Guild Wars on MAC= More People

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Silly Warrior
Silly Warrior
Hold it!
• #1
I don't think it would be a bad idea, and honestly, it wouldn't be hard for Anet to do. In addition to adding more people on the servers, it would also make a bunch more money for Anet. Money that could be spent on hiring new people, and funding server costs.

I think Jeff Strain once said "We go where the people go, and most people are on PC". Well yes, but people still use MACs, and although I personally don't like them, its more money in Anets pocket, and it would add alot more people to our servers !

The MAC version could be downloaded online just like the PC version, and both would run together, like Starcraft PC and MAC. I personally don't think it would be "impossible" to do.

More people and almost no cost to Anet.

Good Idea?
Chilly Ress
Chilly Ress
Jungle Guide
• #2
It may cost them more money to redo the game to run on it than it would get them from people buying it. But, then again, who really knows.
a
anna
Frost Gate Guardian
• #3
I like it. Do you think Boot Camp might have some influence on Anet's decision?

I'm thinking of getting a Mac soon. I hope GW runs perfectly using Boot Camp.
W
WasAGuest
Desert Nomad
• #4
Between Vista and the MS Spyware, I was also considering a Mac. Hoping GW considers cross platform play... I do not favor going to Vista and spending hours on the phone if I descide to upgrade the mobo, or CPU.
Mr_eX
Mr_eX
Frost Gate Guardian
• #5
My friend plays GW on his MacBook pro with Boot Camp. It works really well for him.

As for a direct port to Mac OS...meh. With their kind of development schedule, I'd rather that they just focus on the new campaigns.
Hockster
Hockster
Banned
• #6
No cost? There woul need to be a significant code alteration needed. Five more customers would hardly be worth the effort to port it over.
lightblade
lightblade
Forge Runner
• #7
I don't think Guild Wars is written in Java, so it's not cross platform. So making a Mac version of Guild Wars is like...completely rewrite the engine. Which will take a year or 2 to develop.

Now, if the Mac is running on Windows XP(which is entirely possible), it wouldn't need Anet to make a GW for Mac OS.
Eviance
Eviance
Desert Nomad
• #8
Honestly my next computer will hopefully be a Mac and I intend to somehow find a way to play GW on it, so I must check out this Boot Camp!
n
nine breaker
Krytan Explorer
• #9
Just another data point, GW works beautifully on 24" iMac under bootcamp.
Diablo???
Diablo???
Forge Runner
• #10
This "boot camp" you guys speak of, sounds highly arousing...
Tyggen
Tyggen
Krytan Explorer
• #11
Never officially, end of story. Too expensive, time-consuming and not enough revenue.

The only possible situation I see a mac version in the future would be;

Stockmarkets collapse!
Today, all the computers in the world running windows decided to crash.

Around noon today, all windows computers connected to the Internet committed seppuku to bring honour back to Microsoft. After struggling along the past two decades the computers finally had enough. --No more bugs! read a blue screen earlier today, mere moments before the computer exploded sending shards of burning plastic over the room. Similar incidents have been reported all over the world.

The computer news sent stockmarkets plummeting, and only 4 hours after the incident was a fact Microsoft filed for bankrupcy. --I've never seen anything like this, said a baffled Bill Gates, repeating it over and over again staring blankly into the air.

In unrelated news, Apple shares are up 5000% and Steve Jobs announced they've aquired Microsofts old production plants and "will finally start spewing out proper computers."

-edit-

Please, don't take this the wrong way, I'm not trying to badmouth osx. I use it myself on a daily basis, and it is, by my standards, better then XP. But as long as the amount of gamers on OSX is as low as it is, no game companies will put cash into it as long as they have the slightest competition (WoW).
Solar Light
Solar Light
Frost Gate Guardian
• #12
thats the sad fact of having one particular Os domminating the market to a near monopoly, they get sloppy on development, competion helps raise quality, which is lacking somewhat.

then again, the hassle of making software cross platform...
TB_
TB_
Lion's Arch Merchant
• #13
There is so few people using macs that porting a game to that platform is pointless especialy as I imagine AN is already working on a new engine anyway so porting an old engine is not a wise choice.
g
generik
Desert Nomad
• #14
I hope to see a Mac edition as well. I find myself playing way less these days because I myself too has switched to a Mac.

And with regards to those who think it is not worth it due to the "lesser amount of people", well the Mac population is the upper tier of computer users. Unlike PC users Mac users are actually willing to burn moolah.
Omega X
Omega X
Ninja Unveiler
• #15
Guild Wars is strictly a Direct X game. To port GW would be to rewrite the game to use OpenGL. And its most likely not worth it due to the lack of a sizable Mac user base.
K
Kalki
Lion's Arch Merchant
• #16
Who the heck buys macs to play games anymore?
Angel Netherborn
Angel Netherborn
Krytan Explorer
• #17
Quote:
Originally Posted by Kalki
Who the heck buys macs to play games anymore?
Exactly. I don't believe I've heard of a hardcore gamer who uses a Mac. The potential market value for Mac gamers is likely not worth the development effort of training/hiring a new team of developers to handle to port and maintenance for Macs.
Gonzo
Gonzo
Jungle Guide
• #18
GW on mac = spending less time on IRC at work
Quid Pro Quo
Quid Pro Quo
Wilds Pathfinder
• #19
Honestly I don't think there would be enough *new* customers to make this worth it.
0
0mar
Frost Gate Guardian
• #20
There are like 4 gamers in the world who use Macs.

Until Apple gets 35-50% market share, games will be strictly Windows-only. That, of course, happens after Steve Job punches out God.