) cannot really do the job as easy. Ofc a decent monk always overalls the damage, but a decent assassin can always do it's job if not intercepted/disabled by something else. Temple Strike > SP.
A/Mo Black Widow --> rejected.
And don't give me that crap that a Blind Bot or a Mo/A would pwn a decent sin.
A assassin is about fast killing in a short period of time, not likely other classes, such as warriors, wich are made for pressure. A assassin can easly take out a target by it self, a warrior or a thumper (without bestial maulling, sometimes) cannot really do the job as easy. Ofc a decent monk always overalls the damage, but a decent assassin can always do it's job if not intercepted/disabled by something else. Temple Strike > SP.
A/Mo Black Widow --> rejected.
And don't give me that crap that a Blind Bot or a Mo/A would pwn a decent sin.
B
B
B
W
B
Shadow Prison-Burst of Agression-Black Spider-Ox-Black Lotus-Twisting-Impale-Siphon Speed/Recall/Feign Neutrality = AB
Shadow Prison-Burst of Agression-Black Spider-Ox-Black Lotus-Twisting-Impale/Recall-Res Sig = TA
Shadow Prison-Burst of Agression-Black Spider-Ox-Black Lotus-Twisting-Feign Neutrality/Recall-Res Sig = RA
Now that's what i call a decent killing sin.
Having a necro around with at least Parasitic Bond is not so bad whene running a Shadow Prison build.
For GvG, i think it's more a AoD thing, imo. Since it can return you to your previous location.
Shadow Prison-Burst of Agression-Black Spider-Ox-Black Lotus-Twisting-Impale/Recall-Res Sig = TA
Shadow Prison-Burst of Agression-Black Spider-Ox-Black Lotus-Twisting-Feign Neutrality/Recall-Res Sig = RA
Now that's what i call a decent killing sin.
Having a necro around with at least Parasitic Bond is not so bad whene running a Shadow Prison build.
For GvG, i think it's more a AoD thing, imo. Since it can return you to your previous location.
