the Rit-Sin

1 pages • Page 1
Mekkakat
Mekkakat
Whiner
• #1
try this build if you're bored or going crazy from being inside too much like me. it's really just for fun, but REALLY works well. great for RA or lame TA lol.

Rt/A

Spirit Strength
Vital weapon/resilient weapon
jagged strike
wild strike
horns of the ox
falling spider
heal of choice in resto (i use mend body and soul).
rez/(or for pve)sight beyond sight

dag: 11
resto:12
spawn:11-12 (your choice)

this build will do about 30-40 damage a hit without attack skills, and with say horns of the ox, you'll be doing about 60-70 damage not including criticals. try it if you want something new to use. i don't die often with such great self heals, and i can drop almost anything in seconds. fun to play!
Terra Xin
Terra Xin
Furnace Stoker
• #2
Spirit's Strength builds really are fun to play. Looks like a solid build.
D
Defiled Corpse
Pre-Searing Cadet
• #3
Recently started experimenting with this in pve. It is an absolute blast! If the party doesn't go wtf, rezone, and then kick you. I didn't go sin but chose the sword line with sever artery, gash, final thrust. Damage ussually ends up in the 30's without spirit's strenght and in the 60-80 range with it. This all depends on sundering/criticals coming into play too. Definetly something everyone should try atleast once.
Ark Claw
Ark Claw
Academy Page
• #4
hi :P

the "search" gaves me this thread ^^

i discovered this fun build yesterday... this is mine:

Rit's skills:
Spirit's Strength (èlite)
Sight Beyond Sight
Vital Weapon ---> 5 ene, last 30 secs
Flesh of my flesh (or ress signet)

Sin's skills:
Golden Fox Strike (nightfall)
Golden Lotus Strike
Golden Phoenix Strike

Weapon:
Daggers of Xuekao (green)
* Piercing damage: 7-17 (Requires 9 Dagger Mastery)
* Damage +15% (While Enchanted)
* Armor penetration +20% (Chance: 20%)
* Enchantments last 20% longer

Attributes:
Spawning power: 11 + 1 + 3
Daggers mastery: 10
Communing: 10

very fun
Carth`
Carth`
Desert Nomad
• #5
There was already a thread for this a few lines down. http://www.guildwarsguru.com/forum/s...php?t=10087836

Anyway, these builds are nice, and fun to play, but they aren't as great as everyone makes out. Against the people in RA or AB, yeah I'm sure you could get a few kills before you die.

The big damage numbers impress people, but it basically does what assassins have been doing for months. But I still think assassins are better at it, more reliable. If I wanted someone to kill a monk, and there was an assassin, and an Rt/A, I would choose the assassin.

Two times I met a Spirit's Strength Rt/A recently:
Everyone else was dead and it was just me and him. I was an assassin. The Rt/A slowly waddled around without a speed boost, but couldn't get anywhere near me because I was kiting. Then I shadow stepped to him, and killed him. He didn't get a single attack off.

The other time I was playing a bunny thumper, he came straight for me and did get the first attack. So this is what they do best right? Super fast spike to anyone! I bashed away at him with my hammer and he died very quickly before I had even built up my adrenaline. I was at about half health when he died, and had just hit him with a hammer under RaO.

I also met many Rt/As when I played as a monk, they never kill me. It isn't a spike, because it's too slow. You want to kill me while I'm still on the floor, otherwise whatever you do will just be healed. But that's if you even get a chance, the fact that you have no snare, no speed boost, I will just kite. You'll be chasing me in circles most of the time doing no damage.
Ark Claw
Ark Claw
Academy Page
• #6
y... it's for fun, we said it

low armor and low speed don't help much ^^"

i discovered this èlite yesterday, so i use it... but the rit healer or spirit spammer (like mm ritu) are more usefull

p.s. sorry for bad english

p.p.s. Quote: Originally Posted by Carth`
Redfeather1975
Redfeather1975
Forge Runner
• #7
Oooops! I misread!
I like spirit's strength builds too.

Right now I'm using a Ritualist/Ranger.
unmatchedfury
unmatchedfury
Krytan Explorer
• #8
Spirits strenth on a bow is generally too low to justifiy it. Ranger attack skills cant be used very well. The reason the Rt/A works so well is that the large + armor ignreo bonuses from teh assn attacks add with the spirits strength armor ignore to do 60-80 dmg per hit quickly + conditions
Patccmoi
Patccmoi
Wilds Pathfinder
• #9
Quote: Originally Posted by unmatchedfury
Spirits strenth on a bow is generally too low to justifiy it. Ranger attack skills cant be used very well. The reason the Rt/A works so well is that the large + armor ignreo bonuses from teh assn attacks add with the spirits strength armor ignore to do 60-80 dmg per hit quickly + conditions On a bow, what you do is :

16 Spawning-12 Marks

+33 from Spirit Strength
+9 from RtW
+6 from Favorable Wind (optional)
+5 from Vamp

for +53 damage per arrow.

Pick some interrupts, maybe Dual Shot, but mainly bring Needling Shot.

On anyone below 50%, you have 70 armor ignoring DPS just throwing Needling. And something like Dual-Needling-DShot/Savage, while costing 20-25E, will spike someone for around 250-300+ damage in like 2s, 220 of which ignores armor.

It's not actually bad. It does have lower consistant damage, but Needling is pretty insane to finish people and DShot alone can be worth a bow.
Redfeather1975
Redfeather1975
Forge Runner
• #10
I used needling shot before. It was cool with the spirit's strength up, but I went through energy super fast finishing off the target. Somtimes I thought it might be better to just bring Heket's for IAS.
M
Made In Ascalon
Krytan Explorer
• #11
Quote: Originally Posted by Redfeather1975
I used needling shot before. It was cool with the spirit's strength up, but I went through energy super fast finishing off the target. Somtimes I thought it might be better to just bring Heket's for IAS. I tried out the build after reading it here. And, holy shit it's awesome <3
IMO it's better than using daggers. In my times doing PvP, I'd attack random targets and do considerable DoT until the monk healed, switch targets again until the same, and then destroy the monk with a dual shot spike followed by needling. It puts on so much pressure with healing.

Using daggers is very easy to predict and kite because of how obvious it is to run up to a target, but using a bow solves the problem. I dunno, I might have to switch to using a bow instead of daggers for my PvE SS build now, since it also would help offset the risk of getting ripped apart like an assassin.
Redfeather1975
Redfeather1975
Forge Runner
• #12
How are you dealing with needling's energy usage?
That's my only problem there.
Yah, I like the Rt/R too. I can even use nature rituals to fuel my special spawning and restoration skills.

BTW, does anyone use Symbiosis? I wonder if it's really bad to bring. I can get my hp up so high, but I'm guessing so could the bad guys too! What's it good for?
Karmaniac
Karmaniac
Lion's Arch Merchant
• #13
I've been running similar Rt/R build in AB. Dual->savage->focused shot. While I agree that Rt/A offers way better damage output the fact that you have to venture into melee makes Rt/R a more reliable choice. And no, there really isn't anything you can do about energy except let it recharge when things become quiet.

About OP's post: maybe more points in spawning and less in resto? Have you tried using wielder's boon as self heal?
M
Made In Ascalon
Krytan Explorer
• #14
Quote: Originally Posted by Redfeather1975 How are you dealing with needling's energy usage?
That's my only problem there. I don't have any special way to counter it. I'll use my energy up completely, chill for a few seconds to let it recharge, and then use dual shot + 2 needlings and repeat. But enchantments and the weapon spell runs out eventually, so it's always a problem. The cool thing about it is, you don't need a skill to do high damage attacks
Quote:
Yah, I like the Rt/R too. I can even use nature rituals to fuel my special spawning and restoration skills.

BTW, does anyone use Symbiosis? I wonder if it's really bad to bring. I can get my hp up so high, but I'm guessing so could the bad guys too! What's it good for? I've only used symbiosis in a few groups, and I never understood why they brought it. I can imagine one very good use for it though. If you're in a group with enchantment removal mesmers/necros, it may be a good idea because the spike damage + sudden drop of max hp would kill extremely quickly.
M
Made In Ascalon
Krytan Explorer
• #15
Quote: Originally Posted by Karmaniac
I've been running similar Rt/R build in AB. Dual->savage->focused shot. While I agree that Rt/A offers way better damage output the fact that you have to venture into melee makes Rt/R a more reliable choice. And no, there really isn't anything you can do about energy except let it recharge when things become quiet.

About OP's post: maybe more points in spawning and less in resto? Have you tried using wielder's boon as self heal? IMO, using restoration instead of communing is a very bad idea. Vital weapon only costs 5 energy and lasts 30 seconds. Resilient weapon costs 10 energy and lasts only 19 seconds, and that little amount eats up energy significantly faster. But if you're more worried about staying alive than dealing damage, then fair enough. Wielder's boon is a good choice.
Dutch Masterr
Dutch Masterr
Wilds Pathfinder
• #16
ive also started using simmilar builds to this recently. i either go rt/a or rt/w with an axe. with the axe, it does a huge amount of damage. i use vital weapon, weapon of warding, spirits strength, weilders boon, furious axe, critical chop, dismember, executioners strike.

vital weapon is great because it adds over 100 health at a very low attribute level....i think i have it at something like this--spawning 12, restoration 12, axe 11, communing about 7-10 (not on at the moment and dont remember).

furious axe+critical chop is an awsome combo to add fast spikes. i do this--furious axe until adrenaline is full, then dismember, executioners strike, critical shop for a VERY large spike. critical shop has a activation time of 1/2 a second so it hits almost immidiatley after the previous attack. with just furious axe+critical strike on squishy targets ive hit for over 160 damage (about 80 per strike)...great build but i have a problem with kiting targets and blocking/evadig attacks.
Son of Urza
Son of Urza
Frost Gate Guardian
• #17
Spirit's Strength assassins with the Fox combo work nicely because they cannot be blinded, blocked, or evaded. However, they pay for this by losing any speed boost, snaring ability, IAS, or even a shadow step. They would work MUCH better with Paragon support- Godspeed and Crippling Anthem. With these, they will have a speed boost, and Golden Fox Strike will cripple their foes. THIS would make them a force to contend with, as the Paragon would allow them to show off their huge damage and resistance to almost all melee counters.
V
Vazze
Krytan Explorer
• #18
Rt/R should not use bow, that weapon is way too slow.
This is the Rt/R build:

Beast Mastery 12
Spawning Power 12+3+1
Communing: 3+1

Brutal Strike(or a utility skill: pet interrupt/snare)
Heket's Rampage
Call of Haste
Comfort Animal
Charm Animal
Vital Weapon
Spirit's Strength
Rez Sig

Weapon: any Spear of enchanting (kiting target) and/or Spawning Power wand (target not moving) /SP offhand.
Although you dont have points in Spear mastery it hits 33-37 every second (you have IAS) +the pet (with IAS) and the pet attack and you have a total of 60-80 DPS without the need to be in melee range.
The long term DPS is as good as any SS melee has and it is safer.
Michael Dennis
Michael Dennis
Ascalonian Squire
• #19
Quote: Originally Posted by Terra Xin
Spirit's Strength builds really are fun to play. Looks like a solid build. ok people u must not know how to b original!!

1: spirits strength is almost and very close too IW
2: u ppl hav taken the idea and overused it way to much, uve used it with every wpn in the game!
3: it all balls down to this point almost all GW players dont understand, ur not being very original or creative ur jus seeing a skill or certain build, and saying "oh lets try this with every single thing i c...." instead of coming up with something outside the box. this very same thing hppn win ppl started using IW.
4: plz dont get excited bout this Rt version of IW, cuz all i simply hav to do is enchantment removal and ull b sitting there for 30 sec. with nothing to do and will b taken down in 7-10 secs, so ask urself: is it worth me ranting and making posts or even making a build tht revolves around one skill? i ve this b4, plz start thinking outside the box and suprise me!
Kais Unduli
Kais Unduli
Wilds Pathfinder
• #20
Hey, let us have fun with our ritualists. We don't have a whole lot going for as at this moment. If people are having fun with Spirit's Strength, then let them.