It may seem like a small thing, but as someone who has played a dedicated Beastmaster since the release of GW, I think this little line in the latest update is the best PvE buff my pet has ever gotten:
"Removed collision between members of the same team, including minions and pets. This change applies only to roleplaying missions and areas."
Now Olias can be a minion master again without me wanting to SMACK him for trapping my moa behind a wall of zombies on a bridge. ^_^
Heck, I've had to yell at live people for blocking the chicken before. I'm nothing but happy with this change!
(Now if it only worked in PvP...)
Best Things Aren't Always the Biggest
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Interesting change and I'm kinda wondering why they've waited this long to implement it. Could it be that the reviewer from Photics complained the game feels "boxy"?
Anyway, I'm not sure if I'll like the change. It's going to feel weird passing right through my teammates like they are made of air now that I'm used to how Guild Wars has always been.
As a warrior most of the time I definitely can see this making battles a lot quicker now that myself and other melee characters will have a lot less things getting in the way. Maybe this change was put in because AI for mobs has them move around a lot more, and team collision was too frustrating for some people.
As a side note WoW has absolutely no collision detection with other mobs. You can pass right through the largest enemy in the game even if it's made of stone. Could this be a change to make the transition from WoW to Guild Wars easier on newbs?
In a couple weeks I'll be able to say if I like this change of if it makes Guild Wars feel too WoWish. It'll definitely make my work in battle easier.
Anyway, I'm not sure if I'll like the change. It's going to feel weird passing right through my teammates like they are made of air now that I'm used to how Guild Wars has always been.
As a warrior most of the time I definitely can see this making battles a lot quicker now that myself and other melee characters will have a lot less things getting in the way. Maybe this change was put in because AI for mobs has them move around a lot more, and team collision was too frustrating for some people.
As a side note WoW has absolutely no collision detection with other mobs. You can pass right through the largest enemy in the game even if it's made of stone. Could this be a change to make the transition from WoW to Guild Wars easier on newbs?
In a couple weeks I'll be able to say if I like this change of if it makes Guild Wars feel too WoWish. It'll definitely make my work in battle easier.
While i agree with the OP in regards to Beast masters can work more effectively with their pets, but this fact is overshadowed by the huge improvement to Minon Master's combat effectiveness in a party where minons used to body block and wasting themselves away are now truely more effective in the PvE as highlighted by Zinger314.
and no sorry size does matter
and no sorry size does matter

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Quote:
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Originally Posted by Theus
It only applies to pets or minions.
Not Heroes or Henchmen. |
Given that this is a long overdue change and that neither henchies, minions, pets, nor atrociously bad pathfinding are new to the game, it makes me wonder if they aren't just trying to 'equalize' thing between human teams and hero/henchie teams.
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