Just in case anybody from Arenanet is watching, I'll reiterate my stand - I just want to play simple annihilation matches with heroes and I don't really care whether that comes from HA or somewhere else. I'm not going to bother arguing any further than that though, since most arguers on both sides are simply responding to points by repeating their own instead of actually refuting them and there's no point in participating in that.
The current state of Heroes Ascent and propsed solutions
6 pages • Page 4
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Originally Posted by Mysterial
Just in case anybody from Arenanet is watching, I'll reiterate my stand - I just want to play simple annihilation matches with heroes and I don't really care whether that comes from HA or somewhere else. I'm not going to bother arguing any further than that though, since most arguers on both sides are simply responding to points by repeating their own instead of actually refuting them and there's no point in participating in that.
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P
Just because you "covered" these reasons doesn't mean they are invalid reasons. I see flaws in most of your defenses.
There are 2 options here.
1) Fighting AI is harder than fighting humans. Answer - great! more challenge! Isn't that what PvP is about?
2) Fighting AI is easier than fighting humans. Answer - great! get to HoH faster.
Either way, heroes bring either more challenge or die fast and get out of your way, depending on their owner... who just happens to be a real person. Heroway is a way for those of us who enjoy Minion Mastery and Pet control in general to finally get into PvP. Instead of working with a bunch of pets that only understand one thing (Go fight now!!!!) and are useless until people start dieing, you get 3 "pets" that can be controlled right down to the place they stand and the skills they use, and 2 more that you can at least control where they stand.
The problem with this logic is you stand in HA and listen to people calling for one FotM build or another. If you want to try anything different or original, an HA group is just not going to be the place to do it. Even if you have already tried it out and find it to be the next big thing, nobody cares if you're not playing a build that they think is the best one for your class. So if you want to prove a new build in HA, the Heroway is the only way to do it. Also, if you're unranked, it's even harder to get a group... but under your system the only way to gain rank is... get a group! Now there's a great little catch-22 that works out great for you, but not for those of us that finally find PvP, the obvious "end-game" to our PvE game, fun under Heroway.
So somehow, adding 2 more "real people" is going to make an incredible difference in your entire opinion? You're still going to run into 3 heroes, just now the last two henchy spots will be filled by people. I fail to see where this will actually change anything. Your post might have actually been more valid had you called for a complete removal of NPC's from HA. Here's the deal: Heroes >>>> Henchies. Right now people don't know how to play heroes as well as they could, so they are being run by the AI mostly. As the good players learn this new mechanic, Heroes will begin to look a lot more like the humans that are in complete control of them, turning Heroway battles into an even better test of a real player's ability to micromanage.
If Guild Wars is only a team game, then why has Anet, on 2 of the 3 chapter releases (prophecies - henchmen, nightfall - heroes), included more options for solo play? I get the stronger feeling that GW is a build game, and that's the way I play it and love it. But now, I get to not only design my own build, but really work the numbers and create an entire team build with my heroes, and control it myself if they can't figure it out. There is no other game out there to my knowledge which lets you customize your entire team to such detail, and gives you as much control over their abilities. There is certainly no game which then allows you to test those team builds against other humans in a ladder competition. Heroway rocks for those of us who enjoy this type of game.
Deer-getters grind (having fun the whole time... that's their thing), while their opponents have fun slaying their team, or learning from their mistakes just like playing a full group of humans. If you're not having fun, why are you playing?
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One thing that surfaces from your arguments is that somehow playing 5 AI's and 1 human is less fun for you than playing 3 AI's and 3 humans. However, playing with 5 AI's as the only human is more fun for me than trying to find 2 more people who will try the builds I tell them to in order to synergize perfectly with the team I've worked hard to design and build... or at least have the reflexes of the healer and ranger henchy.
Some people (like you) enjoy playing the Marine. You fight in the trenches with a few of your buddies trying to win the day against the evil of the world. Some of us (like me) enjoy playing the Commander. We train our troops and lead them into battle, barking orders the whole way.
The fact is: neither of these playstyles is more or less consistent with Anet's goals for the game... and you can have both. If you are so good at destroying AI teams, then mow over them and move on. They're no different from the inevitable group of noobs.
The real problem is that, due to the huge influx of noobish players from the launch of nightfall, the ranking system is out of wack (because they're farming rank off of each other). As the better players destroy the noobs more in the coming weeks, the noobs ranks will decrease and the veteran's ranks will increase, so after a while you'll only be playing the good Heroways that really are a challenge (because all the heroes are being controlled by a good human).
So, let the dust settle for a while. If you're still running into a bunch of noobish heroways after a month or so, then what Anet really needs to work on is the ranking system, not providing more barriers for entry to the awesome contest that is HA.
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Originally Posted by Yunas Ele
Reason to keep HA as it is #1: The only reason people are complaining about Heroes is because they can't beat Heroes! If you can't beat Heroes you shouldn't play HA...
Reason why this is to change it: You misunderstand. Very few people are actually complaining because they think heroes are overpowered. We are complaining because fighting AI over and over is not fun. The fun factor of HA was to fight with real people, against real people. However, if you enjoy fighting AI over and over (what HA has become), theres nothing wrong with that. But theres a whole big section of the game for you called PvE. This is not what HA was about. HA was for PvP players that liked to fight other real players, not AI. |
1) Fighting AI is harder than fighting humans. Answer - great! more challenge! Isn't that what PvP is about?
2) Fighting AI is easier than fighting humans. Answer - great! get to HoH faster.
Either way, heroes bring either more challenge or die fast and get out of your way, depending on their owner... who just happens to be a real person. Heroway is a way for those of us who enjoy Minion Mastery and Pet control in general to finally get into PvP. Instead of working with a bunch of pets that only understand one thing (Go fight now!!!!) and are useless until people start dieing, you get 3 "pets" that can be controlled right down to the place they stand and the skills they use, and 2 more that you can at least control where they stand.
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Originally Posted by Yunas Ele
Reason to keep HA as it is #2: HA was just full of elitists that won't take me in their groups. With heroes I can finally get a group!
Reason why this is to change it: I'm not going to cover this one myself since other people have already made excellent posts on this. See these quotes: ... |
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Originally Posted by Yunas Ele
Reason to keep HA as it is #3: There where NPCs like Ghostly Hero, pets, minions and even henchmen before. No one complained then, why complain now? Its the same isn't it?
Reason why this is to change it: Theres nothing wrong with having a few NPCs in the battle field. As I even said, as long as 50% of the players on the team are real people, not AI bots, I'm happy. But in HA's current state, its basically farm AI bots after AI bots after AI bots. |
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Originally Posted by Yunas Ele
Reason to keep HA as it is #4: I'm anti-social and don't want to play with other people. With heroes I can finally play HA.
Reason why this is to change it: Heroes Ascent, heck even Guild Wars in general is a team game. If I'm not mistaken it even said that on the GW box. If you don't like to play with other people you shouldn't be playing HA, maybe not even playing Guild Wars. There are tons are great offline, single player games that are better than Guild Wars for those of you that don't like team based games. I can recommend some for you, if you want. |
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Originally Posted by Yunas Ele
Reason to keep HA as it is #5: I just want a nice deer to go with my fissure armor. I couldn't give a **** about the state of HA. Just want my deer and I'm out. Heroes help me get my deer faster so I'm all for 'em.
Reason why this is to change it: This is really the only valid reason I've seen on why to keep HA as it is. But come on ANet, the whole philosphy guild wars was built on was no grind, yet right now you are favoring the people who want to grind over the people who want to have fun playing your game... |
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One thing that surfaces from your arguments is that somehow playing 5 AI's and 1 human is less fun for you than playing 3 AI's and 3 humans. However, playing with 5 AI's as the only human is more fun for me than trying to find 2 more people who will try the builds I tell them to in order to synergize perfectly with the team I've worked hard to design and build... or at least have the reflexes of the healer and ranger henchy.
Some people (like you) enjoy playing the Marine. You fight in the trenches with a few of your buddies trying to win the day against the evil of the world. Some of us (like me) enjoy playing the Commander. We train our troops and lead them into battle, barking orders the whole way.
The fact is: neither of these playstyles is more or less consistent with Anet's goals for the game... and you can have both. If you are so good at destroying AI teams, then mow over them and move on. They're no different from the inevitable group of noobs.
The real problem is that, due to the huge influx of noobish players from the launch of nightfall, the ranking system is out of wack (because they're farming rank off of each other). As the better players destroy the noobs more in the coming weeks, the noobs ranks will decrease and the veteran's ranks will increase, so after a while you'll only be playing the good Heroways that really are a challenge (because all the heroes are being controlled by a good human).
So, let the dust settle for a while. If you're still running into a bunch of noobish heroways after a month or so, then what Anet really needs to work on is the ranking system, not providing more barriers for entry to the awesome contest that is HA.
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Originally Posted by Progor
Some people (like you) enjoy playing the Marine. You fight in the trenches with a few of your buddies trying to win the day against the evil of the world. Some of us (like me) enjoy playing the Commander. We train our troops and lead them into battle, barking orders the whole way.
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The simple truth is that people have different views or ideas on what's fun and what isn't. Now the reason I am bothered by this drastic change is that HA, which was initially a PvP gametype for the marine, was changed to accomodate the commanders. Now us mariners have been playing HA for a while, and I personally hate the fact the gametype i liked most was completely changed in order to please the commander, a newcomer to HA.
Also, the actual number of players is decreasing (check ID districts if you dont believe me, this really is an undeniable fact), so it is safe to say that more people preferred the marine type game HA has been for the past year and a half.
All seems pretty dodgy to me. HAers have nagged a lot in the past over pointless things, but this update caused too much of a change.
Now the "commander" has two arenas, and there is no arena the "marine" can enjoy (GvG is not being considered an arena).
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Originally Posted by luilui
I do think you have a point there, but i think it's different matter. Take english football for example, in england there is the permiership league (as well as other leagues) and FA cup (which is a tournament), the league is for the top 20 teams in the country, where the cup is for every team in england. I would say GvG is like the league where teams with similar skill level and HA is like the FA cup. A non-league club would be happy to get to the 5th round in FA cup where a perimership team would expect to do which better. etc...
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It was not uncommon to fight a rank 50+ guild being a rank 500- guild. You got completely destroyed when it happened (without even a chance to learn something). It was not fun for either side - high ranked guild could not gain much points (as you were low-ranked) and did not have a good PvP experience and the low ranked guild was pawned and did not have too a good PvP experience.
People complained. It was fixed. And now the GvG matching system is rather good.
HA suffers exactly I think the same kind of problem. The newbies are mixed with the hardcore HA'ers, making unpleasant PvP experience for both sides.
The rank elitist discrimination was not either a good thing, as it simply kept the newbie out of HA, making "Sport Division As Football" based on rank. You were seeing rank group forming, like football divisions, the R3+ division, The R6+ division etc...
I thing this is the great drama of HA; to hold halls you must be skilled and learn a bunch of things, and thus the newbie can't really compete with the veteran. Matching team with the same skill could be a solution, even if I really don't know how to do this the better way so the newbie and the pro have both the chance to hold halls.
I still stand on my point: removing heroes is not the correct answer to the problem.
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Progor
I too agree with The Silver Star, too much to quote on and the purpose of this post is to remove Heroes from HA.
I do not agree with Yunas Ele's part on the 50% requirement for a team, for what you have stated that it will impact the current situation very little. Thats why its either to keep them in or to remove them completely.
Yet, I am for the removal of Heroes, so I oppose you.
For your 1st counter-argument, "Fighting AI is harder than fighting humans. Answer - great! more challenge! Isn't that what PvP is about?"
Yes, it is great to have such a challenge, but that is not what PvP is all about when NPCs are added, other then the objective NPCs like the Ghostly Hero (So no one states some sarcastic remarks).
That would turn the Current PvP System to a P/E vs P/E type of game play.
For your 4th counter-argument on this game being a build game.
I agree, but the true way of testing out your build is for you to actually test the build yourself and not with your heroes.
You may work on a team build with yourself try it on a couple of heroes, but if you were to switch those builds to a team full of players, it may not work out the same way.
Computers, NPCs, Heroes are well aware of their team's condition as well as their opponent. As where regular human players tend to not be as active and lively.
AI is always better (Author of the scripts chooses for it to make mistakes or not). Currently we do not know how it is.
Lastly, You Last argument of Deer-Grinding.
Yes, it may be fun to some people, but the main point of MMO RPGs is to spend time and work your way up to certain ranks and statues.
You may have a lot of fun early on, and once you reach that certain rank, what are you going to do now?, the majority might quit (I'm assuming).
Causing less of those extra people to group and game play might just change to PVP with Heroes.
And if this is to happen, GW would be flooded with people who would be showing off their Deer rank rendering GW's rank system completely useless.
I too agree with The Silver Star, too much to quote on and the purpose of this post is to remove Heroes from HA.
I do not agree with Yunas Ele's part on the 50% requirement for a team, for what you have stated that it will impact the current situation very little. Thats why its either to keep them in or to remove them completely.
Yet, I am for the removal of Heroes, so I oppose you.
For your 1st counter-argument, "Fighting AI is harder than fighting humans. Answer - great! more challenge! Isn't that what PvP is about?"
Yes, it is great to have such a challenge, but that is not what PvP is all about when NPCs are added, other then the objective NPCs like the Ghostly Hero (So no one states some sarcastic remarks).
That would turn the Current PvP System to a P/E vs P/E type of game play.
For your 4th counter-argument on this game being a build game.
I agree, but the true way of testing out your build is for you to actually test the build yourself and not with your heroes.
You may work on a team build with yourself try it on a couple of heroes, but if you were to switch those builds to a team full of players, it may not work out the same way.
Computers, NPCs, Heroes are well aware of their team's condition as well as their opponent. As where regular human players tend to not be as active and lively.
AI is always better (Author of the scripts chooses for it to make mistakes or not). Currently we do not know how it is.
Lastly, You Last argument of Deer-Grinding.
Yes, it may be fun to some people, but the main point of MMO RPGs is to spend time and work your way up to certain ranks and statues.
You may have a lot of fun early on, and once you reach that certain rank, what are you going to do now?, the majority might quit (I'm assuming).
Causing less of those extra people to group and game play might just change to PVP with Heroes.
And if this is to happen, GW would be flooded with people who would be showing off their Deer rank rendering GW's rank system completely useless.
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Originally Posted by Series
AI has always been in HA. Ghostly Hero. Pets. Minions. Henchmen. Deal with it.
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Pets are used as cannon fodder and to fuel IWAY. And anyway, pets themselves have serious, serious issues when it comes to battlefield control. Not to mention, you don't have one player controlling four to five pets at a time if someone is playing a Thumper. Plus, pets are, at best, a two-skill extension of the player...and barely functions as it is.
Minions? I can't remember the last time I saw an honest-to-god MF in HA, let alone a Necro doing anything more than Putrid or Consume Corpse from Death magic. Even a Me/N for a fast casting WotP is stretching it.
Henchmen are meaningless. Serious players avoid henchmen, because they're useless. You only use henchmen to fill out a team. Not to build one with only one person.
Don't kid yourself. AI has not always been in HA. Deal with it.
x
/signed
Heros Ascent used to be about player skill and the ability to work with a team to complete the objectives.
What is being learned now? How to call a target ad nauseum? Hope to get lucky?
Isn't there already a place for bot teams to fight, aka Hero Battles?
This is by far the dumbest thing anet has done. I'm convinced that they make these changes so that people that constantly play will quit, then their bandwidth costs go down. It's hard enough to get groups going for Heros Ascent, but when r10+ buddies dont want to ha because of all the heroway, then something is clearly wrong and anet just doesn't care.
Heros Ascent used to be about player skill and the ability to work with a team to complete the objectives.
What is being learned now? How to call a target ad nauseum? Hope to get lucky?
Isn't there already a place for bot teams to fight, aka Hero Battles?
This is by far the dumbest thing anet has done. I'm convinced that they make these changes so that people that constantly play will quit, then their bandwidth costs go down. It's hard enough to get groups going for Heros Ascent, but when r10+ buddies dont want to ha because of all the heroway, then something is clearly wrong and anet just doesn't care.
Z
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Originally Posted by Progor
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/signed
Great post Yuna's
Players vs Players please, not Players vs Player/w heros.
To go over a couple of things for new players which are not being read in the FIRST post of this topic.
So what?! You have 3 heros to fit with skills and 8/9 classes of hero to choose from. Who is going to tell you which skills are good and which are bad?
You are not going to be able to come in with heros and make loads of fame.
The only ones getting loads of fame from heroway are the people who already have loads of fame, i.e Yuna's. Because they have spent time learning tactics and builds.
Heros wont tell you why you died or why they couldnt heal you or what conditions they have on them so you can deal with the attackers. Dunkoro wont say he couldnt heal you because he didnt have any energy because you gave him Mending or because he is being surged.
You will not learn squat from heros and you will not learn the most basic part of HA, i.e- the friends list.
Most rank R3/6/9 pugs in ID1 SUCK. There I said it. You do not want to be in these teams.
Trying to get a Bambi just so you can join them is pointless and not worth your time. Most of these teams will try countless runs and not make it past Broken Tower. Then you have to deal with rage quitters, people going afk mid-battle and all kinds of crap.
For most players pugging in ID1 is the very last resort of desparation, if they want to play HA they will ask guildies or friends first, and for most teams made with friends or guild, getting a PuG in ID1 to fill out a space is the very very very last resort.
The good teams that are winning HoH are the ones made from peoples friends lists.
You are better off making your own teams and making unranked friends and playing with them on a regular basis. Sure you will have to spam for people for a while too and you will get some good people and some crap people.
After a while you will make enough friends and they in turn will call you when they need people. If some one in a ranked team says "Hey I know someone who is good but they arent XX rank, what do you guys think?" The answer will mostly be "Yes take them and try them out " This way your list expands.
Everything needed to know about getting on in HA is in the quotes in the first post of this topic. Read and digest. Remember- everyone in this game started out with 0 fame, people with high ranks put in the effort and they got the rewards.
Great post Yuna's
Players vs Players please, not Players vs Player/w heros.
To go over a couple of things for new players which are not being read in the FIRST post of this topic.
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| But playing with heros means I can easily find a team and make easy fame |
You are not going to be able to come in with heros and make loads of fame.
The only ones getting loads of fame from heroway are the people who already have loads of fame, i.e Yuna's. Because they have spent time learning tactics and builds.
Heros wont tell you why you died or why they couldnt heal you or what conditions they have on them so you can deal with the attackers. Dunkoro wont say he couldnt heal you because he didnt have any energy because you gave him Mending or because he is being surged.
You will not learn squat from heros and you will not learn the most basic part of HA, i.e- the friends list.
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| But i need an emote to get into teams... |
Trying to get a Bambi just so you can join them is pointless and not worth your time. Most of these teams will try countless runs and not make it past Broken Tower. Then you have to deal with rage quitters, people going afk mid-battle and all kinds of crap.
For most players pugging in ID1 is the very last resort of desparation, if they want to play HA they will ask guildies or friends first, and for most teams made with friends or guild, getting a PuG in ID1 to fill out a space is the very very very last resort.
The good teams that are winning HoH are the ones made from peoples friends lists.
You are better off making your own teams and making unranked friends and playing with them on a regular basis. Sure you will have to spam for people for a while too and you will get some good people and some crap people.
After a while you will make enough friends and they in turn will call you when they need people. If some one in a ranked team says "Hey I know someone who is good but they arent XX rank, what do you guys think?" The answer will mostly be "Yes take them and try them out " This way your list expands.
Everything needed to know about getting on in HA is in the quotes in the first post of this topic. Read and digest. Remember- everyone in this game started out with 0 fame, people with high ranks put in the effort and they got the rewards.
Out of curiousity, how could you post this;
And then quote this;
I don't play HA... Pretty much ever. Not with heroes, and not with humans. But I can tell you, if those kinds of comments in your first post are supposed to cultivate civil discussion, you've got a strange idea of what civil discussion is. Unless of course it's "Patronizing and insulting whoever disagrees with me", in which case, that's not at all an uncommon attitude.
Whether you say them yourself, or by proxy, quoting someone else (and calling them 'excellent' to boot), they're still flamebait. I don't moderate Sardelac, as quality control is a bit different here, but if this is closed for breaking out into flames, you've got nobody but yourself to blame.
</off-topic>
That being said... Though I don't have any experience to back it, I think more time should be given. If it really sucks, people who are trying to do it to win won't stick around all that long. If they're rank farming, fame requirements increase exponentially; After a point, they're going to give up on it and move on.
Or, they'll get better, and provide some more interesting competition.
However, if things don't change for the better, yes, I could definitely see either cap on hero usage being reasonable. It's always felt like to me that heroes were put into the game to fill in gaps rather than replace entire teams, though I'd never personally want to mandate people's playstyles.
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| Now to the mods, you're probably thinking "theres already topics on this, so I'm closing this one". Look at what the other threads covering this have turned into. 1) They're just rude flame / whining fests. |
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Henchmen are not good enough for HA, they are there to make up the number so losers like you can actually click "enter". ... u'll start crying again, then Anet might have to improve the your hero friends' ai so they'll actually ping on the map telling you where to go ping the target u should be on and ask u to use a specific skill and u may eventually stop crying. |
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| I think i've posted this on another forum, but when you reach this stage you will soon realize how stupid you were for crying on the forums because you couldnt find a group when you were unranked. |
Whether you say them yourself, or by proxy, quoting someone else (and calling them 'excellent' to boot), they're still flamebait. I don't moderate Sardelac, as quality control is a bit different here, but if this is closed for breaking out into flames, you've got nobody but yourself to blame.
</off-topic>
That being said... Though I don't have any experience to back it, I think more time should be given. If it really sucks, people who are trying to do it to win won't stick around all that long. If they're rank farming, fame requirements increase exponentially; After a point, they're going to give up on it and move on.
Or, they'll get better, and provide some more interesting competition.
However, if things don't change for the better, yes, I could definitely see either cap on hero usage being reasonable. It's always felt like to me that heroes were put into the game to fill in gaps rather than replace entire teams, though I'd never personally want to mandate people's playstyles.
Y
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Originally Posted by Linksys
What I meant and should have explained more was that you can team up with one or two others, and fill in the rest with Heros. And you'll still have others to interact with. Or if you have a team of five and can't find one more person. Instead of using a hench, you can use a customized hero with the skills and weapons you set on it. There is some strategy there. Still limited I'm sure, but there is some.
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Originally Posted by Mysterial
Just in case anybody from Arenanet is watching, I'll reiterate my stand - I just want to play simple annihilation matches with heroes and I don't really care whether that comes from HA or somewhere else. I'm not going to bother arguing any further than that though, since most arguers on both sides are simply responding to points by repeating their own instead of actually refuting them and there's no point in participating in that.
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Originally Posted by Mercury Angel
Out of curiousity, how could you post this;
And then quote this; I don't play HA... Pretty much ever. Not with heroes, and not with humans. But I can tell you, if those kinds of comments in your first post are supposed to cultivate civil discussion, you've got a strange idea of what civil discussion is. Unless of course it's "Patronizing and insulting whoever disagrees with me", in which case, that's not at all an uncommon attitude. Whether you say them yourself, or by proxy, quoting someone else (and calling them 'excellent' to boot), they're still flamebait. I don't moderate Sardelac, as quality control is a bit different here, but if this is closed for breaking out into flames, you've got nobody but yourself to blame. </off-topic> That being said... Though I don't have any experience to back it, I think more time should be given. If it really sucks, people who are trying to do it to win won't stick around all that long. If they're rank farming, fame requirements increase exponentially; After a point, they're going to give up on it and move on. Or, they'll get better, and provide some more interesting competition. However, if things don't change for the better, yes, I could definitely see either cap on hero usage being reasonable. It's always felt like to me that heroes were put into the game to fill in gaps rather than replace entire teams, though I'd never personally want to mandate people's playstyles. |
D
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Originally Posted by Progor
Just because you "covered" these reasons doesn't mean they are invalid reasons. I see flaws in most of your defenses.
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There are 2 options here. 1) Fighting AI is harder than fighting humans. Answer - great! more challenge! Isn't that what PvP is about? 2) Fighting AI is easier than fighting humans. Answer - great! get to HoH faster. |
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| Heroway is a way for those of us who enjoy Minion Mastery and Pet control in general to finally get into PvP. |
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| So if you want to prove a new build in HA, the Heroway is the only way to do it. |
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| Also, if you're unranked, it's even harder to get a group... but under your system the only way to gain rank is... get a group! |
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| So somehow, adding 2 more "real people" is going to make an incredible difference in your entire opinion? |
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| If Guild Wars is only a team game, then why has Anet, on 2 of the 3 chapter releases (prophecies - henchmen, nightfall - heroes), included more options for solo play? |
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| I get the stronger feeling that GW is a build game, and that's the way I play it and love it. But now, I get to not only design my own build, but really work the numbers and create an entire team build with my heroes, and control it myself if they can't figure it out. There is no other game out there to my knowledge which lets you customize your entire team to such detail, and gives you as much control over their abilities. There is certainly no game which then allows you to test those team builds against other humans in a ladder competition. Heroway rocks for those of us who enjoy this type of game. |
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| The fact is: neither of these playstyles is more or less consistent with Anet's goals for the game... and you can have both. If you are so good at destroying AI teams, then mow over them and move on. They're no different from the inevitable group of noobs. |
c
/signed
However the changes in HA has served a good purpose for me, previously my guild was split on our focus (some really preferred HA over gvg), but now that its a complete joke we can fully focus on climbing the ladder.
It is really sad though, if Anet wanted to kill the arean they should have just ended it swiftly instead of drawing out a slow and painful death.
However the changes in HA has served a good purpose for me, previously my guild was split on our focus (some really preferred HA over gvg), but now that its a complete joke we can fully focus on climbing the ladder.
It is really sad though, if Anet wanted to kill the arean they should have just ended it swiftly instead of drawing out a slow and painful death.
Quote:
| I'd love to go over your entire post, but I realise the hour I could spend going over your post with a fine tooth comb and explaining what Guild Wars PvP is to you in terms you could understand is time I could spend doing somthing far more productive, like banging my head against a wall. |
Quote:
|
There are 2 options here. 1) Fighting AI is harder than fighting humans. Answer - great! more challenge! Isn't that what PvP is about? 2) Fighting AI is easier than fighting humans. Answer - great! get to HoH faster. |
Quote:
| If you want to try anything different or original, an HA group is just not going to be the place to do it. |
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| So somehow, adding 2 more "real people" is going to make an incredible difference in your entire opinion? You're still going to run into 3 heroes |
Quote:
| If Guild Wars is only a team game, then why has Anet, on 2 of the 3 chapter releases (prophecies - henchmen, nightfall - heroes), included more options for solo play? |
Quote:
| Some people (like you) enjoy playing the Marine. You fight in the trenches with a few of your buddies trying to win the day against the evil of the world. Some of us (like me) enjoy playing the Commander. We train our troops and lead them into battle, barking orders the whole way. |
Again great post Progor, you really made some of the best arguements for the other side. Also have to apologize for some of our side (you know who you are) for not fully appreciating your post.
Again remove Heros from HA before it's dead.
