Heres a short list I made of things that need changed or would be like this out of the box if it were my game.
1.) Heros Suck. I dont have them pimped in the best runes, but they have perfect weapons and almost any skill that has been used in previous campaigns. Yet they still are inferior to regular ol henchmen.
2.) Radius on the little green self compass in [U] map should be larger than it is due to the rugged map terrain/geometry you cant reach some places to clear for mapping percentage as is. Sometimes a tiny spot will be right out of reach and it pisses me off.
3.) Balance between mobs of enemies and the lvl 20 cap too warped. I hate being wiped out with a full hench team (and 1 other real player) by a mob of 8-10 enemies lvl 24-28. You cant pull, they chase forever if you try to run. Then you run into another mob trying to escape the first mob. Its rediculous. Just going out to get some mapping percentage will net you triple 60% dp.
4.) Why are (is) necros (henchmen/heros) always targeted first by mobs? My Master of Whispers is always the first to die multiple times in a row as soon as we enter a mob.
5.) Enemy mob balance needs more variety. I noticed up in the poisoned outcrops mobs have 3-4 of the same profession enemy in one group. Like 4 sorcerers, 2 clerics, 1 executioner, 1 other. This applies to other locations too.
6.) Every once in a while youll run across a chest (in all Campaigns) that is stuck in a rock, in a mountain, on a mountain, under a bridge, in the ground, just out of reach on a mound of snow. This is so annoying. Someone needs to go thru the whole map(s) and set these spawn points in a better location. If not then hire me, I'll do it for free just for the relief.
7.) Drop rates from chests as always are bad. Sometimes you get a good mod off a purple or blue but I always get really bad weapons worth 100-200g at the merchant. When keys are 400-750g the return kinda sucks. Most the time you can sell a mod but everyone else usually has 10 of the same mod cause they get the same useless weapons from chests that I get. The good ol update that made chests drop purple or golds was lame. I always open a chest first and I always get the purple. Chest runs or not... This leads to...
8.) Mob drop rates horrible! Yea I want it all and I want it all to be good and rewarded for my time spent playing countless hours. White weapons galore, a blue or two like 1 outta 100. Gold drop maybe 1:1000 enemies killed. Never seem to get purples from an enemy drop much while questing. Guess since they are all in the chests now... Maybe npcs (henchmen/heros) have a higher priority on the rare or better loot. If so, they dont deserve it. Best thing Ive gotten so far from Elona is a ruby I salvaged from a jeweled daggers that was highly salvageable. Even then the game lagged like it was deciding rather or not I deserved it. hah.
9.) The world map needs a closer zoom. I like to be able to see more detail in stuff and I hate guesswork.
10.) The "Aura" on bosses now seems a bit dull. Its hard to tell a dervish, paragon and warrior aura apart until you get too close for comfort. Same with necro and ranger. And most the time when I see a boss I can usually distinct his profession by its name. But when its name is Tom Thumb the Mean, or Repulsive Jane Doe Jr. you might as well engage it just to see what skills it uses. Then run like hell if its not one you want.
So thats my Top Ten list I guess. At least all I can think of or care to think of right now.
e

