Secondary Profession for Dervish
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Here are a few threads I've dug up:
Sticky: Dervish Build Directory SubmissionsA thread called "Dervish Builds for PVE"
Sticky: Dervish Build Directory Submissions
Like Assassin before it, the Dervish does not really need a secondary profession as it has versatile self-healing enchantments and powerful attacks. Probably the one I would recommend is Monk. In the early stages of the game, there is little to no use for any monk skills, plus having additional attribute to spend points on weakens Derv core skills.
However later in the game, "No Attribute" skills such as Purge Conditions, Purge Signet, Remove Hex and Resurrect (to replace the Res signet) would be of much more benefit and don't use any precious attribute points.
However later in the game, "No Attribute" skills such as Purge Conditions, Purge Signet, Remove Hex and Resurrect (to replace the Res signet) would be of much more benefit and don't use any precious attribute points.
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Quote:
Originally Posted by Cilvaa
Like Assassin before it, the Dervish does not really need a secondary profession as it has versatile self-healing enchantments and powerful attacks. Probably the one I would recommend is Monk. In the early stages of the game, there is little to no use for any monk skills, plus having additional attribute to spend points on weakens Derv core skills.
However later in the game, "No Attribute" skills such as Purge Conditions, Purge Signet, Remove Hex and Resurrect (to replace the Res signet) would be of much more benefit and don't use any precious attribute points. Personally, I find that mending touch, is a great skill even at 0 attribute. /W amd /R are also usefull for wild blow and apply poison. I run melona with /mez for powerdrain and leech sig.
The dervish primary also has potential as an orders D/N. The dervish heal party is conditional, but cheap.
However later in the game, "No Attribute" skills such as Purge Conditions, Purge Signet, Remove Hex and Resurrect (to replace the Res signet) would be of much more benefit and don't use any precious attribute points. Personally, I find that mending touch, is a great skill even at 0 attribute. /W amd /R are also usefull for wild blow and apply poison. I run melona with /mez for powerdrain and leech sig.
The dervish primary also has potential as an orders D/N. The dervish heal party is conditional, but cheap.
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A

) I find that taking Conjure Phantasm is great for readying to use Chilling Victory (as the enemy must have lower health than you) and there's plenty of hex/enchantment removal for Mesmers too.
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