Note: Sorry about the formatting, I can't seem to add spaces between points. :P
I've played WoW using a trial-key but later decided I'd go with GW instead since WoW seems to need an awful lot of commitment (due to the pace of things). I'll try to give a comparison between GW and WoW as best as I can.
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1. Leveling up to 20 doesn't take very long since mobs are always in abundance and quests/missions do give experience as rewards (in Prophecies, leveling may be somewhat slower than the other chapters). No grinding required at all from my experience through all 3 chapters. A character still levels up post 20 to get skill points for buying skills but character level will never exceed 20.
2. GW has a start and end of story. It works like Diablo II where you have missions (quests in D2) that take you through the storyline. IIRC, WoW does not have this. It might be worth noting that different chapters of Guild Wars play somewhat differently, you may find some chapters rather mission-oriented (such as Factions, where you can't travel freely to another place).
3. GW is dungeon-based in that all explorable areas are instances. On the other hand, the world of WoW is in 1 piece except dungeons which are instanced. As such, you won't see any other players except your own party members when adventuring in GW world but neither would you need to wait for mob respawns.
4. GW is less interactive than WoW in that you don't really interact alot with your environment. Not many things you can really do with your character other than using emotes and killing stuff. For e.g. can't swim, can't sit on chairs.
5. The feel of the world is alot less than WoW due to instancing. Towns are full of standing NPCs, there aren't any shops or buildings that you can virtually walk in and look around. Towns/outposts are the only places where you'll get to see other players. There are also no steeds so running is the only way to move around. However, when you have acquired a new location, to get back to that location, you can open up your map and immediately 'teleport' back (without having to run all the way).
6. GW does not feature any life skills (i.e. professions in WoW) but I think (don't take my word for it though) it has been discussed that ANet may consider introducing them in the future.
7. GW user interface currently isn't as advanced as WoW so it may be tedious to perform certain actions, however, ANet is always trying to improve it so it may change to become more efficient in the future.
8. GW professions (similarly to WoW classes) are more balanced for PvE, even if you use a monk, it has powerful offensive skills to make a kill. I was under the impression that it's nearly impossible to solo in WoW as a priest. In GW, you'll have to pick a primary and secondary profession. Secondary professions can be altered later on in the game if you decide to change and try out something else. Secondary profession change works like 'unlocking' in that if you change from 1 secondary profession to another, you can always change back to the old one with all the previous skills acquired remained intact.
9. Statistical points (known as Attributes) in GW are different than most games in that they are levels of mastery of a certain category of skills. Attributes affect directly how effective your skills become, they behave quite differently form stat points in that of WoW (they resemble more of Talent points). Attributes are re-adjustable at no additional costs so you can never make a wrong character (unless you picked the wrong hair or face you'd have liked).
10. There's no permanent death penalty, however, there is a temporary one if you die while adventuring in an explorable area. Per death costs a -15% in health and energy to a max of 60%. This affects your effectiveness while adventuring but will reset whenever you visit a town/outpost. Gaining experience during adventuring will help to reduce the penalty slowly.
11. Graphics in GW are pretty good but lighting effects aren't as realistic as WoW. Toons in GW definitely look way better than in WoW, albeit the latter is more interesting (different races). There's also an absence of weather and time effects in GW, however, I vaguely remember seeing rain and night time in Nightfall.
12. Enemy AI in GW generally behaves the same. In WoW, enemy AI has more personality.
13. Fights in GW is more exciting as it occurs at a faster pace. You can only equip 8 skills at any one time so there are only 8 skills to manage; this also means that you have to give it some thought as to what skills you wanna bring since skills can only be changed at towns/outposts.
14. Can't really comment on PvP as I haven't done much of it on either games.
15. As for economy, I guess every game has their own problems with it. Currently, there isn't any auction house implementation in GW so trading is done through spamming in the trade channel and using the trade interface to commit.
16. I find that WoW has more depth in the overall gameplay while GW has clearly more depth in terms of fights.
17. Most of the things you'd find in GW will occur to you as 'non-hassle', mainly how ANet had wanted it. There's no need to buy arrows since they'll never run out, no need to constantly run from one town to another (if you've been there before) since you can 'map' into the spot, no need to feed pets since they have 'absolute loyalty', etc.
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To sum it all up, the action in GW is definitely more exciting and fast-paced. On the other hand, variety in gameplay, realism of the environment and immersion into the world is something WoW is better at. Being more hassle-free, it's faster to accomplish game tasks in GW and thus, requiring lesser commitment. GW is not MMORPG in any case so it doesn't offer most of what MMORPG has. Nevertheless, GW has alot to offer, but depending on where your primary interests lie, it may not be as much as what WoW could've offered.
Hope this helps to give you a rough idea. You can also try requesting for a trial key in this thread if you wanna try out the game before buying:
http://www.guildwarsguru.com/forum/s...php?t=10067073
@ Thallandor:
Eh bro, good idea. Thanks! :P
Dang, linespaces don't seem to work with lists.
