Veiled Nightmare; Skills cost 40% more energy to activite.
Is one just one example of the area effects casters have to endure in the realm of torment.
I dont mind the huge mobs of lvl24-28 creatures and I think its cool we get to see Titans and dragons from other campaigns. I think the realm of torment area is cool and original.
But NUKING or high demand skills in these areas is rendered impossible or useless by area effects which cause them to either take twice as long to cast, twice as long to recharge, require half more energy, etc, etc, etc.
What are elementals meant to do in these situations when most of our skills take huge junks of energy, long recharge or casting times.
Yes I could lower energy req skills, and faster casting skills.
But what use does that leave a fire NUKING build?
You cant help but get the feeling they want to completely render nuking or energy demanding skills impossible in these areas.
f

