Woot Mystic Tank 2.0
Area of Expertise:Generic PvE, Solo Farming, some PvP(RA and AB tested thus far, testing TA tonight)
Att Spread
Scythe Mastery=9(just enough for the weapon)
Earth Prayers=10(9+1)
Mysticism=16(12+1+3)
Mystic Tank 2.0
Earth Prayers=13 (12+1)
Mysticism=16(12+1+3)
Runes/Insignias
Radiant insignias= on all pieces of armor except gloves
Survivor Insignia=gloves
Major Vigor(rune)=chest
minor earth(rune)=legs
Sup Mysticism(rune)=head piece
Attunement(rune)= feet, gloves
Skills
After extensive testing in high level areas, I have found that this build is very flexible and the only skills that are mandatory are Mystic Regeneration, Mystic Vigor, and Heart of Fury.
Mystic Regeneration
Vital Boon
Mystic Vigor
Heart of Fury
Zealous Renewal
Heart of Holy Flame-or-Conviction(even higher armor)
Avatar of Balthazar(E) Or Vow of Strength(E)(once you have mastered the micro management of the build this will help)
Rez(monk for rebirth)
Mystic Tank 2.0
Same skill set, but instead of HoHF use Conviction
Weapon
Zealous is NEEDED, 20% increase in enchants would be nice, otherwise +30 hlth. +5e or 15^50 either works
-Mystic Tank 2.0 From looking at the build above, you can see that Scythe Mastery is omitted for the sake of better tanking, I recently used this build to WALK through Realm Of Torment looking for chests, it worked wonders, it's nice taking 15-18 damage from monsters that normally hit for 70-80 BWAHAHAHAHA. This build would work in a team build, you just won't be able to do damage, but, what's a tank for anyway? Also consider replacing HoHF and ZR for Veil of Thorns and Armor of Sanctity, and to help with energy management, use Ava of Lyssa. You can use pretty much any avatar with this. With Earth Prayers at the level for 2.0 you also get 4 regen for Mystic Regen and Conviction, you now can NOT suffer Degen when all enchants are up. MUHAHAHAHAHA
Ok, to start out cast the enchants all in order from first to last, then keep the enchants up at all times, if any of them falls you risk death, luckily the first three have relatively fast recharge times, so you can reapply as necessary. The last three enchants are for damage and Zealous Renewal for energy management, Heart of Holy flame can be swapped with another enchant. Use AoB if your health starts to get pressured down, otherwise you should stay at mostly full health. This build relies on you swinging and being fully enchanted to survive, the more enemies being hit the better. This build can easily be used for farming and in groups, if you are solo farming go ahead and replace rez with another skill, I prefer Dust Cloak for the blind. Watch for mesmers, they can wreak havoc on the build, and eles can be a problem but it can easily tank other classes. When you get the micro management of enchant juggling down, you can switch out the avatar for Vow of strength to increase damage output. I have used this build to get me through most of the game and I last longer than the tanks in my parties XD. I will provide times and descriptions once I can get them word for word, or once I learn how to do the skills link thing. Feel free to comment. Happy Hunting.
K

Glad you made the original poster look dumb
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. I like this a lot i outlasted a level 20 and his heroes on a mission (even though i still cant beat it. I have a suggestion u should maybe use avatar of Lyssa for the extra energy cause this build is very manageable i usually find myself not needing the extra armor.