I love the fact that monsters now behave more like player characters by running when their health gets low.
BUT...
Anet needs to fix the aggro. There's nothing worse than having the monster reduced to and handful of health points, only to have them take off running into another mob.
This has happened to me on numerous occasions. I spend energy taking a group down to nothing, only to have them aggro all their buddies. On the journey to Nightfall Jahia, mobs aggro way to easily and they aren't spaced out enough to finish taking down one group, before the runners bring another group (or two, or five) right down on top of you.
Even with the flag system, your heroes and henchies will still pursue unless you set them to avoid combat, in which case you aren't going to win there at all.
Highly frustrating.
s



