Superior vigor rune dropped down to 22K?
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I think this is price control by Anet.
The demand for sup vigors has gone up now that we have Heroes. I need at least 14 sup vigors for each of my characters, and I haven't seen a sup vigor drop in months.
Although maybe this is a sign that more people are rune farming to get insignias and other runes while the price is still high, and many people haven't gotten around to buying sup vigors for their Heroes yet.
The demand for sup vigors has gone up now that we have Heroes. I need at least 14 sup vigors for each of my characters, and I haven't seen a sup vigor drop in months.
Although maybe this is a sign that more people are rune farming to get insignias and other runes while the price is still high, and many people haven't gotten around to buying sup vigors for their Heroes yet.
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its all supply and demand though, more people have been buying major and minor vigors as they are so cheap in price and this has lead to a fall in demand for superior vigor, once everyones new chars are at a state of buying 15k armour (i would say a week or 2 before the majority of people plough through the story.) then you will see it shoot back up towards 30k i gaurentee it.
Guildmaster Cain
Desert Nomad
Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
Joined May 2006
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Originally Posted by jiggerjay
its all supply and demand though, more people have been buying major and minor vigors as they are so cheap in price and this has lead to a fall in demand for superior vigor, once everyones new chars are at a state of buying 15k armour (i would say a week or 2 before the majority of people plough through the story.) then you will see it shoot back up towards 30k i gaurentee it.
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Originally Posted by Kalki
I think this is price control by Anet.
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Increased supply is the most probable explanation.
I think the majority of players are still too poor to afford a sup vigor for each of their 6 or more main characters. So the influx of potentially a dozen heroes per main character is not relevant when most players wouldn't buy a sup vig for themselfes in the first place. Wealthy oldtimers would definitely buy a sup vigor for any new char slot, so demand should increase. A more relevant money sink in that respect would probably be the array of new skills to be bought/ capped for each character, depleting cash reserves fast and being more important then a few hitpoints for a hero...
The third comment I find more intriguing - anyone else having experienced problems to sell a minor vigor? If this is broken that might be a reason why prices stay so high (but extreme demand for minors should do that anyway, yes)


