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Originally Posted by khovinang
Could the author of this thread add the stats for the green weapon plz? I would greatly appriciated. Thank you.
Suli's Scythe * Slashing damage: 9-41 (req. 9 Scythe Mastery) * damage +15% (while Health is above 50%) * Energy gain on hit: 1 * Energy regeneration -1 * Scythe Mastery +1 (20% chance while using skills) * Two-handed Mhedi's Vow * Slashing damage 9-41 (requires 9 Scythe Mastery) * Energy +5 * Energy Gain on Hit +1 * Energy Regeneration -1 * Health +30 The Deathbringer * Slashing damage 9-41 (req. 9 Scythe Mastery) * Damage +15% * Armor -10 (while attacking) * Armor penetration +20% (Chance 20%) * Health +30 Bubahl's Grasp * Earth damage 9-41 (requires 9 Scythe Mastery) * Damage +15% (while Health is above 50%) * Armor +7 (vs. physical damage) The Darksong * 14-27 (requires 9 Spear Mastery) * Damage+15% (while Health is above 50%) * Lengthens bleeding duration on foes by 33% * Health +30 Hanchor's Daggers * Slashing Dmg:7-17 (req. 9 Dagger Mastery). * Damage +15% (While Enchanted). * Energy gain on hit: 1 * Energy Regeneration: -1 * Health + 30 Jeahr's Daggers * Slashing damage 7-17(req. 9 Dagger Mastery) * Damage +15% (while in a stance) * Dagger Mastery +1 (20% chance while using skills) * Energy gain on hit: 1 * Energy regeneration -1 Lunto's Pincers *Piercing damage: 7-17 (req. 9 Dagger Mastery) * Damage +15% (while Health is above 50%) * Lengthens Poison duration on foes by 33% * Health +30 Chor's Axe * Earth Damage 6-28 (requires 9 Axe Mastery) * Damage +15% (While health is above 50%) * Health +30 Churrta's Maul * Blunt damage: 19-35 (req. 9 Hammer Mastery) * Damage +15% (While Health above 50%) * Energy gain on hit: 1 * Energy regeneration -1 * Health +30 Enadiz's Defender * Armor: 16 (req. 9 Strength) * Reduces Crippled duration on you by 20% * Health +30 Robah's Axe * Slashing damage: 6-28 (req. 9 Axe Mastery) * Damage +15% (while Health is above 50%) * Life stealing: 3 * Health regeneration -1 * Health +30 Wahli's Blade * Slashing damage 15-22(req. 9 Swordsmanship) * Damage +15% (while Health is above 50%) * Life stealing: 3 * Health Regeneration -1 * Health +30 Chaklin's Axe * Slashing damage: 6-28 (req. 9 Axe Mastery) * Damage +15% (While enchanted) * Armor penetration 20% (Chance: 20%) * Health +30 Sharptooth's Shield * Armor: 16 (Requires 9 Tactics) * Inscription: "Master of My Domain" * Tactics +1 (Chance: 20%) * Health +30 Onwan's Aegis * Armor: 16 (Requires 9 Strength) * Reduces Poison duration on you by 20% * Health +30 Tundoss's Shortbow *Piercing: 15-28 (req. 9 Marksmanship) *Damage +15% (while Health is above 50%) * Life stealing 5 * Health Regeneration -1 *Health +30 Terob's Wand * Cold damage: 11-22 (req. 9 Death Magic) * Halves skill recharge of spells (Chance: 10%) * Energy +5 (while Health is above 50%) Modti's Depravation * Energy +10 *Cold damage: 11-22 (Requires 9 Curses) * Halves skill recharge of spells (Chance: 20%) *Halves casting time of Curses spells (Chance: 20%) *Halves casting time of Curses spells (Chance: 20%) *Health +30 Neoli's Contagion * Energy +12 (Requires 9 Inspiration Magic) * Inspiration Magic +1 (Chance: 20%) * Health +30 Wandalz's Refuge * Armor: 16 (Requires 9 Motivation) * Recieved physical damage -5 (Chance:20%) * Health +30 Eshau's Spear * Piercing damage 14-27 (requires 9 Spear Mastery) * Damage +15% * Energy -5 * Energy gain on hit: 1 * Energy regeneration -1 * Health +30 Briahn's Guidance * Armor: 16 (req. 9 Command) * Health +45 (while enchanted) * Received damage -2 (while enchanted) Shagu's Anthem * Armor: 16 (Requires 9 Motivation) * Recieved physical damage -5 (Chance:20%) * Health +30 The Nightbringer * Energy +10 * Cold damage: 11-22 (Requires 9 Death Magic) * Halves skill recharge of spells (Chance: 20%) * Halves casting time of Death Magic spells (Chance: 20%) * Halves casting time of Death Magic spells (Chance: 20%) * Health +30 |
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Originally Posted by mrcake
Got to love it when this happens, not only do i get the green, but i get a req 9 hammer +30 health.. first run also ![]() did you solo this boss? i had to clear the way with hench and then send them back to the start and kill the boss on my own
Yep hes near the bottom of my list, darkflower. |
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Originally Posted by Timzor
Send the hench in an kill the sandstorms, leave the boss an send then hench out of the radar until there names are greyed out, then just kill the boss.
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